Retreat from Yavin 4

END: Give Them a Left and a Right
The End?

The rest of the Wamp Rats board the Skipray under a hail of fire from the troopers in the woods, but with their Dark Troopers down little threat is posed to the ship itself. Mada is the first in after HK and he pauses a moment in the doorway to take in all the new sights. He even holds his hand out in front of himself to practice focusing with his eyes.

Jonas and Kaash come shoving him behind him almost pushing Mada over. Both of them shout at him, “MOVE!”

Mada replies, after making way, and while showing them his hand, “guys guys guys, I can see!”

Kaash grunts “marvelous, his brain is still broken.”

Karkas call from the co-pilot’s seat, “ Jonas, would you like come up here and rise ship already?”

Jonas heads to the cockpit with Kaash in Mada in tow. They take in the unconscious Aarn in the pilot seat. Kaash, Mada, and HK take Aarn to the back while Jonas gets the ship burning up the atmosphere.

After locking Aarn up, the group heads back to the cockpit. Mada walks in and declares loudly, “I’ve got sensors, I can see!”

HK and Kaash share a glance, and Kaash thumbs back toward Aarn. “yeah, I’ve got guard duty. No sense listening to Mada’s vision status all day.”

HK slides into the gunnery seat, “STATEMENT: I have not shot nearly as many meatbags as I’d like today.”

A proximity alarm goings off as if on cue. Everyone but Karka flinches and Mada begins earnestly shouting from the sensor station. “Missile! Missile! Missile!”

Karka gets to business identifying targets and Jonas puts to the ship into evasive maneuvers. Karka spots where the shots came from, “HK, two TIEs off to port.”

HK replies, “INQUIRY: Do any of them know mechanics?”

“Hkkkk” grunts Jonas while pulling some tight Gs.

“RESIGNED STATEMENT: Fine”

HK Swivels the turret and takes out their pursuers with two well placed shots.

“I saw that.” declares Mada.

The atmosphere melts away to stars and the Wamp Rats are ready to spool up the Hyperdive. Jonas inputs coordinates and makes the jump. The stars stretch and burst into the blue of Hyperspace travel but it only lasts a few moments before returning to the blackness and distance stars of pure space. Nothing but stars all around you feel safe for the first time in the last few days, and a weight seems lifted. Jonas turns to the rest of the group and cracks a smile.

“So, where are off to?”

View
PLAY LOG: Give Them a Left and a Right
Chapter 5 - Play Log

HK-477 searches the ship for grenades.

skill: Perception

Proficiency BlankDifficulty FailureDifficulty Threat
Roll:FailureThreat

HK-477 uses Second Wind to heal himself of 2 strain.

HK-477 attempts to repair the critical injury to his system.

skill: Mechanics

Ability Success x2Proficiency Advantage x2Proficiency Success + AdvantageSetback ThreatDifficulty FailureDifficulty FailureDifficulty ThreatDifficulty Failure + Threat
Roll:
EXPLITIVE: @#$%

HK-477 wonders if he has any bright ideas about the coming fight…

skill: Warfare

Ability BlankAbility SuccessSetback FailureDifficulty ThreatDifficulty Threat
Roll:ThreatThreat

Mada Roolek uses one of his Stimpacks on Tya.
HK-477: RECITATION: "Come and knock on our door…we’ve been waiting for you…something something mumbles …Three’s Company Too! STATEMENT: I am not certain why I thought that would help.
Adam J. (HK-477): Thanks!

HK-477 leans over Tya as she awakens. STATEMENT: I had to use that loathesome stun setting on you, meatbag, which took from me the pleasure of turning your organs into the Grad Moff’s wallpaper. I did this so you can help us find the hairy one if you are able. COMMAND: See if you can fix my cervos, then get ready to kill as many imps as you can. Attack any of my comrades and I’ll rip your eyes out.

skill: Mechanics

Ability AdvantageAbility SuccessProficiency Advantage x2Setback ThreatSetback FailureDifficulty ThreatDifficulty Failure
Roll:FailureAdvantage

Adam J. (HK-477) looks at the site of the coming battle for anything interesting.
HK-477:
skill: Perception

Proficiency Success x2Setback ThreatDifficulty ThreatDifficulty Threat x2
Roll:SuccessSuccessThreatThreatThreatThreat

HK-477 hits himself with two of the emergency repair he brought with him (unless the GM thinks this is too many maneauvers to do before the battle starts), completely healing him of damage.
Tya grabs the spanner HK is pointing in her face and looks over his systems.
Tya Ainna:
skill: Skulduggery

Ability Advantage x2Ability SuccessAbility Advantage x2Challenge Threat
Roll:SuccessAdvantageAdvantageAdvantage
Tya Ainna:
skill: Mechanics

Ability SuccessAbility Advantage x2Ability AdvantageProficiency Success + AdvantageDifficulty Failure x2Difficulty Failure
Roll:FailureAdvantageAdvantageAdvantageAdvantage
Jared (Karka): you’s boned, HK!
Tya works on HK’s systems but is unable to repair the critical. Knowing this she lingers a little longer, pops up, and walks away confidently.
Galactic Master Andrew (GM): For HK’s perception roll.
HK looks around and notices that the electric hum that should be coming from the dish is missing. It possible the comms array isn’t currently on.
HK-477: RELIEVED STATEMENT: Thank you, Tya. While I am still injured, it was a pleasure receiving your attention. OBSERVATION: Did you notice the dish is not power on…oh, who am I kidding? Someone as smart as you has already figured that out.
Jared (Karka): Hey, are you flirting with the hairy meatbag’s girlfriend?
Jonas Rigger:
skill: Perception

Ability Success x2Ability Success x2Difficulty ThreatDifficulty Failure x2
Roll:SuccessSuccessThreat
Adam J. (HK-477): Nonsense. We’re just friends. She’s so smart.

Mada Roolek powers on his lightsaber and grins happily. He swishes it back and forth through the air in front of him, mimicking the delightful electric hum through his Rodian snout.
Jonas Rigger:
skill: Mechanics

Ability AdvantageAbility BlankProficiency SuccessDifficulty FailureDifficulty BlankDifficulty Failure
Roll:FailureAdvantage
HK-477:
skill: Initiative Cool

Ability Blank
Roll:
Mada Roolek:
skill: Initiative Cool

Ability BlankAbility Success
Roll:Success
Kaash’Clotile:
skill: Initiative Cool

Ability BlankAbility Success + Advantage
Roll:SuccessAdvantage
Jonas Rigger:
skill: Initiative Cool

Ability AdvantageProficiency Success + Advantage
Roll:SuccessAdvantageAdvantage
Tya Ainna:
skill: Initiative Cool

Ability AdvantageAbility Blank
Roll:Advantage
Aarn Huron:
skill: Initiative Vigilance

Ability SuccessProficiency Triumph(+Success)Difficulty ThreatDifficulty Blank
Roll:SuccessSuccessThreatTriumph
Aarn Huron:
skill: Initiative Vigilance

Ability BlankProficiency Advantage x2
Roll:AdvantageAdvantage
Karka Zikri’skra:
skill: Initiative Cool

Ability Success + AdvantageAbility Advantage
Roll:SuccessAdvantageAdvantage
A group of Stormtroopers brake through the forest, cross the stone bridge and take aim across the rope bridge at the group. Grand Moff Rilla shouts at you from across the river gorge as he motions for 4 troops, 2 snipers and 2 troopers with repeaters, into position. They use the trees and go prone to get full cover (2 black).
MoffRilla: This simply will not do. No Rebels can break into my office, steal from me, and expect to get away. Surrender now, return what was taken, and we can agree to terms that leaves you mostly alive. Defy me and experience my wrath.
Meanwhile…
The air hisses as its pumped out of the main cabin. Aarn is trying to put a vacuum between he and Karka.
Aarn: The only place you can go Karka is the back bunk room.

Karka Zikri’skra looks for mechanical or digital weaknesses in the cabin pressure system.
Jared (Karka): I guess “or conceptual,” too
Karka Zikri’skra:
skill: Skulduggery

Ability Advantage x2Proficiency SuccessProficiency Advantage x2Difficulty Failure x2Difficulty Threat
Roll:FailureAdvantageAdvantageAdvantage
Karka sees that there really isn’t any weak points in the security system but he does notice that the security Aarn has added are systems Karka is really familiar with. Computer checks on this Skipray are now easy.
HK-477: POLITE REQUEST: Tya, would you be so kind as to attempt open the blast door?
Jared (Karka): That’s a computer terminal in the next room up?
(Green bar and red dots?)
Galactic Master Andrew (GM): I say the computer is next to you.
Jared (Karka): OK

Karka Zikri’skra , unwilling to retreat, plugs his gear into the computer.
Jared (Karka): END TURN
Galactic Master Andrew (GM): Jonas’ turn
HK-477: wonders how difficult it would be to cut this bridge.

skill: Perception

Proficiency Success x2Difficulty FailureDifficulty Failure + Threat
Roll:Threat

HK-477 decides, again, that he sucks at the Perception skill.
HK searches his databanks and realizes that he only knows how to build bridges, bridges from the bodies of his dead enemies.

Jonas Rigger tries to decide what the bridge is made of and if it can be brought down quickly.

skill: Perception

Ability SuccessAbility SuccessDifficulty FailureDifficulty Failure
Roll:

Jonas Rigger sees nothing, apparently.

Jonas Rigger aims both of his pistols carefully, lining up his shots at the extreme range.
Jonas Rigger: Two maneuvers for aim.

Weapon: HL-27 Light Blaster Pistol
Damage: 5
Critical: 3
Range: Medium
Special: Accurate 1, Stun setting

Boost BlankBoost BlankBoost BlankAbility Success x2Proficiency Success + AdvantageProficiency Triumph(+Success)Proficiency Advantage x2Setback FailureSetback FailureDifficulty FailureDifficulty Failure x2Difficulty Threat x2
Roll:FailureAdvantageTriumph

Weapon: HL-27 Light Blaster Pistol
Damage: 5
Critical: 3
Range: Medium
Special: Accurate 1, Stun setting

Boost Success + AdvantageBoost Advantage x2Boost Advantage x2Ability AdvantageProficiency Success + AdvantageProficiency Advantage x2Proficiency Success + AdvantageDifficulty FailureDifficulty Failure + ThreatDifficulty Threat
Roll:SuccessAdvantageAdvantageAdvantageAdvantageAdvantageAdvantageAdvantageAdvantage

Jonas Rigger yells as he fires both pistols at the group of Storm Troops across the bridge.
Jonas Rigger: YOU WANTED TO SHOOT ME DOWN? WELL HERE I AM!
Adam J. (HK-477): Holy crap. That’s enough advantage for both guns to hit and to get some critical!
Galactic Master Andrew (GM): Its enough for both guns to get a critical…
Jonas stands defiantly at the foot of the bridge, wind billowing his clothes. Looking like a rather dashing gunslinger he fires over Mada and Tya. Both shots find weak points in troopers armor and 2 troopers tumble over the edge of the cliff. Tya looks back up at Jonas and brushes her hair out of her face.
Tya: Oh my, that was some fine shooting…
Galactic Master Andrew (GM): Kaash’s turn.
Robert H.: Are there still two advantage left even after critting with both guns?
i.e., enough to also give Kaash a bonus on his roll? Or is that too much?
Galactic Master Andrew (GM): 2 advantage must be used to hit with a second weapon, then both weapons use 3 advantage to trigger their critical. So I don’t think any are left by my count.
Robert H.: ah, ok.
just checking.
Galactic Master Andrew (GM): Its always good to keep your GM honest.
Robert H.: i had just forgotten about needing the 2 to hit with both weapons

HK-477 notices Tya’s admiration of Jonas. “JEALOUS STATEMENT: Have you seen me shoot, yet? Jonas is OK, I guess.”
HK-477: MUTTERING: I could have made that shot with my photoreceptors blinded.
Kaash’Clotile: Target: Storm trooper group
Range:Medium

Weapon: KS-23 Hammer
Damage: 8
Critical: 4
Range: Short
Special: Blast 6, Knockdown

Boost Success + AdvantageAbility AdvantageProficiency Success x2Proficiency SuccessDifficulty BlankDifficulty Failure x2
Roll:SuccessSuccessAdvantageAdvantage
Spent maneuver to aim
END TURN
Kaash moves, aims, and blasts the the Stormtrooper group for 9 damage. His Advantage keep him from taking any strain from his second maneuver.
Galactic Master Andrew (GM): Mada’s turn.
Mada Roolek: “Enough shooting, let’s get some REAL action in here!”

Mada Roolek charges headlong towards the Stormtroopers!

Mada Roolek moves with incredible skill and speed, his eyes watching carefully for weapons being pointed at him, ready to dodge out of the way at the right moment!
Robert H.: So my Side Step maneuver that I’m performing means that I take 1 Strain, and until my next turn, all ranged attacks against me are upgraded by 1.
By 1 difficulty, that is.
Mada Roolek: END TURN!
Repeater2 levels his turret at Kaash and fires.
Stormtrooper 2 – Repeater:
Weapon: Light Repeating Blaster with Bipod
Damage: 11
Critical: 3
Range: Long
Special: Auto-fire, Cumbersome 4, Pierce 1

Boost BlankAbility SuccessAbility SuccessAbility BlankSetback ThreatSetback ThreatDifficulty FailureDifficulty Failure x2Difficulty Failure + Threat
Roll:FailureFailureThreatThreatThreat
His repeater jams for 1 round.
Two officers come charging out of the woods and cross the stone bridge. From the cover of a fallen tree they the charge of the situation.
The Sergeant begins shouting Tactical Directions, boosting the Trooper Group’s next roll.
StormtrooperSergreant: We need concentrated fire on that Rodian. Don’t let me cross the bridge!
The Lieutenant orders for Overwhelming Fire from the Trooper group, giving them a free combat check.
The troopers spray their blasters at Mada!
Stormtrooper-Group:
Weapon: Blaster rifle
Damage: 9
Critical: 3
Range: Long
Special: Stun Setting

Ability Advantage x2Proficiency Triumph(+Success)Proficiency Success + AdvantageSetback FailureChallenge Failure x2
Roll:FailureAdvantageAdvantageAdvantageTriumph
The troopers miss in typical Stormtrooper fashion, but the hail of fire snaps the ropes holding the bridge together and Mada falls.
Adam J. (HK-477): Well, that answers my question about the bridge. Bumbling stormtroopers are what it takes to bring that thing down.
Galactic Master Andrew (GM): Mada needs to roll and average atheltics or coordination check to see how much falling damage he avoids.

Mada Roolek thinks very, very quickly.

Mada Roolek twists in the air, reaches over his shoulder and grabs the strap hanging out of his pack that’s attached to his Tauntaun Pup Tent.

Mada Roolek tugs hard, pulling the tent out and grasping it by the corners to create a makeshift parachute to slow his descent!
Robert H.: Any chance of a bonus??
Galactic Master Andrew (GM): For a Destiny Token spent you can have 2 boosts and one upgrade to yellow. It will also cost you your tent.
Adam J. (HK-477): Can’t say Robert isn’t creative.
Galactic Master Andrew (GM): You’re falling medium range, so 30 damage and 10 strain is suffered as base, reduced by your upcoming roll.
Robert H.: Well in that case I think I will spend the Destiny token, because my poor Rodian body can’t stand very much damage.
Adam J. (HK-477): Use the destiny tokens, I say.
Robert H.: Tokens, that is.
or no, just one.
Galactic Master Andrew (GM): Just one

skill: Coordination

Boost AdvantageBoost AdvantageAbility Advantage x2Ability BlankProficiency Success + AdvantageDifficulty Failure x2Difficulty Blank
Roll:FailureAdvantageAdvantageAdvantageAdvantageAdvantage
Robert H.: Wait, I meant to do that off of athletics.
Can I reroll?
:)
Adam J. (HK-477): FRIGHTENED STATEMENT: The bridge broke! Tya, are you OK?
Galactic Master Andrew (GM): Um, sure

skill: Athletics

Boost Advantage x2Boost AdvantageProficiency BlankProficiency SuccessDifficulty Threat x2Difficulty Failure + Threat
Roll:
Well shoot.
I’m out of ridiculous excuses.
And out of ridiculous ideas.

Mada Roolek whispers a Rodian prayer.
Adam J. (HK-477): In your defense, they were really good ridiculous ideas.
Galactic Master Andrew (GM): Nope you’re out of time, you hit the ground. Here’s how it goes down.
Mada fumbles with his tent that catches on to the swigging bridge and tangles. His decent is slowed but not by much. Mada hits the ground hard and is knocked out cold for 2 rounds. He suffers 10 wounds (still minus soak) and 5 strain, and rolls a critical injury at +20

HK-477 puts his metallic arm around Tya. “STATEMENT: I’m just glad YOU didn’t get hurt, little meatbag.”
Mada Roolek: rolling d100+30
(
89
)+30
= 119

Rolls Critical Injury

Current Criticals: (1 × 10)
Dice Roll:
Total: 119

Blinded
Can no longer see. Upgrade the difficulty of Perception and Vigilance checks three times, and all other checks twice.
Adam J. (HK-477): Wow.
Robert H.: Well.
I’m going to be all sorts of fun and helpful. :-)
Adam J. (HK-477): Well, you DID keep anyone from coming across on the bridge!
Robert H.: It’s true!
Now we just have to hope that when I finally come to, I’ll climb the right cliff face. In my blind stupor.
That was a very exciting and interesting turn though.
I regret NOTHING.
A sniper from across the gorge takes at at Tya over the sandbags and fires.
Scout Trooper – Sniper:
Weapon: Blaster Sniper Rifle
Damage: 10
Critical: 3
Range: Extreme
Special: Accurate 1, Cumbersome 3, Pierce 2, Slow-Firing 1, reduce difficulty of combat checks at long or extreme range by 1

Boost BlankAbility SuccessAbility AdvantageProficiency Success x2Setback BlankDifficulty ThreatDifficulty Threat x2
Roll:SuccessSuccessSuccessThreatThreat
Galactic Master Andrew (GM): Wait, incorrect dice pool left over from the groups.
re-roll
Scout Trooper – Sniper:
Weapon: Blaster Sniper Rifle
Damage: 10
Critical: 3
Range: Extreme
Special: Accurate 1, Cumbersome 3, Pierce 2, Slow-Firing 1, reduce difficulty of combat checks at long or extreme range by 1

Boost BlankAbility SuccessAbility Advantage x2Ability Success + AdvantageSetback ThreatDifficulty Failure x2Difficulty Threat x2
Roll:
The shot flies right over Tya’s head.
Tya: I need to get out of here!
MEANWHILE ON THE SKIPRAY
Aarn sets a course for space and out of the system with Karka safely aboard.
BACK AT THE COMM STATION
Tya sprints over to the blast door and tries to open it.
Tya Ainna:
skill: Computers

Ability SuccessAbility Success + AdvantageProficiency Advantage x2Proficiency Triumph(+Success)Difficulty ThreatDifficulty FailureDifficulty Threat
Roll:SuccessSuccessAdvantageTriumph
HK-477: CHEER: Tee-why-aye! Tia’s real great!
Tya looks back at HK with a slight, self satisfied grin and ducks in.
Trying to lock the door behind her.
Tya Ainna:
skill: Computers

Ability BlankAbility BlankProficiency Triumph(+Success)Proficiency BlankSetback BlankSetback BlankDifficulty Failure + ThreatDifficulty ThreatDifficulty Threat
Roll:ThreatThreatThreatTriumph
The door stays open, but no one saw her try and lock it.
Sniper 2 takes his shot at HK.
Scout Trooper – Sniper:
Weapon: Blaster Sniper Rifle
Damage: 10
Critical: 3
Range: Extreme
Special: Accurate 1, Cumbersome 3, Pierce 2, Slow-Firing 1, reduce difficulty of combat checks at long or extreme range by 1

Boost Advantage x2Ability SuccessAbility AdvantageAbility SuccessSetback FailureDifficulty Failure + ThreatDifficulty Failure + Threat
Roll:FailureAdvantage
The shot is close but it misses HK. He suffers 1 strain though.
Galactic Master Andrew (GM): HK’s turn.
Adam J. (HK-477): What’s the difficulty on repeater 2?
Galactic Master Andrew (GM): Long Range, 2 Setback (black) for full cover.
Adam J. (HK-477): OK. I get to treat it like med. range due to my weaponry, but I can’t do anything about those blasted black dice.

HK-477 hopes Tya is busy calling for help and ducks behind the sandbags for cover. He aims his tricked out blaster rifle at Repeater 2.

Weapon: HK-477’s Modified Blaster Rifle
Damage: 9
Critical: 3
Range: Extreme
Special: Cumbersone 2, Accurate 2, stun setting, barrage 1

Boost BlankBoost AdvantageAbility BlankAbility AdvantageProficiency AdvantageProficiency Success + AdvantageSetback FailureSetback BlankDifficulty Failure x2Difficulty Failure x2
Roll:FailureFailureFailureFailureAdvantageAdvantageAdvantageAdvantage
Adam J. (HK-477): Awful. Just awful.
END TURN.
Six dice on my half of the pool and only one darned success.
HK fires wide, but his enthusiasm boosts all conscious players with a boost dice on their next roll.
The Stromtrooper group looks for revenge against Jonas for their fallen friends.
Stormtrooper-Group:
Weapon: Blaster rifle
Damage: 9
Critical: 3
Range: Long
Special: Stun Setting

Ability AdvantageProficiency Success x2Proficiency Success x2Setback ThreatDifficulty Failure x2Difficulty Failure x2
Roll:
Their fire hits nothing, its like nothing ever happend.
Unable to cross the bridge they go prone to try and give themselves half cover and a boost while firing.
Repeater1 fires are HK.
Stormtrooper with Repeater:
Weapon: Light Repeating Blaster with Bipod
Damage: 11
Critical: 3
Range: Long
Special: Auto-fire, Cumbersome 4, Pierce 1

Boost AdvantageAbility AdvantageAbility AdvantageAbility AdvantageSetback FailureSetback ThreatDifficulty Threat x2Difficulty Threat x2Difficulty Failure + Threat
Roll:FailureFailureThreatThreat
His repeater jams as well. Must be the humidity from the river.
The Grand Moff continues to speak of Imperial Valor with Supremely Inspiring Rhetoric.
Grand Moff Rillia:
skill: Leadership

Ability Advantage x2Proficiency Advantage x2Proficiency Advantage x2Proficiency Advantage x2Proficiency Triumph(+Success)Difficulty ThreatDifficulty Failure
Roll:AdvantageAdvantageAdvantageAdvantageAdvantageAdvantageAdvantageTriumph
GrandMoffRilla: You can not escape the might of the Empire. We will march ever onward and dance on your graves!
The Moff roll gives the troopers on his side of the gorge a boost dice for the next 4 rounds.
Galactic Master Andrew (GM): Karka’s turn.

Karka Zikri’skra attempts to slice into the skipray’s system, making a beeline for the life support sector.

skill: Computers

Boost Success + AdvantageBoost BlankAbility SuccessProficiency AdvantageProficiency Success x2Difficulty Blank
Roll:SuccessSuccessSuccessSuccessAdvantageAdvantage
Karka successfully gains access to the life support systems and stops the venting of air from his cabin. He also gains 2 boost dice on his next check.
Jared (Karka): Actually, I’d prefer to keep the venting, just to switch my cabin with the cockpit. Then I’d like to lock the door to this cabin. I’m not sure where all of that falls in actions/maneuvers.
Galactic Master Andrew (GM): Ah, okay. Let’s see
Aarn had already locked the cockpit door from Karka, so he’d need to override the lock codes opposing Aarn’s. So a hard computer check is in order. I also say its a skilled maneuver so you can do so this turn.
Jared (Karka): Excellent, yes, this is all coming together. Still, to clarify, I mean to lock the door I’m standing next to, and have air still being sucked out of that room, too.
Adam J. (HK-477): Nice.
Galactic Master Andrew (GM): Ah ha! Okay, that door isn’t locked so that would be an easy check.
Karka Zikri’skra:
skill: Computers

Boost AdvantageBoost SuccessBoost SuccessBoost AdvantageAbility BlankProficiency Success + AdvantageProficiency SuccessDifficulty Threat
Roll:SuccessSuccessSuccessSuccessAdvantageAdvantage
Jared (Karka): END TURN
Robert H.: At least someone is rolling well.
The door locks tight and can only be opened with Karka’s access codes.
Galactic Master Andrew (GM): Jonas’ turn.
Karka Zikri’skra: “Now the mynock quarantine’s on the other port, eh?”
Aarn: Karka! You tick-bag!
Aarn begins to work furiously at his controls.
Magnifiscent: Cover adds 1 black?
Jared (Karka): Half-cover 1, Full-cover 2
Magnifiscent: Imperial Lt. is in full or half?
Galactic Master Andrew (GM): Half. The shield is half the tower is full.
Magnifiscent: Cool

Jonas Rigger takes careful aim at the Imperial Lieutenant and fires!

Weapon: HL-27 Light Blaster Pistol
Damage: 5
Critical: 3
Range: Medium
Special: Accurate 1, Stun setting

Boost Success + AdvantageBoost SuccessBoost Advantage x2Ability BlankProficiency Advantage x2Proficiency Advantage x2Proficiency BlankSetback ThreatDifficulty ThreatDifficulty Failure x2Difficulty Blank
Roll:AdvantageAdvantageAdvantageAdvantageAdvantage
Magnifiscent: Think that misses…
Jonas Rigger: END TURN
Adam J. (HK-477): WAIT! Jonas, you might want to take cover behind the sandbags or somewhere. You’re a sitting duck.
Jonas Rigger: No time! Too busy shooting!
Adam J. (HK-477): For two strain you can still move. Oh, well.
Jared (Karka): He’s angry! ANGRY!
Adam J. (HK-477): I give up.
Jared (Karka): Self-preservation is for scoundrels!
A burst of sparks fly up from the tree just in front of the Lieutenant. The smoke from the embers obscures his vision for 2 rounds and said embers threaten to set his uniform on fire. Brushing them off he loses his turn.
Galactic Master Andrew (GM): Kaashs turn.
Kaash’Clotile: Kaash takes aim at the Stormtrooper group
Range: Medium

Weapon: KS-23 Hammer
Damage: 8
Critical: 4
Range: Short
Special: Blast 6, Knockdown

Boost Advantage x2Ability AdvantageProficiency BlankProficiency Success + AdvantageDifficulty FailureDifficulty Threat
Roll:AdvantageAdvantageAdvantage
END TURN

Boost Blank
Roll:

Setback Failure
Roll:Failure
Kaash misses his shot but the familiar noise helps wake up Mada. Mada, though blind, is ready for action on the next round. Kaash also recalls having reloaded his Launcher.
Repeater 2 clears his jam and is ready to fire next round.
The Sergeant continues to give “Tactical Direction” to the Stormtrooper group. So they gain a boost dice on their next roll. He then takes aim at Jonas and…
Stormtrooper Sergeant:
Weapon: Heavy Blaster Rifle
Damage: 10
Critical: 3
Range: Long
Special: Auto-fire, Cumbersome 3

Boost BlankAbility AdvantageProficiency Advantage x2Proficiency SuccessSetback BlankDifficulty ThreatDifficulty BlankDifficulty Failure
Roll:AdvantageAdvantage
…misses just wide, causing Jonas 1 Strain.
The Lieutenant brushes off the embers from his uniform and rub his eyes from the smoke.
Sniper 1 resets his rifle to take another shot in the next round.
MEANWHILE ON THE SKIPRAY
To avoid suffocating Aarn levels out his ascent and opens the cockpit door and the air lock. He then turns in his seat to use as cover and draws his 2 blaster pistols.
Aarn: I was hoping you’d see reason Karka, but I see I’m going to have to do this the hard way.
BACK AT THE COMM STATION
Tya moves to the Comm Array and curses.
Tya: Shuzbut! Guys! This array is in the middle of repairs! Its going to take several minutes to get a signal out. If I can repair it!
Tya sets to work.
Tya Ainna:
skill: Computers

Ability AdvantageAbility Advantage x2Proficiency Success + AdvantageProficiency SuccessSetback FailureDifficulty ThreatDifficulty FailureDifficulty Blank
Roll:AdvantageAdvantageAdvantage
Galactic Master Andrew (GM): Sorry wrong skill really.
Tya Ainna:
skill: Mechanics

Ability AdvantageAbility SuccessAbility SuccessProficiency BlankSetback FailureDifficulty Failure + ThreatDifficulty Failure x2Difficulty Threat
Roll:FailureFailureThreat
Tya begins pulling cables ignoring the repairs already made. She’ll suffer a second setback on her next attempt.
Sniper 2 resets his rifle.
Galactic Master Andrew (GM): Hk’s turn.

HK-477 lays prone and then (burning two strain) takes careful aim at repeater 2.

Weapon: HK-477’s Modified Blaster Rifle
Damage: 9
Critical: 3
Range: Extreme
Special: Cumbersone 2, Accurate 2, stun setting, barrage 1

Boost SuccessBoost BlankBoost BlankAbility SuccessAbility AdvantageProficiency AdvantageProficiency Success x2Setback BlankSetback ThreatDifficulty Failure x2Difficulty Threat x2
Roll:SuccessSuccessThreat
Adam J. (HK-477): +1 for barrage, if it’s long range.
HK-477: STATEMENT: I finally hit something. Now, to do that ten more times…
Adam J. (HK-477): END TURN.

HK-477 would insult Tya for being useless if she wasn’t such a neat person.
HK nails the trooper with the repeater and the trooper slumps away from his weapon dead.
The stormtroopers fire at the uncovered Jonas.
Stormtrooper-Group:
Weapon: Blaster rifle
Damage: 9
Critical: 3
Range: Long
Special: Stun Setting

Boost SuccessBoost SuccessAbility SuccessProficiency Success x2Proficiency AdvantageSetback ThreatDifficulty ThreatDifficulty Threat x2
Roll:SuccessSuccessSuccessSuccessSuccessThreatThreatThreat
Jonas takes several hits for 13 damage (don’t forget soak). However while fire a rock comes lose on the ledge and one of the troopers tumbles over the edge and perishes. 2 troopers remain in the group.
Repeater 1 resets his rifle.
Rilla speaks of Imperial Valor and fires his pistol at HK
Grand Moff Rillia:
Weapon: Blaster Pistol
Damage: 6
Critical: 3
Range: Medium
Special: Stun Setting

Ability Success x2Ability AdvantageSetback BlankSetback BlankSetback BlankDifficulty Threat x2Difficulty Threat
Roll:SuccessSuccessThreatThreat
Rilla suffers 2 strain and fires. HK’s cover seems to do little for him as he’s hit for 7 damage.
Galactic Master Andrew (GM): Karka’s turn.
Karka Zikri’skra: “Reason? What would be reasonable about turning myself over to the Hutts’ revenge for taking what’s mine?”

Karka Zikri’skra locks up all the other computer terminals on the Skipray with a 24-bit animation of frolicking white banthas.

skill: Computers

Boost AdvantageBoost Advantage x2Ability Advantage x2Proficiency Success + AdvantageProficiency Success + AdvantageDifficulty Threat
Roll:SuccessSuccessAdvantageAdvantageAdvantageAdvantageAdvantageAdvantage
“No, my treacherous friend, I believe you are the one who isn’t seeing reason. You’ve been so blinded by greed that you thought you could capture the great Karka Zikri’skra!”

HK-477 shrugs off most of the damage. “COCKY REQUEST: Be patient, Gran Moff. I’ll get to you, too.”
Karka successfully locks out all systems with a master passcode. However Karka has limited access to controls from his computer terminal.
Aarn: Ha! I won’t see reason. Locking me out only means you crash right along side me. No, you’ll see the only way to save your furry butt is give me back control and lock yourself in the back!

Karka Zikri’skra closes the airlock door.
Karka Zikri’skra: “Did you never consider that I might want to capitalize on YOUR bounty?”
Air begins venting again from the cockpit.
Aarn doesn’t reply, spins and tries to find a way to re-gain control.
Karka Zikri’skra: Jonas’ turn.
Galactic Master Andrew (GM): Oops ^
Jonas’ turn.
Kassh’s turn

Kaash’Clotile lifts his fletchet launcher to his shoulder, aims, and fires at the remaining storm troopers in the group.
Kaash’Clotile: TARGET: Storm trooper group
RANGE: Medium

Weapon: FC1 Flechette Launcher
Damage: 8
Critical: 3
Range: Medium
Special: Blast 8, Cumbersome 3, Limited Ammo 4, Pierce 6, Prepare 1, Vicious 1

Boost AdvantageAbility Success + AdvantageAbility AdvantageProficiency Success + AdvantageProficiency BlankProficiency Success + AdvantageDifficulty ThreatDifficulty Failure + Threat
Roll:SuccessSuccessAdvantageAdvantageAdvantage
END TURN
Adam J. (HK-477): Nice.

Setback Threat
Roll:Threat
Kaash’s rocket explodes and the cavern wall shakes lose. The final two troopers tumble down with the rocks.
Galactic Master Andrew (GM): Mada’s turn.

Mada Roolek staggers blindly towards one side of the ravine.
Mada Roolek: rolling d2
(
1
)
= 1

Robert H. tries to climb up the rock face that he bumps into.
Mada Roolek:
skill: Coordination

Ability SuccessAbility BlankProficiency BlankSetback ThreatDifficulty ThreatDifficulty Threat
Roll:SuccessThreatThreatThreat
Robert H.: END TURN!
Adam J. (HK-477): That may be an athletics check.
Robert H.: Re-rolling with purple upgraded to red due to my injury.
And with the boost die for climbing the rubble rather than the ravine face.

skill: Coordination

Boost SuccessAbility Advantage x2Ability SuccessProficiency Success + AdvantageChallenge BlankChallenge Failure + Threat
Roll:SuccessSuccessAdvantageAdvantage
Robert H.: Wouldn’t mind removing some strain with the advantage, unless something else makes more sense.
Mada Roolek: END TURN!
Galactic Master Andrew (GM): Paul’s turn, if he wants.

Jonas Rigger grimaces as he adjusts his aim and opens fire on the Imp Lieutenant again.

Weapon: HL-27 Light Blaster Pistol
Damage: 5
Critical: 3
Range: Medium
Special: Accurate 1, Stun setting

Boost AdvantageBoost Advantage x2Boost Success + AdvantageAbility SuccessProficiency Advantage x2Proficiency Success x2Proficiency Success + AdvantageSetback ThreatDifficulty Failure + ThreatDifficulty FailureDifficulty Blank
Roll:SuccessSuccessSuccessAdvantageAdvantageAdvantageAdvantageAdvantage
activate second gun and a crit on the first.
END TURN
Imperial Naval Officer:
Rolls Critical Injury

Current Criticals: (0 × 10)
Dice Roll: 76
Total: 76

Staggered
Attacker may immediately attempt another free attack against you using same dice pool as original attack.
The Lieutenant staggers back and Jonas fires again.
Galactic Master Andrew (GM): I’ll roll for the sake of time.
Jonas Rigger:
Weapon: HL-27 Light Blaster Pistol
Damage: 5
Critical: 3
Range: Medium
Special: Accurate 1, Stun setting

Boost Advantage x2Boost AdvantageBoost SuccessAbility BlankProficiency SuccessProficiency Advantage x2Proficiency SuccessSetback ThreatDifficulty ThreatDifficulty Failure + ThreatDifficulty Threat x2
Roll:SuccessSuccess
Jonas hits the Lieutenant 4 times for 7&7 and 6&6 damage. He’s clearly not doing well and not long for this world.
Sergeant sees Jonas’ attack, aims at him and fires.
Stormtrooper Sergeant:
Weapon: Heavy Blaster Rifle
Damage: 10
Critical: 3
Range: Long
Special: Auto-fire, Cumbersome 3

Boost BlankAbility Success x2Proficiency Success + AdvantageProficiency Success + AdvantageDifficulty Failure + ThreatDifficulty ThreatDifficulty Threat
Roll:SuccessSuccessSuccessThreat
The Sergreant suffers 1 setback on his next roll. Jonas’ is hit for 12 damage and is knocked out.
Jonas Rigger:
Rolls Critical Injury

Current Criticals: (1 × 10)
Dice Roll: 50
Total: 60

Agonizing Wound
Increase difficulty of all Brawn and Agility checks by 1 Difficulty die until end of encounter.
HK-477: MUTTERING: “I warned them to get behind the sandbags. Did they listen? Noooo….no one listens to the assassin droid….”
Jonas suffers an agonizing wound to his knee and will always walk with a limp. It is thought that he might take to telling the others, “I used to be an adventure like you before I took a blaster bolt to the knee.”
The Lieutenant spots the blind Rodian climbing the rubble hill and takes the easy shot.
Imperial Naval Officer:
Weapon: Blaster Pistol
Damage: 6
Critical: 4
Range: Medium
Special: Stun Setting

Ability BlankProficiency BlankProficiency SuccessSetback ThreatDifficulty Failure x2
Roll:FailureThreat
The Lieutenant is clearly shaken up by his wounds and misses Mada. The LT also suffers a setback on his next roll.
Adam J. (HK-477): The lieutenant clearly sucks.
Galactic Master Andrew (GM): He really prefers directing soldiers to their deaths to all this “fighting”
Sniper1 spots Tya at the controls of the comms array, aims, and fires.
Scout Trooper – Sniper:
Weapon: Blaster Sniper Rifle
Damage: 10
Critical: 3
Range: Extreme
Special: Accurate 1, Cumbersome 3, Pierce 2, Slow-Firing 1, reduce difficulty of combat checks at long or extreme range by 1

Boost SuccessBoost AdvantageBoost SuccessAbility AdvantageAbility SuccessAbility SuccessSetback FailureDifficulty Threat x2Difficulty Failure x2
Roll:Success
The shot streaks across the map and hits Tya knocking her against the console, unconscious.
Tya Ainna:
Rolls Critical Injury

Current Criticals: (0 × 10)
Dice Roll: 51
Total: 51

Fearsome Wound
Increase difficulty of all Presence and Willpower checks by 1 Difficulty die until end of encounter.
Both Tya and Jonas remain unconscious until their wounds drop below their threshold… somehow.
BACK ON THE SKIPRAY
Aarn tries to find away past the floating Bantha screen
Aarn Huron:
skill: Skulduggery

Ability Success + AdvantageProficiency Advantage x2Proficiency Triumph(+Success)
Roll:SuccessSuccessAdvantageAdvantageAdvantageTriumph
Galactic Master Andrew (GM): Ha! WRONG! Where did my purple dice go?
Aarn Huron:
skill: Skulduggery

Ability SuccessProficiency Advantage x2Proficiency Triumph(+Success)Difficulty Threat x2Difficulty Threat
Roll:SuccessSuccessThreatTriumph
Aarn gains control of the terminal screen and attempts to counter-hack Karka.
Aarn Huron:
skill: Computers

Boost Success + AdvantageBoost SuccessAbility Success x2Ability AdvantageProficiency SuccessDifficulty Failure + ThreatDifficulty FailureDifficulty Threat
Roll:SuccessSuccessSuccess
Aarn Huron:
Dice: Dice Pool

Difficulty Failure x2
Roll:FailureFailure
Galactic Master Andrew (GM): CURSES! I’m still doing things wrong! Opposed! Oppossed! Re-Roll.
Aarn Huron:
skill: Computers

Boost Advantage x2Boost Success + AdvantageAbility SuccessAbility BlankProficiency Success + AdvantageSetback ThreatSetback BlankDifficulty Failure x2Challenge Failure x2Challenge Threat
Roll:FailureAdvantageAdvantage
Aarn nearly counters Karka but Karka strains himself to keep a head of Aarn. Karka suffers 2 strain, but retains his lock out.
Aarn: Karka! We’re going to crash, I can see the ground coming up fast, we don’t have time for these games. Be a good dog and give me back my ship!
RETURNING TO THE COMM STATION
Tya is still sprawled across the dash, bleeding into the computer.
Sniper 2 takes a shot at the Rocket Launching Klatooinian.
Scout Trooper – Sniper:
Weapon: Blaster Sniper Rifle
Damage: 10
Critical: 3
Range: Extreme
Special: Accurate 1, Cumbersome 3, Pierce 2, Slow-Firing 1, reduce difficulty of combat checks at long or extreme range by 1

Boost BlankBoost BlankAbility AdvantageAbility AdvantageAbility Success x2Setback BlankDifficulty ThreatDifficulty Failure + Threat
Roll:Success
Kaash is hit across the top of his shoulder for 10 damage (I appied it already)
Galactic Master Andrew (GM): HK’s turn

HK-477 takes careful aim and points his sights at sniper 1, the imp who dared shoot his favorite meatbag, Tya.

Weapon: HK-477’s Modified Blaster Rifle
Damage: 9
Critical: 3
Range: Extreme
Special: Cumbersone 2, Accurate 2, stun setting, barrage 1

Boost BlankBoost SuccessBoost BlankAbility Advantage x2Ability Success + AdvantageProficiency BlankProficiency Success + AdvantageSetback BlankSetback FailureDifficulty BlankDifficulty Failure + Threat
Roll:SuccessAdvantageAdvantageAdvantage
Adam J. (HK-477): +1 damage for barrage.
END TURN.
Galactic Master Andrew (GM): Sniper 1 is at medium range to you, does barrage apply?
Adam J. (HK-477): No. My mistake.
Galactic Master Andrew (GM): Not that it matters you have a critical.

Adam J. (HK-477) looks to the Lieutenant, “BOAST: That’s how you shoot a blaster! You probably couldn’t hit a blind Rodian…oh…”
Sniper1 brandishes a sporting new hole in his head. Courtesy of HK.
Galactic Master Andrew (GM): Plane’s loading more later.
Repeater1 Takes his shot at HK
Stormtrooper with Repeater:
Weapon: Light Repeating Blaster with Bipod
Damage: 11
Critical: 3
Range: Long
Special: Auto-fire, Cumbersome 4, Pierce 1

Boost AdvantageBoost Success + AdvantageBoost BlankAbility Success x2Ability BlankAbility Success + AdvantageSetback ThreatSetback ThreatDifficulty ThreatDifficulty Failure x2Difficulty Threat
Roll:SuccessSuccessThreat
HK is showered in a wave of repeater fire until it jams. He takes 12 damage.
Rilla turns and waves behind himself into the forest. A trooper runs up and takes over the Repeater, and a group of Stormtroopers run up to the foot of the bridge.
Galactic Master Andrew (GM): Karka’s turn

Karka Zikri’skra attempts to kick Aarn out of the terminal interface and into a “game” that must be beat for re-entry to the ship systems.

skill: Computers

Boost BlankBoost BlankAbility SuccessProficiency Success x2Proficiency SuccessDifficulty Failure + ThreatDifficulty Threat x2Challenge Threat x2
Roll:SuccessSuccessSuccessThreatThreatThreatThreatThreat
Karka loads a game saved on the ships computer. The images of Banthas, Tusken Raiders, and Gaffi Sticks pile up from the bottom of the screen in a type of Bantha Tetris and Aarn is blocked from all access his console until he finishes the game. What Karka didn’t know was that Aarn as saved this game as just the right moment before dropping the final Gaffi Stick in the slot. Aarn wanted to keep this game on file as an easy win to boost his confidence on a lackluster day. Aarn only needs an upgraded easy computer roll to win the game and unlock his console again.
Karka Zikri’skra: “Aarn, Aarn, Aarn. You need to work on your negotiation skills. Promising me certain but painless death in a crash is not really persuasive against certain but painful death at the hands of two-point-five Hutts.”

skill: Computers

Boost Success + AdvantageBoost AdvantageAbility Success x2Proficiency BlankProficiency Triumph(+Success)Difficulty Threat x2
Roll:SuccessSuccessSuccessSuccessTriumph
Jared (Karka): END TURN
Adam J. (HK-477): Really punish him: make him play Dragon Age II.
Jared (Karka): Yeah, my bad there
But the good news is, that maneuver roll should keep him in trouble even after he loads his saved game! …so we can continue to both plummet toward the ground together….
Adam J. (HK-477): That’s not good. HK wanted to be there when either of you died.
Jared (Karka): Really? What’s his beef with Aarn?
Adam J. (HK-477): He putzed up the escape from prison AND he sent Tya into the Womp Rats’ midst to screw things up. Also, putting Tya in danger makes HK angry because, for reasons he cannot remember, he fells very protective of her.
And he blew up the ship!
And he’s made of meat and organs. Really, that’s all that matters.
Jared (Karka): Don’t worry, I’m trying to suffocate him in a great display of his meaty inferiority. Next turn, as a maneuver, I’ll set up the vid recorders just for you to find in the wreckage.
The air tight door to the cockpit slides shut and locks with the same code Karka locked his door. The remaining air in the cockpit is sucked out and Aarn begins to suffocate.
Jonas wakes up prone, an agonizing wound in his left knee.
Galactic Master Andrew (GM): Kaash’s turn.
Kaash nods at HK and takes off for the comm station out of sight of his enemies. Once inside he looks for a stockpile of weapons that could help them out.
Kaash’Clotile:
skill: Perception

Boost SuccessAbility Advantage x2Ability Success x2Difficulty ThreatDifficulty Threat
Roll:SuccessSuccessSuccess
Kaash finds three crates of weapons long the wall that Tya had ignored. One crate has ammo that matches Kaash’s launcher, another an abondance of Frag Grenades and the last a set of Czerka Arms Model 38 Sharpshooter’s Rifle.
Galactic Master Andrew (GM): Czerka Arms Model 38 Sharpshooter’s Rifle
Skill: Ranged [Heavy]
Damage: 8
Critical: 3
Range: Extreme
Encumbrance: 5
Galactic Master Andrew (GM): HP: 4
Price: 3,000
Rarity: 6
Special: Accurate 2, Pierce 3,
Category: Slugthrowers
Indexes: EtU:40
Galactic Master Andrew (GM): Mada’s turn.
Adam J. (HK-477): Good eye, Kaash!

Mada Roolek sniffs around, finally taking the time to slow down and pay attention. Despite his blindness, his keen Rodian senses cause him to realize he’s climbed the wrong hill!

Mada Roolek turns and makes for the ravine again, desperately hoping to get back to his friends before something terrible happens to him.

skill: Coordination

Boost Advantage x2Ability SuccessAbility AdvantageProficiency Success + AdvantageChallenge FailureChallenge Failure x2
Roll:FailureAdvantageAdvantageAdvantageAdvantage
Oh no…
Jared (Karka): Well, that hope died quickly
Robert H.: Maybe I fall, but it doesn’t hurt me any further?
Which is essentially a success, but sort of makes sense with the advantage…
Galactic Master Andrew (GM): I agree.
Mada falls down the hill of rubble more then walks. Bouncing of rocks on the way down we find this Rodian is a lot springier then previously known.
Galactic Master Andrew (GM): And the fall negates getting to strain to take an action.
The officers behind the tree wave over the stormtroopers, who quickly go prone for cover.
MEANWHILE ON THE SKIPRAY BLAST BOAT
Aarn begins to gasp for air and pounds at the computer for access.
Aarn Huron:
skill: Computers

Ability AdvantageAbility SuccessProficiency AdvantageSetback BlankChallenge Threat x2
Roll:Success
Aarn puts the Gaffi Stick in the right hole and the Bantha Tetris game ends. Aarn again tries to take control of the Skip back from Karka.
Adam J. (HK-477): heh heh heh…he put the “gaffi stick” in the right “hole”
Aarn Huron:
skill: Computers

Ability AdvantageAbility SuccessProficiency SuccessSetback BlankSetback BlankDifficulty ThreatChallenge Failure + ThreatChallenge Failure
Roll:Threat
Aarn’s vision blurs and he can’t seem to get control. He suffers strain.
BACK AT THE COMM STATION
Tya bleeding hasn’t stopped and the console is get more covered, making repairs harder to make. Also Tya is at risk of bleeding out.
Sniper2 picks HK for a target.
Scout Trooper – Sniper:
Weapon: Blaster Sniper Rifle
Damage: 10
Critical: 3
Range: Extreme
Special: Accurate 1, Cumbersome 3, Pierce 2, Slow-Firing 1, reduce difficulty of combat checks at long or extreme range by 1

Boost SuccessBoost BlankAbility Success + AdvantageAbility AdvantageAbility Success x2Setback FailureSetback FailureDifficulty ThreatDifficulty Failure x2
Roll:Advantage

HK-477 wishes the hairy one was here so he could use it as a meat shield. Those were the days.
Galactic Master Andrew (GM): I take that back
Sniper 2 resets his rifle.
Galactic Master Andrew (GM): (Slow Firing is a pain in the butt)
HK’s turn.
HK-477: I need to know if the required mechanics check in the comm station is an action or a maneuver.
Galactic Master Andrew (GM): action

HK-477 lets out a sad sigh knowing that he cannot do the necessary work at the comm station and also take a parting shot at the Gran Moff. Life is hard for ol’ HK.

HK-477 sucks it up and dashes for the comm station.

skill: Athletics

Ability AdvantageAbility SuccessProficiency AdvantageDifficulty ThreatDifficulty Threat
Roll:Success

HK-477 burns two strain to haul it into the comm station and starts working on fixing the system.

skill: Mechanics

Ability Success + AdvantageProficiency Advantage x2Proficiency SuccessSetback FailureDifficulty FailureDifficulty Threat x2
Roll:Advantage
STATEMENT: Thanks for bleeding on it, Tya. You’re a doll.

HK-477 is wishing he had taken the shot at the Grand Moff after all.
Adam J. (HK-477): END TURN.
HK gently slides Tya off the console and succeeds in getting most of the blood off the major components. The Setback dice is removed from the Mechanics on the next check.
Repeater 1 resets his weapon
Repeater 2 tries to aim down at HK.
Adam J. (HK-477): Crap.
Stormtrooper with Repeater:
Weapon: Light Repeating Blaster with Bipod
Damage: 11
Critical: 3
Range: Long
Special: Auto-fire, Cumbersome 4, Pierce 1

Boost Success + AdvantageBoost Success + AdvantageBoost BlankAbility Success x2Ability SuccessAbility SuccessSetback BlankSetback BlankSetback ThreatDifficulty Failure x2Difficulty Failure + ThreatDifficulty Threat x2Difficulty Threat x2
Roll:SuccessSuccessSuccessThreatThreatThreatThreat
Galactic Master Andrew (GM): 1 too many blue dice. Canceling the first in the group give 2 successes and 5 threat.
Repeater 2 hits HK for 12 damage but it rifle over heats and explodes in his face.
The Stormtrooper group takes aim at the bouncy Rodian.
Stormtrooper-Group:
Weapon: Blaster rifle
Damage: 9
Critical: 3
Range: Long
Special: Stun Setting

Boost AdvantageBoost BlankAbility SuccessAbility Success x2Proficiency Success + AdvantageSetback ThreatSetback BlankDifficulty FailureDifficulty Failure
Roll:SuccessSuccessAdvantage
Galactic Master Andrew (GM): Sorry Robert, not enough dice for the new group. Re-Rolling
Stormtrooper-Group:
Weapon: Blaster rifle
Damage: 9
Critical: 3
Range: Long
Special: Stun Setting

Boost BlankBoost Advantage x2Ability Success x2Proficiency AdvantageProficiency AdvantageProficiency Advantage x2Setback ThreatSetback ThreatDifficulty Failure + ThreatDifficulty Blank
Roll:SuccessAdvantageAdvantageAdvantage
Adam J. (HK-477): Ow.
Galactic Master Andrew (GM): Indeed.
Before I write the narrative I’ll let Mada roll his injury.

Rolls Critical Injury

Current Criticals: (2 × 10)
Dice Roll: 68
Total: 88

Compromised
Increase difficulty of all skill checks by 1 Difficulty die until end of encounter.
Robert H.: Well that could have been worse.
Mada’s senses are compromised as the troopers fire down the cavern at him. He also take 9 damage.
The Moff begins discussing the battle over a secure com-link.
Galactic Master Andrew (GM): Karka’s turn.
Karka Zikri’skra: “Aarn, you’ve gotten rather quiet. Maybe you’re starting to think more reasonably about all of this, yes?”

Karka Zikri’skra looks around the Skipray for any sign of escape pods, parachutes, rocket packs, spacesuits, &c.
Karka Zikri’skra:
skill: Perception

Boost BlankAbility AdvantageProficiency Success + AdvantageProficiency Success + AdvantageDifficulty FailureDifficulty Threat
Roll:SuccessAdvantageAdvantage

Karka Zikri’skra activates a program that floods Aarn’s console with Chadra-Fan porn pop-ups.
Jared (Karka): END TURN
Aarn tries to close the pop-ups as fast as they open, but they fill the screen. Aarn still not breath and is now embarrassed as any polite Sullustain would be. He suffers an additional Setback dice on his next roll. If he doesn’t die first.
Galactic Master Andrew (GM): Jonas’ turn.

Jonas Rigger blinks slowly as he comes to and pulls himself up to limp over to cover.

Jonas Rigger mumbles “Gimme a minute,” as he tries to collect himself.
Jonas Rigger: END TURN
Magnifiscent: Intending to be in cover, out of the line of fire, but able to peak out and open fire again when needed.
Galactic Master Andrew (GM): Easily allowed, Jonas has full cover being in the comm station and only Repeater 1, Sniper 2, and the Moff have a line to fire at anyone in the station.
Of course this leaves all the troops to the west staring at Mada…
Kaash’s turn.
Robert H.: If Mada can just manage to get ALL THE LUCK on his next roll, he should be ok…

Mada Roolek hastily grabs a Stimpack and jams it into his leg, grateful just to be alive.

Mada Roolek attempts to scramble up the side of the ravine, grabbing onto the remains of the bridge as he tries to haul himself up.

skill: Coordination

Boost Advantage x2Ability Success x2Ability Success + AdvantageProficiency SuccessChallenge Failure + ThreatChallenge Failure
Roll:SuccessSuccessAdvantageAdvantage

Mada Roolek manages to roll behind the tree, hoping for cover from enemy fire as he plots his next move…
Galactic Master Andrew (GM): Your 2 advantage can provide another free maneuver this turn.
Robert H.: I’m hoping getting behind the tree counts as using the couple of fudge room squares on movement.
sweet!

Mada Roolek pulls out a second Stimpack and jams it into his leg!
Robert H.: per some discussion that’s been happening in person, scratch that last Stimpack maneuver.

Mada Roolek strains himself and dashes towards the Comm station, tucking himself safely away in the corner!
Mada Roolek: END TURN!
Galactic Master Andrew (GM): Kaash’s turn still.
Kaash sets down his Hammer and picks up one of the rifles and looks at the mess in the comm station.
Kaash: Grunt
Kaash moves and flings himself against the blast doorframe, takes aim at sniper 2 and fires.
Kaash’Clotile:
Weapon: Czerka Arms Model 38 Sharpshooter’s Rifle
Damage: 8
Critical: 3
Range: Extreme
Special: Accurate 2, Pierce 3

Boost BlankBoost Advantage x2Ability Success + AdvantageProficiency Success + AdvantageProficiency Success x2Setback ThreatSetback BlankDifficulty Failure + ThreatDifficulty ThreatDifficulty Failure x2
Roll:SuccessAdvantage
A slug races across the gorge and downs the sniper. Kaash then looks back and winks at HK. The boost of confidence will give HK a boost dice on his next roll.
Jared (Karka): oh, a slug like a bullet
Galactic Master Andrew (GM): Haha
yes
Jared (Karka): I was terrified there for a moment, I was picturing this fast-moving slimy thing that just slithered into the sniper’s gullet
Galactic Master Andrew (GM): Who says that not what these “Slugthrowers” fire
Jared (Karka): eesh
The officers behind the tree try to peer around and look for targets, but they take no shots.
BACK ON THE SKIPRAY
Aarn is looking more and more pale and won’t last 3 much longer before passing out. He looks at the pop-ups on the screen and gives up trying the computer route. Instead he flips upside down and tries to manually rewire the atmospheric locks in order to let in some air.
Aarn Huron:
skill: Mechanics

Ability Advantage x2Ability AdvantageAbility Advantage x2Setback ThreatSetback BlankSetback FailureDifficulty BlankDifficulty BlankDifficulty Threat
Roll:FailureAdvantageAdvantageAdvantage
Aarn is unable to get air into the cockpit and hanging upside down hasn’t helped. He does notice that he has pulled out enough wires to expose the master computer switch for all the controls on the Skipray. He pulls out his blaster, waves it at the security camera he hopes Karka is watching and takes aim at the switch. He message is clear, the ship goes down with her captain.
Galactic Master Andrew (GM): Aarn wont fire the blaster until his next turn, but he’ll have 2 boost dice from his advantage to destroy the ships controls.
BACK AT THE COMM STATION
Tya has left a trail of blood that was once in her body on the floor. She won’t last 2 much longer.
Galactic Master Andrew (GM): HK’s turn.

Adam J. (HK-477) goes back to work on the broken comm relay, inspired (or jealous) of Kassh’s shot. MUTTERING: I used to be the sharpshooter around here. Now I’m cleaning stuff like hutt’s maintenance doird…
HK-477:
skill: Mechanics

Boost AdvantageAbility AdvantageProficiency Success + AdvantageProficiency Advantage x2Difficulty Failure x2Difficulty Threat
Roll:FailureAdvantageAdvantageAdvantageAdvantage

HK-477 applies a robo-stimpack (or whatever they’re called) and then curses himself for being a terrible mechanic.
Adam J. (HK-477): END TURN.
HK has been able to gather all the parts and pieces he needs to repair the communication array to call for help. He can begin his repairs as a maneuver on his next turn.
The trooper on Repeater 1 spots Mada and fires.
Stormtrooper with Repeater:
Weapon: Light Repeating Blaster with Bipod
Damage: 11
Critical: 3
Range: Long
Special: Auto-fire, Cumbersome 4, Pierce 1

Boost BlankBoost Advantage x2Ability BlankAbility AdvantageAbility AdvantageSetback FailureSetback BlankDifficulty BlankDifficulty ThreatDifficulty Failure + ThreatDifficulty Threat
Roll:FailureFailureAdvantage
The hail of blaster bolts fail to connect, but Mada suffers 1 strain
The Stormtrooper group looks for targets but don’t fire this round.
Grand Moff Rila continues to talk into his secure comm link. The GM flips 2 Destiny Tokens back to Light Side.
Galactic Master Andrew (GM): Karka’s turn.

Karka Zikri’skra sighs.
Karka Zikri’skra: “Aarn, don’t be such a Twi’lek artist. There’s no need for such drastic measures. We can still both make it out of this alive.”

Karka Zikri’skra taps a key on his system. The mess on Aarn’s screen clears, replaced by two options:
Karka Zikri’skra: (1) I’m a Sharp Cookie
(2) I’m a Karkin’ Stoopa
“All you gotta do is agree to forget this bounty nonsense, and you get air and flight control back. Or you can stick to your gun, there, and kill us both.”

Karka Zikri’skra takes a deep breath, then enters the keycode to unlock the door of the next room. He enters and closes the door behind him. Strained slightly by clambering up while holding his breath, he fiddles with the air vent for a moment.

skill: Ranged – Light

Ability SuccessAbility AdvantageAbility AdvantageDifficulty Threat
Roll:SuccessAdvantage

Karka Zikri’skra would be chuckling to himself if there were atmosphere in the room.
Jared (Karka): END TURN
Aarn blinks at the screen and tries to decide which option to push.
BACK AT THE COMM STATION
Galactic Master Andrew (GM): Jonas’ turn.

Jonas Rigger attempts to help HK with the communications array.

Dice: Dice Pool

Proficiency SuccessProficiency Success + AdvantageSetback ThreatSetback BlankDifficulty ThreatDifficulty Threat
Roll:SuccessSuccessThreatThreat
Mechanics check. I used a Lightside token to upgrade my green to a yellow. Average check with 1 setback + 1 black for my duty/obligation trigger.
END TURN

Dice: Dice Pool

Setback Threat
Roll:Threat
Jonas rushes over and pulls one of the components HK is holding. He rotates it over in a showy fashion and replaces it in the console.
Repairs on the comm array are under way and with 2 people working on it will get done in half the time. As long as both HK and Jonas spend their next actions repairing (no more rolls needed) the comm system will be repaired.
Galactic Master Andrew (GM): Kaash’s turn.

Kaash’Clotile peers around and aims at Grand Moff
Kaash’Clotile: “Your life ends by my hand!”
Target: Grand Moff
Range: Extreme

Weapon: Czerka Arms Model 38 Sharpshooter’s Rifle
Damage: 8
Critical: 3
Range: Extreme
Special: Accurate 2, Pierce 3

Boost AdvantageBoost AdvantageAbility AdvantageProficiency Success x2Proficiency Success + AdvantageSetback FailureSetback ThreatDifficulty FailureDifficulty Failure x2Challenge Despair
Roll:FailureFailureAdvantageAdvantageAdvantageDespair
Jared (Karka): you’re short a boost die for the aim

Weapon: Czerka Arms Model 38 Sharpshooter’s Rifle
Damage: 8
Critical: 3
Range: Extreme
Special: Accurate 2, Pierce 3

Boost AdvantageBoost Advantage x2Boost BlankAbility BlankProficiency Advantage x2Proficiency BlankSetback FailureSetback BlankDifficulty Failure + ThreatDifficulty Failure x2Challenge Failure
Roll:FailureFailureFailureFailureFailureAdvantageAdvantageAdvantageAdvantage

Dice: Dice Pool

Boost Blank
Roll:
Tony (Kaash): BWAA HAA HAA!! Ridiculous!
end turn
Jared (Karka): Well, at least there’s no despair
Kaash’s shot misses and isn’t even close. The sound of the shot however gives the blind Mada a direction to rejoin the group. (The GM is free moving for Mada)
Galactic Master Andrew (GM): Mada’s turn.

Mada Roolek jams a stimpack into his leg.

Mada Roolek pulls out his rifle and fires a shot at the Stormtrooper group!
Robert H.: actually no that’s a terrible idea with my current criticals.

Mada Roolek applies a second stimpack to himself.
Mada Roolek: END TURN.
MEANWHILE IN THE PLUMITING SKIPRAY
Aarn, close to blacking out, chokes back his anger and tries to hit the button that will let air back into the cockpit.
Aarn’s presses “I’m a Karkin’ Stoopa”and glares over his sholder at the door.
With a subtle rattle in the air vent atmosphere returns to the cockpit and Aarn grabs the controls to level out their decent.
Aarn: , you’re one mad Bathan Karka. Those Hutts must love you.
BACK AT THE COMM STATION
Tya skin turns ghostly white and blood pools around her.
Galactic Master Andrew (GM): HK’s turn.

HK-477 does his repair work, burning two strain to also apply his final repair kit for his health.
HK-477: END TURN.
The Womp Rats in the Comm Station notice a distinctive lack of in coming fire and pause what they are doing at the moment to peer out the door. Mada sees nothing.
Grand Moff Rillia: Alright! The game is up and I am losing my patience with you. That comm station hasn’t worked in month and you are surrounded. Throw down your weapons and come out with you hands up. If you do not I can promise you a slow and painful death. Not unlike your friend here.
A couple of troopers come running forward and tose a body of the edge of the gorge. A rope snaps tight and at the other end dangles the death body of Marshal on display.
The sight of such blatant horrible power show that the Moff is trying to instill fear in his opponents. For those at the comm station at the start of their next turn they must pass a disciple or cool check with a difficulty of 1 red dice. For any uncanceled failures the player suffers 2 strain, for each uncanceled threat the player suffers 1 strain, and if the player rolls a despair they lose that turn. The GM spent 4 dark tokens to make the check a red dice for each.
The Imperial Army awaits your surrender.
Galactic Master Andrew (GM): Karka’s turn.
I mean.
BACK ABOARD THE SKIPRAY
Galactic Master Andrew (GM): Karka’s turn.

Karka Zikri’skra pauses a moment to catch his breath (SECOND WIND) while he uses this first opportunity he’s had to examine the data he stole from the Grand Moff’s quarters.
Jared (Karka): END TURN
BACK AT THE COMM STATION
Jonas helps HK finish repairs on the comm station. It is ready to send a signal. It can be activated with an easy computers check to send an unencrypted message through space.
Galactic Master Andrew (GM): Kaash’s turn.
You got to love it when your GM gets distracted enough that he forgets what he did just a couple hours ago.
Jonas Rigger:
skill: Cool

Ability AdvantageProficiency SuccessChallenge Threat
Roll:Success
Jonas keeps his cool and finished the repair job as above.
Galactic Master Andrew (GM): Now Kaash’s turn.
Kaash’Clotile:
skill: Discipline

Proficiency Advantage x2Challenge Failure x2
Roll:FailureFailureAdvantageAdvantage

Kaash’Clotile attempts to re-instill confidence in his group.
Kaash’Clotile: “I’ll take his head off!! No one tries to mess with the Womp Rats!”
Target: Grand Moff
Range: Extreme

Weapon: Czerka Arms Model 38 Sharpshooter’s Rifle
Damage: 8
Critical: 3
Range: Extreme
Special: Accurate 2, Pierce 3

Boost SuccessBoost BlankBoost AdvantageAbility Success + AdvantageProficiency AdvantageProficiency Advantage x2Setback ThreatSetback ThreatDifficulty ThreatDifficulty Threat x2Challenge Blank
Roll:SuccessSuccess
END TURN
Kaash answers the Moff’s call for surrender with a shot placed right between the eyes. A burst of pink mist confirms that the Moff is no more as he falls back. Seeing this the Moff’s troops begin continuos fire at the door.
Galactic Master Andrew (GM): Mada’s turn
Mada blinks trying to get his vision to return. Unsuccessfully.
As Aarn tries to figure out his next move with Karka the rattling sound gets closer and louder. Surprisingly a small sphere pops out of the air vent and lands in Aarn lap.
Aarn: “What the..”
Turns the sphere over Aarn sees a face has been drawn on with arms by what would be its ears and a mouth with a tongue sticking out. In a word bubble by the face is the phrase “Suck It”. The sound of an electric build up breaks Aarn’s concentration and alerts him to danger.
Aarn: “So shi…”
SuckIt_StunGrenade: ZAP!!!
Aarn pases out from the strain he’s taken.
The Skipray Blast is with out a pilot and begins to descend again.
BACK AT THE COMM STATION
Poor Tya bleeds out and succumbs to her wounds.
Galactic Master Andrew (GM): HK’s turn.

HK-477 takes in the body of Marshal, with whom he feels an unexplainable connection.
Adam J. (HK-477): Huh. It’s not working. Nothing happens when I click on dice to roll them.
test
Nothing.
Galactic Master Andrew (GM): On it. Stand by
OK.

Proficiency Advantage x2Challenge Failure + Threat
Roll:FailureAdvantage
Should be good now.
HK-477:
skill: Discipline

Proficiency Triumph(+Success)Challenge Failure + Threat
Roll:ThreatTriumph
Adam J. (HK-477): I did it!
Galactic Master Andrew (GM): A Triumph would mean you take no strain at all from that check and get a free second maneuver this turn.
Unless you want something else for it.
Adam J. (HK-477): Sweet.
That’s good enough.

HK-477 remembers that he is a droid, and not affected by those icky feelings.

Adam J. (HK-477) takes a moment to aim at Sniper 1.
HK-477:
Weapon: HK-477’s Modified Blaster Rifle
Damage: 9
Critical: 3
Range: Extreme
Special: Cumbersone 2, Accurate 2, stun setting, barrage 1

Boost SuccessBoost Advantage x2Boost Success + AdvantageAbility Success + AdvantageAbility Success x2Proficiency Success + AdvantageProficiency BlankDifficulty ThreatDifficulty FailureDifficulty ThreatChallenge Failure + Threat
Roll:SuccessSuccessSuccessSuccessAdvantageAdvantage
Adam J. (HK-477): +1 for barrage, not that it needs it.
END TURN.
Galactic Master Andrew (GM): What’s the red? Left overs/

Setback FailureSetback Blank
Roll:Failure
Adam J. (HK-477): Yeah. The red should have been taken out. My mistake.
Sorry. I did it all wrong/
Galactic Master Andrew (GM): Not a problem. Its this dice system. Equally awesome fun and frustrating confusion.
The comm system blinks, ready to send a message for help, as HK takes out sniper 1 with a well placed shot.
HK’s long range shot confuses the enemy, adding an additional black dice to all attacks against the Womp Rats this round.
Oddly the incoming fire pauses again and cheering comes from the troopers in the woods.
Someone or something comes flying up via jetpack over the gorge wall and lands just outside the comm station.
HK-477:
skill: Warfare

Boost SuccessAbility Success + AdvantageAbility SuccessDifficulty BlankDifficulty ThreatDifficulty Threat x2Challenge Failure x2
Roll:SuccessThreatThreat
HK blinks and recalls having a schematic on file from somewhere. He’s able to share with the group that this is a Dark Trooper, a fearsome experimental robotic trooper for the Empire. It carries a strong arsenal of grenade and missile launchers and is heavily armored.
Jared (Karka): And here I thought it was Grim.
BACK ABOARD THE PILOTLESS SKIPRAY.
Galactic Master Andrew (GM): Karka’s turn.

Karka Zikri’skra smiles at the muted sound of the stun grenade going off, then uses his PIN to pass through the locked cockpit door.
Karka Zikri’skra: “Another one for the great legend of Karka Zikri’skra!”

Karka Zikri’skra walks over and uses a pair of binders to restrain Aarn to his seat in case he wakes up any time soon.
Jared (Karka): Do I need to make a roll or anything?
Galactic Master Andrew (GM): Nah, he’s out.
Jared (Karka): ok then END TURN
FLASH BLACK TO THE COMM STATION
The Dark Trooper glares down at the puny Rebels before him.
Galactic Master Andrew (GM): Jonas’ turn.
HK-477: TACTICAL OBSERVATION: If we all take complete cover inside we’ll force him to come to us. Also, someone with skills could attempt to close the door.
Magnifiscent: Easy computer check is 1 purple?

Jonas Rigger tries to send a signal for help.

skill: Computers

Ability Success + AdvantageAbility SuccessSetback ThreatSetback BlankDifficulty Failure
Roll:Success

Jonas Rigger sets his jaw and turns back to the battle.
Jonas Rigger: Now we wait.
END TURN
Galactic Master Andrew (GM): What was the message?
Jonas: Channel open.
HK: -477 “MAYDAY: The Womp Rats are under heavy fire from imperial meatbags and will expire soon unless we receive help. REQUEST: Please send additional meatbags to serve as human shields.”
Mada: “A medical droid or two wouldn’t hurt either!”
Galactic Master Andrew (GM): Kaash’s turn.
Kaash prepares and takes aim at the Dark Trooper with his Launcher.
Kaash’Clotile:
Weapon: FC1 Flechette Launcher
Damage: 8
Critical: 3
Range: Medium
Special: Blast 8, Cumbersome 3, Limited Ammo 4, Pierce 6, Prepare 1, Vicious 1

Boost AdvantageAbility BlankAbility Success + AdvantageProficiency Advantage x2Proficiency Success + AdvantageProficiency Success + AdvantageSetback FailureDifficulty ThreatChallenge Failure x2
Roll:AdvantageAdvantageAdvantageAdvantageAdvantage
Kaash shots wide, but firing the explosive give the Dark Trooper pause. Kaash then hits the door letting everyone get a breath of relief. The Dark Trooper loses his turn, no one can attack until the door is opened again (1 maneuver), and those at the comm station recover 2 strain each.
Galactic Master Andrew (GM): Mada’s turn.

Mada Roolek decides to try and heal one of his critical injuries…
Robert H.: Could Mada have a boost because of the brief moment of calm we’re experiencing? Or possibly as a result of him having sat motionless for several rounds, assessing his injuries and trying to better understand what to do?
Also, I’d like to flip a Destiny Token to help this out in some way. Whether that’s just upgrading my medicine check or maybe finding something that would help me out in doing this…
Actually forget about the boost requests! I want Mada to find a Medical Droid in the closet or hiding in the corner or something, and ask the droid to heal him!
I can do that with a Destiny Token, right?
Galactic Master Andrew (GM): Sure that sounds like a good use of a token.
Robert H.: Boom. Flipped.
A closet door slides open and a medical droid steps out.
EB267: I believe I heard someone request medical assistance. Please state the nature of the medical emergency.
Mada Roolek: I fell of a bridge and must have hit my head really bad, I can’t see at all!
EB267: Oh my! That does sound terrible, and you look horrible. Oh my, oh my. Let’s have a look.
Mada Roolek: I’ve also been Compromised in some way, it’s making it really difficult for me to do anything… if you can help with that too that would be great. But the blindness is your priority!
Robert H.: Not sure how many heals I can get off of this…
Galactic Master Andrew (GM): You can have 1 per what counts as your turn.
Robert H.: cool
EB shines a light in Mada’s eyes…
Medical Droid:
skill: Medicine

Ability AdvantageProficiency Triumph(+Success)Proficiency BlankDifficulty Failure + ThreatDifficulty BlankDifficulty Failure
Roll:FailureTriumph
Mada’s pupils dilate correctly, but he still can’t see anything.
EB: Well there is nothing wrong with your eyes. I diagnose you with hysterical blindness. You are the only cure you will need.
Mada Roolek: What?? What does that mean?
Mada must pass an easy discipline check to get re-gain his sight. He can try once per turn (upgrades for his criticals do apply)
EB: It means that you can see just fine but you have been through some trauma and your brain has blocked the signal. Frankly I don’t know why this doesn’t happen every time you look in a mirror.

Mada Roolek grumbles something about droid rudeness, but nevertheless furrows his brow and concentrates hard, trying to focus his attention on seeing….
EB then takes a look at all the crew can they recover all strain thanks to EB.
Robert H.: K, I think an easy check with my current injuries will be 2 red (add 1 difficulty for Compromised, upgrade twice for Blindness). Sound right?

skill: Discipline

Proficiency Success x2Challenge FailureChallenge Failure x2
Roll:Failure

Mada Roolek sweats nervously, pawing the darkness in front of his face.
Mada Roolek: It’s not working, it’s not working!
END TURN.
Galactic Master Andrew (GM): HK’s turn.

Adam J. (HK-477) grabs three grenades from the stockpile and hides behind what he hopes is a column. He prepares to take a shot at whatever awaits him when the door opens.
Adam J. (HK-477): END TURN.
Galactic Master Andrew (GM): Looks like a column to me.
Karka’s turn.

HK-477 shouts to the medical droid, “COMMAND: Hey, doc in a box, get behind Jonas, there, or something, so you’re out of the way when they start shooting at us again. Let me guess, you can’t use a weapon, can you?”
EB267: I am programed with over 6 billion forms of medicine but all prevent me from the use of weaponry. Even in defense of self. However, I don’t expect an archaic model such as yourself to understand the uses of such the benefits of a scalpel.
EB moves behind Jonas against the wall.
Galactic Master Andrew (GM): Man I really need an edit button some times…

Karka Zikri’skra returns comm traffic to the cornered Wamp Rats.
Karka Zikri’skra: “Sith me! Can’t you sods do anything without me? How in the off worlds did you guys not raise ship and scarper by now?”

Karka Zikri’skra attempts to use the extensive surveillance equipment Aarn had decked out the Skipray with in order to back-trace the comm signal and get a read on the Wamp Rats situation.

skill: Perception

Boost SuccessAbility Advantage x2Proficiency BlankProficiency Success + AdvantageDifficulty Threat x2Difficulty Failure + ThreatDifficulty Blank
Roll:Success
The Holocam above the comm array flickers on and Karka gets a view of inside the comm array. However, he can’t see past the closed door to the outside.
Karka Zikri’skra: “Crossed wires! You sods look karked! How did you—-stars, why is THAT Sith harlot even—-gah!”

Karka Zikri’skra throws up his hands in exasperation, ending the transmission.
Jared (Karka): END TURN
Galactic Master Andrew (GM): Joans’ turn
As Karka closes out his transmission another voice comes over the comm.
AmpleHaste: Wamp Rats this is Ample Haste. We received your transmission and are in your sector. Hold on. We be there in (6 rounds). Over.

HK-477 can think of a LOT of uses for a scalpel. Torture. Extortion. Bribery. Bloodletting. Quiet slaughter. Removing tattoos and other identifying marks from bodies. Improvised weapons. The list goes on.

Jonas Rigger turns to the medical droid and asks, “Anything you can do about these wounds?”

Jonas Rigger begins checking his gear and getting ready for the door to open.
Jonas Rigger: END TURN
Galactic Master Andrew (GM): Hey Paul, I just sent you back an email. Using EB to heal costs a turn. Would you still want him to do so for you?
Jonas Rigger: Yes, let’s heal up this turn
EB-267 hums to himself and looks over Jonas’ wounds.
Medical Droid:
skill: Medicine

Ability SuccessProficiency Success x2Proficiency Success + AdvantageDifficulty Failure + ThreatDifficulty Failure + Threat
Roll:SuccessSuccessThreat
Magnifiscent: He sutures the wound, but left a clamp inside which will likely cause future complications?
=D
Interpreting this dice system is sometimes a game in itself.
Galactic Master Andrew (GM): Haha we can do that, but that sounds like a 3 threat kind of thing. I was thinking Jonas suffers 1 strain from the pain.
Magnifiscent: Sure thing!
EB: Sir, are you aware you are leaking fluid all over the floor? Let me fix that up for you.
Jonas Rigger: Gah! Take it easy! You get your MD out of a box or some…thing….
EB-267 applies a searing pack to close up the wound before applying a numbing agent. Jonas suffers 1 strain from the pain, but heals a total of 7 wounds.
Robert H.: He’s got a sticker on his back that says “WebMD.com”
Galactic Master Andrew (GM): How did Mada read that?
Robert H.: Erm…
Mada Roolek: Sounds like one of those WebMD droids…
EB: And now the numbing agent… oh wait… I did that backwards

Jonas Rigger peers at Mada closely and waves his hand in front of his face.
Mada Roolek: “Hysterical Blindness” my Rodian ass mutter mutter mutter
Jared (Karka): All of us wish for hysterical blindness when it comes to Mada’s Rodian ass.
EB: I am programmed by the WEB company and can be used to self diagnosis any problem. What are you symptoms?

Mada Roolek points at a blank spot on the wall.
Mada Roolek: I heard that!
Galactic Master Andrew (GM): Kaash’s turn.
Kaash: Oi Droid, you think he’s bad take a look at this.
Kaash points to a spot on his shoulder and EB walks over to take a look.
EB: Sir are you aware there seems to be an axe in your back. Did you put it there on purpose?
Kaash: No I did not.
EB: Well that is beyond my abilities here, you’ll have to get that treated else where.
Kaash: Not the axe you fool! The hole in the shoulder.
EB: Oh I see.
Medical Droid:
skill: Medicine

Ability AdvantageProficiency Success + AdvantageProficiency AdvantageDifficulty Failure x2Difficulty Threat
Roll:FailureAdvantageAdvantage
Robert H.: slow clap
EB sows up the hole in the clothes on Kaash’s shoulder and applies a stimkpak for good measure. Kaash heals 5 wounds.
Kaash: Bah! You’re useless!
EB: I’m sorry sir, I’m unfamiliar with your species.
Galactic Master Andrew (GM): Mada’s turn.

Mada Roolek concentrates hard. Still muttering quiet obscenities about EB, he tries to break through the fog that he’s starting to be able to notice in his mind….

skill: Discipline

Proficiency Advantage x2Challenge FailureChallenge Despair
Roll:FailureFailureAdvantageAdvantageDespair
Robert H.: Oh Lordy…
Something unseen happens from the despair.
Mada gets 2 blue dice on his next round attempt to see again for his advantage.
HK-477: SNIDE OBSERVATION: It appears I am not the only droid who has not mastered the use of a scalpel. EPIPHANY: Why don’t we just ask that thing to “operate” on the dark trooper?
Mada Roolek: I’m going to regret this… but EB, could you try and heal my wounds since I’m still just sitting here BLIND?

Mada Roolek braces himself for the worst and holds out a bloodied arm.
EB: What? Have you created another hysterical wound for yourself? Oh no, you are bleeding, lets see what I can do.
Medical Droid:
skill: Medicine

Ability Success + AdvantageProficiency SuccessProficiency Advantage x2Difficulty Failure
Roll:SuccessAdvantageAdvantageAdvantage
EB gently takes Mada’s arm and sings him a nice soothing song as he patches up his arm. Mada heals 6 wounds and gets an additional green dice on his next discipline roll.
Galactic Master Andrew (GM): HK’s turn.

Mada Roolek had been covering his eyes while EB patched him up. When he realizes the patch is working correctly, he pulls his hand away and tries to look. He still can’t see though, and lets out some frustrated Rodian noises through his snout.
Mada Roolek: Thanks.
END TURN.
Adam J. (HK-477): REQUEST: Stupid droid. Service my metal frame, if you think you can manage that. I’ve taken embarrassing wounds from our meatbag enemies.
EB: Your crude and ancient frame is similar to the clockwork people of the unknown regions. I can make you function again, but repairing your embarrassment is another matter. One for your programer I think.
EB-267 takes a look at HK’s dents and dings.
HK-477: RECOLLECTION: Tya was good at this part. Poor Tya.
REGRET: I forgot that meatbags aren’t supposed to bleed.
Medical Droid:
skill: Mechanics

Ability Success x2Proficiency AdvantageProficiency Success x2Difficulty Threat x2Difficulty Failure
Roll:SuccessSuccessSuccessThreat
EB sets to work and repairs HK for 8 wounds. EB then turns to HK and gives him a confused look for a droid.
EB: It would appear sir that your extra part in your shoulder isn’t completely installed correctly. It appears to cause you what humans would call a crick in the neck. However, I’m unable to do anything about it. Sorry.
HK-477: CONFUSED OBSERVATION: I have an extra part in my shoulder?
EB: Yes, but I can’t say what its for.
SUDDENLY THEN
Dark Trooper:
Weapon: Missile Tube
Damage: 20
Critical: 2
Range: Extreme
Special: Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6

Ability SuccessProficiency Success x2Proficiency SuccessProficiency BlankDifficulty Threat
Roll:SuccessSuccessSuccessSuccessThreat
The closed door explodes open! Revieling 2 Dark Troopers outside. One’s missile launcher smoking.
Mada Roolek: Oh snap.
What’s happening, I can’t see what just happened!
The second trooper takes aim at Mada in the door frame.
Robert H.: I knew I should have backed him into a corner earlier…
Dark Trooper:
Weapon: Plasma Shell Assault Cannon
Damage: 10
Critical: 2
Range: Long
Special: Auto-Fire, Breach 1, Concussive 1, Cumbersome 4, Inaccurate 1

Ability SuccessProficiency Success + AdvantageProficiency Success x2Proficiency Advantage x2Setback ThreatSetback FailureSetback FailureSetback ThreatDifficulty ThreatDifficulty Failure x2Difficulty Failure + Threat
Roll:FailureThreat
The Troopers Assault Cannon misfires, causing him 1 damage.
Robert H.: :D
Galactic Master Andrew (GM): Karka’s turn.
Jonas Rigger: I didn’t say ready!
HK-477: TACTICAL ADVISEMENT: Focus all firepower on DARK TROOPER 2. He’s already slightly wounded and we need to take them down one at a time.
COMMAND: Irritating droid, go stand behind Jonas and Mada!

Karka Zikri’skra mentally lists all the good vacation planets he knows of in the Outer Rim as far from Hutt Space as possible.
Karka Zikri’skra: “Dantus, Veragi, Gree, Dalonbian…Zuma, Tunka, Saljo…”

HK-477 silently wonders if The Hairy One will arrive, for in the past it made an excellent human shield.
Jared (Karka): *Bothan shield?
Karka can be there in 2 rounds.
HK-477: Meatbag shield.
Robert H.: something something many bothan meatbags died…

HK-477 leans over to the comm station to send a message. “TAUNT: Hairy one. I see how easy it is to have a reputation for surviving when one runs from their comrades as things finally become challenging. I shall never tire of telling stories of my travels with the Famous Karka, who’s bravery is easily comparable to the most courageous Ithorian farmer, and whose cleverness can surely match any Gand who runs away from the whir and rumble of a cleaning robot. Even the silly medical droid is standing by, as even some protocol droids have been known to do in battle. And never mind that Marshal endured horrid torture to keep you safe. It was all in the name of making sure the Great Kayak never has to do anything that’s truly impressive with that massive intellect he boasts of. Stories of how you defeated Dark Troopers would surely grant you safe passage in rebel controlled territories, but I see that you enjoy being chased around the galaxy for long forgotten deeds and living in the past. Enjoy your retirement. Perhaps there is a place where forgotten crooks play darjik in the park and try to remember their glory days. HK out.”

Mada Roolek licks his fingertip and presses it against his forearm while making a sizzling noise.
Karka Zikri’skra: “Son of a moisture vaporator! Does he really think I’d fall for such mind games? It’s not a wash out to not jump after a suicidal canyon diver!”

Karka Zikri’skra keeps muttering to himself as he sets a new course to the Skipray.
Karka Zikri’skra: “Karked-up bucket of bolts must be really desperate to be trying that line of shavit.”
Mada Roolek: Oh, and we killed the Moff!
HK-477: ADDENDUM: Kayak, you missed the cool part where Kaash shot the Moff.

HK-477 looks out the door, preparing to fire. “ASSURED CONFIDENCE: I’ve lived for centuries. I plan to live for a few more. I’ll never tire of correcting people’s memory and telling them how silly that Kayak fellow really was.”
Karka Zikri’skra: “Kriff! How can they manage to always kark everything up? I’ll be Kesseled if those barvy nuts can’t find a way out of this on their own!”

Karka Zikri’skra punches the accelerator, irritation and regret clearly on his face.
Jared (Karka): END TURN
Galactic Master Andrew (GM): Jonas’ turn.
Magnifiscent: Is it possible to move, shoot, and then move?
Jared (Karka): For 2 strain, yeah.
Magnifiscent: K, can do.
Jared (Karka): I.e., it takes two move maneuvers.

Jonas Rigger runs across the open doorway, firing both weapons at Dark Trooper 2.

Weapon: HL-27 Light Blaster Pistol
Damage: 5
Critical: 3
Range: Medium
Special: Accurate 1, Stun setting

Boost AdvantageAbility BlankProficiency Success x2Proficiency AdvantageProficiency AdvantageSetback FailureDifficulty BlankDifficulty ThreatChallenge Despair
Roll:AdvantageAdvantageDespair

Jonas Rigger shouts a curse as he runs for cover.
Robert H.: Oh boy…
Jonas Rigger: END TURN
Magnifiscent: That could have gone better…
Jonas Rigger:
Weapon: HL-27 Light Blaster Pistol
Damage: 5
Critical: 3
Range: Medium
Special: Accurate 1, Stun setting

Boost BlankAbility Success + AdvantageProficiency BlankProficiency Success x2Proficiency Success x2Setback BlankDifficulty Failure + ThreatChallenge Failure
Roll:SuccessSuccessSuccess
Jonas speeds across the doorway firing. One shot hits its target, but it doesn’t seem to have any effect.
Galactic Master Andrew (GM): Kaash’s turn.
Kaash’Clotile: I’ll give them something to think about! How about some Fletchette’s for breakfast!!!!!

Weapon: FC1 Flechette Launcher
Damage: 8
Critical: 3
Range: Medium
Special: Blast 8, Cumbersome 3, Limited Ammo 4, Pierce 6, Prepare 1, Vicious 1

Boost SuccessAbility Advantage x2Ability BlankProficiency Success x2Proficiency Success + AdvantageProficiency Success x2Setback ThreatDifficulty ThreatChallenge Failure x2
Roll:SuccessSuccessSuccessSuccessAdvantage
Target: Dark Trooper
Range: Short
END TURN
Kaash’s rocket connects with Dark Trooper 2 for 11 damage. As the smoke clears you can see that the trooper has been hit hard and knocked to one knee, but he’s able to continue to fight.
Galactic Master Andrew (GM): Mada’s turn.

Mada Roolek stumbles away from the open doorway, cringing at the sound of heavy fire going right past his position. He sequesters himself into a corner and grits his snout with determination…

skill: Discipline

Boost Advantage x2Boost AdvantageAbility BlankProficiency Triumph(+Success)Challenge ThreatChallenge Threat x2
Roll:SuccessTriumph
I can… I can see!
Adam J. (HK-477): BOOM! MADA’S BACK, BABY!

Mada Roolek looks around in astonishment!
Mada Roolek: EB, get over here you beautiful hunk of metal! I have one more injury, can you do anything at all about it?
Robert H.: And I guess Mada is taking strain since moving into the corner would be an extra maneuver, with requesting aid from EB comprising the actual turn. Hope that makes sense/is allowed.
Also I want to retcon my move so that I didn’t actually go that far from the door, just far enough to be fully out of sight, if that’s ok.
EB: Hunk of metal? At lest I’m not an imperial blaster magnet. Let’s look at the other hole in your head…
Medical Droid:
skill: Medicine

Ability BlankProficiency Success + AdvantageProficiency Success + AdvantageDifficulty FailureDifficulty Threat
Roll:SuccessAdvantage
EB finds the wound that is compromising Mada’s sense and quickly heals it up.
Mada Roolek: Wooo! I am feeling GOOD!
END TURN!
Galactic Master Andrew (GM): HK’s turn.

HK-477 dashes behind the other column, annoyed that his starting position made it impossible to shoot the favored target. Burning two strain, he takes a moment to aim at Dark Trooper 2.

Weapon: HK-477’s Modified Blaster Rifle
Damage: 9
Critical: 3
Range: Extreme
Special: Cumbersone 2, Accurate 2, stun setting, barrage 1

Boost BlankBoost Success + AdvantageBoost Success + AdvantageAbility BlankAbility SuccessProficiency Advantage x2Proficiency Success + AdvantageSetback BlankDifficulty Failure + ThreatChallenge Failure x2
Roll:SuccessAdvantageAdvantageAdvantageAdvantage
END TURN.
Robert H.: Nice.
HK-477: Three of the advantage shall go to critical damage. I don’t know about the remainder.
Galactic Master Andrew (GM): You can take the fourth advantage to have not taken strain for the second maneuver.
HK-477: I like it.
Dark Trooper:
Rolls Critical Injury

Current Criticals: (0 × 10)
Dice Roll: 82
Total: 82

Winded
Cannot voluntarily suffer strain to activate abilities or gain additional maneuvers until end of encounter.
HK’s blast for 9 damage is mostly soaked up, but the shot hits a critical system and the Dark Trooper is Winded. That means Dark Trooper can only stand up on his next turn.
HK-477: RHETORICAL QUESTION: How does it feel?
Dark Trooper 2 stands to his feet. Unable to use a second maneuver he can’t fire his missile launcher so instead he fires is assault cannon at Kaash.
Dark Trooper:
Weapon: Plasma Shell Assault Cannon
Damage: 10
Critical: 2
Range: Long
Special: Auto-Fire, Breach 1, Concussive 1, Cumbersome 4, Inaccurate 1

Ability AdvantageProficiency Success x2Proficiency Success + AdvantageProficiency Success + AdvantageSetback BlankSetback BlankSetback ThreatSetback FailureDifficulty FailureDifficulty Failure + ThreatDifficulty Threat
Roll:Success
The blast of the plasma shell hits Kaash for 10 damage.
HK-477: That’s not good.
Dark Trooper 1 charges forward and fires at Mada.
Dark Trooper:
Weapon: Plasma Shell Assault Cannon
Damage: 10
Critical: 2
Range: Long
Special: Auto-Fire, Breach 1, Concussive 1, Cumbersome 4, Inaccurate 1

Ability AdvantageProficiency Success x2Proficiency Triumph(+Success)Proficiency Advantage x2Setback ThreatSetback ThreatSetback BlankSetback BlankDifficulty Failure + ThreatDifficulty Failure x2
Roll:Triumph
Robert H.: Bugger me… a triumph isn’t like an auto-crit, is it?
Galactic Master Andrew (GM): It is, you take a crit but no damage in book.
Robert H.: oh boy

Rolls Critical Injury

Current Criticals: (1 × 10)
Dice Roll: 72
Total: 82

Winded
Cannot voluntarily suffer strain to activate abilities or gain additional maneuvers until end of encounter.
I totally feel that Trooper’s pain…
Jared (Karka): Hysterical blindness and now empathic transfer … Mada is a nut.
Mada Roolek: It is only through empathy that you can TRULY destroy another being…
I feel his pain… I will BECOME his pain…
The blast from Dark Trooper 1’s Plasma Shell knocks the wind out of Mada, but he suffers no damage.
Galactic Master Andrew (GM): Karka’s turn.
Jared (Karka): That sounds like a back-road to the Dark Side.
Mada Roolek: Dark Side, Light Side, Gray Side… look, I don’t claim to be an expert on any of this. I have the lightsaber, not the training. Don’t expect me to be a shining knight.
Karka Zikri’skra: “…and even highjack!
Drink up me hearties, YO HO!
FIRE ACROSS THE PORT BOW!”
Jared (Karka): Target: Dark Trooper 1
Since Karka’s decision brings balance to the Force, I’m upgrading my Gunnery for the rest of the encounter.
(i.e., token flipped)
Galactic Master Andrew (GM): Copy.

Karka Zikri’skra aims carefully (despite singing to himself—a trick he learned from this ancient droid once) as he comes in view of the comm station.

Weapon: Forward Mounted Proton Torpedo Launcher
Damage: 8
Critical: 2
Range: Short
Special: Blast 6, Breach 6, Guided 2, Limited Ammo 5, Slow-Firing 1

Proficiency Success x2Proficiency Success + AdvantageProficiency Success x2
Roll:SuccessSuccessSuccessSuccessSuccessAdvantage
Jared (Karka): Hmm. That didn’t produce the negative dice pool from my sheet.
Oh, here they are.
Skipray Blast Boat:
Dice: Dice Pool

Boost BlankSetback BlankDifficulty ThreatDifficulty Failure + ThreatChallenge Despair
Roll:FailureFailureThreatThreatDespair
The Planetary Scale Proton Torpedo leaves nothing left of the Dark Trooper that targeted him. However the blast is so large it knocks Jonas, Kaash, & Mada back against the Comm Array for 8 strain (no soak). EB sadly doesn’t make it.
Galactic Master Andrew (GM): Those three are also prone
Karka Zikri’skra: “Ha ha! You know that ol’ adage about never bringing a blaster to a Jedi duel? Karka Zikri’skra just topped that!”

Karka Zikri’skra begins to loop the ship around to pick up his mates in the station.
Jared (Karka): END TURN
no wait

Karka Zikri’skra strains himself to park the SkipRay right near the blast door.
Karka Zikri’skra: “All aboard for hijinks and adventure!”
Jared (Karka): END TURN
FOR REAL
Galactic Master Andrew (GM): Jonas turn. Remember he’s prone.

Jonas Rigger staggers to his feet and limps back to a firing position at the door. He leans around the corner and fires at Dark Trooper 2 again!

Weapon: HL-27 Light Blaster Pistol
Damage: 5
Critical: 3
Range: Medium
Special: Accurate 1, Stun setting

Boost Advantage x2Ability SuccessProficiency Success + AdvantageProficiency SuccessProficiency Triumph(+Success)Setback BlankDifficulty FailureChallenge Failure x2
Roll:SuccessAdvantageAdvantageAdvantageTriumph
Mada Roolek: :D
Jonas Rigger:
Dice: Dice Pool

Difficulty Failure x2
Roll:FailureFailure
Magnifiscent: Second purple for second gun (forgot!)
Does the Triumph go away if the roll is a failure?
Galactic Master Andrew (GM): It doesn’t do damage, but I’ve been making everyone roll criticals so he will too.
Robert H.: I think you still get the “advantage” aspect of the Triumph, all you lose is the “success” part of it.
Jonas Rigger: Either way, that’s the END of my TURN.
Dark Trooper:
Rolls Critical Injury

Current Criticals: (1 × 10)
Dice Roll: 69
Total: 79

Staggered
Attacker may immediately attempt another free attack against you using same dice pool as original attack.
The Dark Trooper shurggs off Jonas’ attack, but stumbles leaving himself open to another shot.
Robert H.: oo, that’s cool.
Jonas Rigger:
Weapon: HL-27 Light Blaster Pistol
Damage: 5
Critical: 3
Range: Medium
Special: Accurate 1, Stun setting

Boost BlankAbility SuccessProficiency Success + AdvantageProficiency Triumph(+Success)Proficiency Advantage x2Setback FailureDifficulty FailureDifficulty Failure + ThreatChallenge Failure
Roll:FailureAdvantageAdvantageTriumph
Dark Trooper:
Rolls Critical Injury

Current Criticals: (2 × 10)
Dice Roll: 20
Total: 40

Stinger
Increase difficulty of next check by 1 Difficulty die.
Jonas’ blaster shots bounce harmless off the Dark Troopers armor, but one bounces up under the armor and stings the trooper.
Galactic Master Andrew (GM): Kaash’s turn.
Kaash’Clotile: “let’s finish this clown and head outta here!”
Target: Dark Trooper 2
Range: Short

Weapon: FC1 Flechette Launcher
Damage: 8
Critical: 3
Range: Medium
Special: Blast 8, Cumbersome 3, Limited Ammo 4, Pierce 6, Prepare 1, Vicious 1

Boost SuccessAbility AdvantageAbility BlankProficiency Advantage x2Proficiency Advantage x2Proficiency Success x2Setback ThreatDifficulty Threat x2Challenge Blank
Roll:SuccessSuccessSuccessAdvantageAdvantage
Did someone move my token?
Galactic Master Andrew (GM): You got flung back by an explosion
and you were prone. So firing your launcher costs 2 strain.
Kaash’Clotile: ahh, then I move my spaces to get back within the rolled range
do i need to apply the 2 strain, or have you already done so?
Galactic Master Andrew (GM): You rolled medium range, so you’re good either way
You would need to.
Kaash’Clotile: done
END TURN
Dark Trooper 2 is flung back over the edge of the gorge and is no more.
Galactic Master Andrew (GM): Mada’s turn.

Mada Roolek struggles to his feet, fuming and furious.

Mada Roolek dashes forward back to his original position by the door.

Mada Roolek wants to keep going, but can’t seem to catch his breath and has to wait, his hand on his lightsaber hilt, ready to attack.
Mada Roolek: END TURN.
Robert H.: oh wait, i should read.
lol

Mada Roolek can’t decide if he’s thrilled or disappointed to see that both Troopers have been dispatched already, and not by his hand…
Robert H.: Regardless, this is all that Mada can do since his injury prevents him from taking strain to do an action.
Adam J. (HK-477): Wow. Kaash became Rambo in the second half of this game.
Galactic Master Andrew (GM): HK’s turn.

Adam J. (HK-477) runs for the Skipray’s door. “STATEMENT: Allow HK to be your co-pilot. I only regret that Tya is not here to see you.”
Adam J. (HK-477): END TURN.
Galactic Master Andrew (GM): You can still preform an action this round (for 2 strain) if you want.
Karka Zikri’skra: “Hey there, watery hydraulics. I believe you have agreed to speak of that awesome torpedo-to-an-infantry fight shot I just made, saving all of you, for the next umpteen millennia?”
HK-477: SNARKY RETORT: Not exactly.

HK-477 levels his weapon at Karka.

Weapon: HK-477’s Modified Blaster Rifle
Damage: 9
Critical: 3
Range: Extreme
Special: Cumbersone 2, Accurate 2, stun setting, barrage 1

Boost AdvantageBoost Success + AdvantageAbility Success + AdvantageAbility AdvantageProficiency Advantage x2Proficiency Success + AdvantageSetback BlankDifficulty ThreatDifficulty BlankChallenge Failure
Roll:SuccessSuccessAdvantageAdvantageAdvantageAdvantageAdvantageAdvantage
Adam J. (HK-477): Oops. That red is an accident. Whatever. I’ll take it.

Adam J. (HK-477) heads into the cockpit.
Adam J. (HK-477): I’d like to activate critical with that advantage and use the rest to keep myself from burning strain on my second maneuver.
END TURN again.
STATEMENT: Tya says ‘hello.’
HK-477 lowers his blaster to pull the trigger. He sends the command from his main processor to pull, but nothing happens. HK tries again, still nothing. He feels something like a clamp on his shoulder. The extra part EB was talking about has activated. A SECOND CONCELDED RESTAINING BOLT! HK can’t fire on Karka while its in place as along as Karka doesn’t threaten HK.
Karka grins back at HK knowingly.
Galactic Master Andrew (GM): as Karka Hello
well I blew that.
Jared (Karka): here
Karka Zikri’skra: “Hello.”
Adam J. (HK-477): EXPLETIVE: @#$%
Kayak, your mother was unnactractive and sexually deviant, as everyone on Nar Shadda knows.
You dress poorly.
CONTINUED TAUNT: You repulse women.
QUERY: Is any of this making you upset enough to threaten me?
OBSERVATION: Your genetalia is miniscule for your species. But not for other sexes of your species.
Adam J. (HK-477): RETRACTION: Oh, I see. My mistake. You do “claim” to be a male.
OBSERVATION: There appear to be no stories of your sexual exploits.
BEG: Please threaten me. Or torture me.
Karka Zikri’skra: “No, this all seems par for the Kessel run for your usual behavior.”
“But you keep speaking kindly of that meatbag who betrayed us all. Clearly that Sith harlot got to you. Would you like me to take a look at your actuators so you can stop mooning over her?”
Adam J. (HK-477): RESPONSE: No. OBSERVATION: For some reason I don’t trust you to do that. Odd.
HK-477:
skill: Computers

Ability AdvantageAbility AdvantageDifficulty Failure x2Difficulty Failure + ThreatDifficulty Threat x2Difficulty Threat x2
Roll:FailureFailureFailureThreatThreatThreat
Adam J. (HK-477): STATEMENT: Nothing amiss in my noggin. Shall I inspect your skull?
Karka Zikri’skra: “I’d say my excellent foresight that just paid off says my skull is doing just fine!”
“OK, HK, be that way, but if you start writing any sonnets to your dead meatbag lover, please keep them to yourself.”
Adam J. (HK-477): RHYME: Shall I compere Tya to a Tatooine day…

HK-477 keeps the barrel pointed at Karka, watching the Bothan’s face through the scope. “SENTIMENT: A droid can still hope his dreams come true…”
Karka Zikri’skra: “That doesn’t rhyme, oil can.”
With the door way blocked by the Skipray the remaining trooopers call for more back up.
Galactic Master Andrew (GM): Karka’s turn.
Actually….
With the path clear the Womp Rats all board the Skipray.
Karka Zikri’skra: “Jonas, would you like come up here and raise ship already?”

View
Give Them a Left and a Right
Chapter 5

The dust begins to settle and you find yourself hanging upside down by your restraints. Outside the cracked viewport you see little but small stones and water pushing past the nose on its way downstream. The noise is almost tranquil with the steady chirping of birds. The sounds seem to coincide with the throbbing on your head. Everyone begins to stir and come to around you.

“Alright, now we know blinking red lights mean bad things are about to happen.” Kaash grunts to the group as he climbs out of his seat to stand on the ceiling of the shuttle.

“SARCASTIC RESPONSE: Oh is that what we just learned?” replies HK as bends is servos in a way no human ever could to remove himself from his sit. He rotates one arm around while holding his shoulder. That crick in his neck was getting worse some how.

Jonas is visibly upset and is having trouble removing his restraint. Visions of Roland and the ambush play in his head. He begins banging on the dashboard furiously and lets out a yell. Mada reaches over flips open the restraint and Jonas falls from his seat. Popping up with blaster in hand Jonas looks about for someone to blast.

“Easy man, save it for the Imps. They can’t be too far behind us.” states Mada.

“I’m going to make them all pay,” growls Jonas, with an obvious score to settle.

A quick search of the shuttle and everyone is out on the bank of the river. A larger communications dish can be seen to the south a little ways down the river and is in the opposite direction of the base you just escaped.

“Maybe it’s not well guarded and we can call for a ride.” observes Mada as he points to the dish.

“These woods will certainly be our advantage in the coming fight, perhaps that dish can provide strong cover as well.” agrees Kaash.

Jonas points his blaster to and fro, hunting for a target, “I don’t care where we make our stand as long as it means blasting some Imp scum.”

“PLEASANT AGREEMENT: Ah, a kindred spirit.”

You make your way down the river and cross a couple bridges. The communications station is before you and looking around you can see that it sits on a plateau with sheer cliffs on all sides. The blast door is currently closed and you can hear the Imperial troopers closing in on you.

View
END: Down but not Out
Chapter 4 - Outro

Jaryk walks back to the main cabin of the Skipray blastboat having checked the door to the flight deck only to find it locked tight.

“Aarn, buddy, we should talk about this face to face.” Jaryk states hoping the comm system is active.

No response is given, but the hum of the engines indicates that its heading out of the atmosphere.
____________________________________________________________________________

Jonas’ runs up under the Lambda Class Shuttle and hits the airlock door. Everyone piles in and heads for the cockpit.

“Where did Jaryk go? And Grim should we wait for him?” Mada asks while inspecting the handle of his lightsaber.

“ACUTE OBSERVATION: The hairy one got another ride, and they are calling him Karka now, I think. It would seem Aarn intends to collect a Hutt bounty on him”

“Well, if there’s one thing I know about Imperial prison centers, its you don’t hang around after you break out. Grim’s on his own, but we’ll see what we can do for Jaryk” Jonas adds while flips switches to get the shuttle of the ground.

Kaash stares out the front view and states solemnly, “Elders be with them.”

The hiss of a lightsaber igniting can be heard and everyone turns their heads to see Mada having fixed his trouble with the safety. Mada give you the best Rodian approximation of a grin.

“Sorry.”

Jonas kicks the engines into full gear and begins to leave the base behind them. A small red light starts to blink and beep.

“What’s that?” Mada asks.

“I don’t know,” replies Jonas.

“Okay but what does it mean?” Kaash inquires.

“I don’t know, I haven’t flown this type of shuttle before.” says Jonas a little more gruff.

“INQUIRY: Are we suppose to do something about it?” asks HK.

“I DON’T KN…”

The shuttle is rocked by a huge explosion as a trooper on the landing pad had fired a rocket at you. The engines burn out, the hull punctured and is on fire, and one of the wings has been sheared off. A chorus of alarms sound off, blink, and buzz.

You’re going down.

View
PLAY LOG: Down but Not Out
Chapter 4 - Play Log

HK-477 checks the Ice Box for spare clips before getting out.

skill: Perception

Proficiency Advantage x2Difficulty ThreatDifficulty Threat
Roll:

HK-477 literally sees nothing happen.
Jaryk Irys’sil:
skill: Perception

Boost Success + AdvantageAbility Success + AdvantageProficiency Success + AdvantageProficiency SuccessDifficulty Threat
Roll:SuccessSuccessSuccessSuccessAdvantageAdvantage

Jaryk Irys’sil taps HK-477 on the shoulder and hands him some spare clips.
Jaryk Irys’sil: “Kay-oh, HK, watch that door and you can kill any Imp meatbags that try to come in - as long as you do it quietly. I’ve gotta concentrate.”

Jaryk Irys’sil sidles into the terminal. He threads his fingers together then twists his arms outward to pop his knuckles, then he shakes his hands freely to pop his wrists. Then he plugs in his gear and begins a-tapping on the terminal.
Jared (Jaryk): Seeking to gain access into the system; ultimate goal is security camera access or base schematics:
Jaryk Irys’sil:
skill: Computers

Boost SuccessBoost Success + AdvantageAbility SuccessProficiency Success + AdvantageProficiency Success + AdvantageDifficulty Failure + ThreatDifficulty Failure x2Difficulty Threat
Roll:SuccessSuccessAdvantage
Jaryk is able to slice the Imperial system without problem. He gains access to the doors and security cameras. He is able to active one door or camera at the cost of a maneuver and can have a maximum of 3 cameras running at one time. He also pulls up a list of the available cameras.
ImperialSecurityNet: Security Camera Feed List: Barracks, Brig, Training Facility, Rec Room, Armory, Comm Room, Main Generator, Mess Hall, Launch Pad, Garage.
Jaryk Irys’sil: " ‘Rec Room’? Seriously? What sort of messed up pastimes to clones get into in their free time? "

Jaryk Irys’sil pulls up a screen to find out.
The camera displaying the rec room pull up, showing the locker room an several troopers, engineers, a sergeant and a lieutenant passing the time with idle chit-chat.
Jaryk Irys’sil: “Good news, Asch-K! I found some meatbag engineers that are one player short of a pazaak match!”
Jared (Jaryk): END TURN
Galactic Master Andrew (GM): HK’s turn.

HK-477 takes two maneuvers, moving silently as he can to peek down the doorway at the end of the room.

skill: Stealth

Ability SuccessAbility SuccessAbility BlankAbility AdvantageDifficulty BlankDifficulty Threat
Roll:SuccessSuccess
END TURN.
probably.
Jared (Jaryk): Nice roll…. but you started by the door, I think. That’s the shaft we came in on. And you’ve gotta use Perception to peek through the door.
HK-477: Well, crap.

HK-477 peeks around the corner, certain that he was never confused about any of this.

skill: Perception

Proficiency Success + AdvantageDifficulty Threat x2Difficulty Failure
Roll:Threat
END TURN.
Jared (Jaryk): lol
HK-477: My perception skill is about as useful as asking a Bothan to take a bath.
HK has a hard time seeing through the closed door. (He can still go through the door without looking if he wants and hope his stealth keeps him hidden, or you can still end your turn)
Jaryk Irys’sil: “I’ll help you out: The door is closed.”
Adam J. (HK-477): facepalm

Jaryk Irys’sil mutters under his breath, “How does he even spot targets to shoot?”
Galactic Master Andrew (GM): Adam, you did things right. I just used your threat to make fun of HK ;)
Jared (Jaryk): Which was unnecessary, because I was already waiting to rub it in! =D
HK-477: STATEMENT: Of course the door is closed. I was checking for any problems with the door. You never when it could be rigged. taps door Looks good.

HK-477 opens the door, just enough to see out. He wishes his assassin protocols had not been replaced with altruism algorithms, keeping him from using the Bothan as a meat shield.
Adam J. (HK-477): END TURN. For real this time.
The troopers continue their patrols, unaware of anything amiss.
Galactic Master Andrew (GM): Jonas’ turn.

Jonas Rigger sits down in front of the bars and starts singing off-key anti-imperial drinking songs at the top of his lungs.
Jonas Rigger: END TURN
Galactic Master Andrew (GM): Grim’s turn.
Kaash’s turn.

Kaash’Clotile attempts to deceive the patrol team by faking death, hoping it will cause them to investigate the situation further, giving his comrades time to attack and escape.

skill: Deception

Ability AdvantageAbility BlankSetback BlankSetback FailureDifficulty BlankDifficulty Threat x2Challenge Failure x2
Roll:FailureFailureFailureThreat

Kaash’Clotile senses that his plan will not work, so he settles for letting out a fart with such force and terror that he hopes the smell will trick the guards into thinking something is wrong with the air filtration system.
Kaash’Clotile: END TURN
The foil stench of Kaash’s fart fills the cell. Everyone stops what they are doing and stare at Kaash. Then they all bust out laughing as Kaash found the only way to make this situation worse.
Galactic Master Andrew (GM): Jaryk’s turn.

HK-477 shuts off his olfactory sensors. “OBSERVATION: Something has shielded the hairy one’s scent. Most unpleasant.”

Jaryk Irys’sil accesses the Brig camera feed.
Jaryk Irys’sil: “Oh! Huh, I found them, HK! And judging by the way they’re waving their hands in front of their faces, they must be smelling the same thing as you. Maybe they’re nearby?”

Jaryk Irys’sil also brings up the Armory security camera feed.
Jared (Jaryk): Can I do a roll to be able to access the network remotely on my own gear?
Ooh, wait! Nix that Armory camera, unless I can toss HK a Surveillance Tagger as an incidental?
HK-477: SPECULATION: Perhaps they are nearby, but one suspects this stench will at least permeate the planet’s atmosphere.
Galactic Master Andrew (GM): Yes you can toss HK a tagger as an incidental.
And you don’t have to roll, your gear can access the network Jaryk sliced remotely. Assuming that Jaryk used that gear (boosts) to slice in. If not its a maneuver to transfer functions.
Jared (Jaryk): I did use the gear to slice in; I counted a maneuver in my first turn to do so. OK, cool.

Jaryk Irys’sil tosses HK a Surveillance Tagger.
Jaryk Irys’sil: “There’s a guard outside their cell. Here, put this outside so I can get a view of the hallway. Don’t kill anything yet.”
Jared (Jaryk): Roll to capture the current security feed on all channels and then loop it so that anyone else monitoring the cameras would see everything as normal:
Jaryk Irys’sil:
skill: Computers

Boost BlankBoost Success + AdvantageAbility Success x2Proficiency Success + AdvantageProficiency Success x2Difficulty Threat
Roll:SuccessSuccessSuccessSuccessSuccessSuccessAdvantage
Jared (Jaryk): END TURN
Jaryk captures enough footage to loop that no one viewing the camera feed will ever be the wiser. All players are undiscoverable by any means other then perception or alert from another guard that sees them. All stealth checks gain 2 boost dice.
Jared (Jaryk): sweet!
Galactic Master Andrew (GM): HK’s turn.
IMPORTANT NOTE: ALL STEALTH CHECKS WITHIN MEDIUM RANGE OF AN ENEMY WILL BE TREATED AS OPPOSED ROLLS FOR DIFFICULTLY INSTEAD OF AVERAGE.
Galactic Master Andrew (GM): I have sent an email and updated the google site in an attempt to make this rule clearer.
https://sites.google.com/site/strpg421/missions/5-chapter-4—-down-but-not-out
Jared (Jaryk): Question: If HK uses the Surveillance Tagger to peek around the corner down the hallway, does that mean we can use my Perception skill on the roll?

HK-477 turns the tagger over in his metal hands, wondering who would design such a thing. It doesn’t kill meatbags. It only looks at them. “WEARY RESIGNATION: I’ll…ugh…place the tagger on the wall real quiet like. Without killing anyone. Sheesh.”

HK-477 sticks his arm around the corner and places the tagger on the wall.

HK-477 hides against the wall from any soldiers who might walk by.

skill: Stealth

Boost BlankBoost BlankAbility AdvantageAbility BlankAbility SuccessProficiency Success x2Difficulty ThreatDifficulty Failure
Roll:SuccessSuccess
Galactic Master Andrew (GM): Very creative use of the tagger, but I’m sorry to report it doesn’t work that way.
Adam J. (HK-477): My mistake. How would I use it? I looked it up but failed to get a good idea of it.
Galactic Master Andrew (GM): An honest mistake to be sure. The book says this…
“Surveillance Tagger
Tiny and unobtrusive, surveillance taggers are small radio transmitting beacons used to aid in surveillance and tracking. Delivered to their targets by dart, remote, or other clandestine means, and staying affixed through the use of magnetic or chemical adhesive systems, surveillance taggers broadcast a heavily encrypted stream of data about their target back to their user. The data transmitted is usually a mixture of location, range, rate and direction of travel, altitude, and other metrics used to pinpoint the location of a target. Most models are short-ranged, requiring the user to stay relatively close to their target, and their signals are easily blocked by natural and artificial obstacles as well as by radio and data interference. More powerful models have broadcast ranges measured in kilometers, and can transmit their data through the densest city or the most rugged terrain. The prevalence of surveillance taggers, especially as used by the various departments of Imperial Intelligence, makes Rebel agents particularly uneasy. As such, repeated and thorough searches of clothing and vehicles are second nature to members of the Alliance. "
So while you can in fact stick it to the wall, it will only report the position of the wall as its target. And it does not transmit a video signal.
Jared (Jaryk): Oh!
Can we retcon that as me tossing him the remote to my Cam Droid then?
Galactic Master Andrew (GM): Yes
HK-477: SARCASTIC QUESTION: Hair one, have you received any interesting intel about this wall? Perhaps it is on the move?
Jared (Jaryk): Use the Droid, droid!
Adam J. (HK-477): So, instead of sticking the tagger on the wall I release the remote, spreading my arms as if returning an endangered sparrow to the wild?
Jared (Jaryk): lol
sorry about the confusion
I have to run again
Galactic Master Andrew (GM): It would seem so.

HK-477 releases the floating cam droid in the hallway, careful to do so without being seen (hoping his previous stealth roll will help cover him). He remembers vaguely what it was like to use a blaster to put holes in organics.
Adam J. (HK-477): END TURN.
The cam droid floats up past eye level and provides a look down both hallways.
The resolution of the droid is high enough to pick up Patrol 1 walking down the hall. However, the droid is small enough to remain unnoticed.
The patrols continue, still unaware of the intruders.
Galactic Master Andrew (GM): Jonas’ turn.
Jaryk’s turn.

Jaryk Irys’sil switches his Rec Room viewfeed to the Barracks.
Jared (Jaryk): Which way is the patrol facing?
TY.
Galactic Master Andrew (GM): Good question. You’re welcome.
Jaryk Irys’sil: “Good news and bad news. Good news, it looks like we’re right next to the brig. Bad news, there’s a patrol about to enter the hallway. Better close that door again until it passes, HK.”

Jaryk Irys’sil wraps up his gear into a mobile platform and starts moving.
Jared (Jaryk): ok, yeah
END TURN
Galactic Master Andrew (GM): HK’s turn.

HK-477 quietly shuts the door and dreams of wanton slaughter.

skill: Stealth

Boost SuccessBoost SuccessAbility SuccessAbility AdvantageAbility Advantage x2Proficiency BlankDifficulty FailureDifficulty Blank
Roll:SuccessSuccessAdvantageAdvantageAdvantage
Adam J. (HK-477): (In case I need to be quiet while closing the door.)
END TURN.
Galactic Master Andrew (GM): Jaryk’s turn.

Jaryk Irys’sil approaches the door and switches the Brig camera to Garage.
Jared (Jaryk): END TURN
Galactic Master Andrew (GM): HK’s turn.

Adam J. (HK-477) sits tight, listening as the guard steps by and wondering about those horrid creatures who end declarative statements with question marks.
Adam J. (HK-477): END TURN.
Jared (Jaryk): owch
Galactic Master Andrew (GM): Jaryk’s turn.
I mean…

Jaryk Irys’sil tabs from the Garage feed to the Landing Pad
Galactic Master Andrew (GM): Jaryk’s turn?
Adam J. (HK-477): Hilarious.
Galactic Master Andrew (GM): Launch Pad is up top right, FYI
Jaryk Irys’sil: “OKHK, avoid the patrol. Go get the meatbag on our left. But, quietly!”

Jaryk Irys’sil waits for the patrol to pass and then opens the door.

skill: Stealth

Boost Advantage x2Boost BlankAbility AdvantageAbility Success x2Proficiency Success x2Difficulty Threat x2Difficulty Failure
Roll:SuccessSuccessSuccessAdvantage
Jared (Jaryk): END TURN
Galactic Master Andrew (GM): HK can have an extra boost dice on his next stealth roll. Which he may need as he’d be moving past the patrol within medium range at this point.
Jared (Jaryk): If he waits a round, does that change?
Adam J. (HK-477): Also, is blaster fire quiet enough to kill that guy without raising an alarm?
Jared (Jaryk): lol
Galactic Master Andrew (GM): The Patrol will continue to move away from you, so once they are past 11 spaces it would change
Blaster fire is too loud. Though there is a silencer in the game
By game I mean rulebook
Adam J. (HK-477): Yeah. That would be a good ting to have.
Jared (Jaryk): I’ll see if I can find one in the armory for you.

Adam J. (HK-477) slides his rifle behind his back and sits still, waiting for the patrol to move a little further.
Galactic Master Andrew (GM): Jaryk’s turn.
Jared (Jaryk): OK, so it’s just an average stealth roll until I get within 11m of the guard, or…?
Galactic Master Andrew (GM): That’s right.
Jaryk Irys’sil:
skill: Stealth

Boost Success + AdvantageBoost Success + AdvantageAbility SuccessAbility SuccessProficiency AdvantageDifficulty Failure + ThreatDifficulty Failure x2
Roll:SuccessAdvantageAdvantage
Galactic Master Andrew (GM): Also, I wasn’t clear before but the opposed roll difficulty is the same for a single trooper or a group.

Jaryk Irys’sil starts nonchalantly walking down the hallway, looking at his electronic gear. He switches the landing pad feed to Comm Room.
Jared (Jaryk): END TURN
Galactic Master Andrew (GM): HK’s turn.

HK-477 sneaks down the hallway toward the unsuspecting guard.

skill: Stealth

Boost BlankBoost SuccessAbility BlankAbility SuccessAbility AdvantageProficiency BlankDifficulty ThreatDifficulty Threat
Roll:SuccessSuccessThreat
END TURN. (That was two maneuvers, no action.)
Galactic Master Andrew (GM): You forgot your extra boost and the difficulty to be there is 1 purple 2 red.
Jared (Jaryk): What’s our Destiny Pool count?
Galactic Master Andrew (GM): 4 light, 4 dark.
HK-477: I shall try again. My bad.
Galactic Master Andrew (GM): You can gamble to full roll, or just roll 1 blue and 2 red. Up to you.
HK-477: Why did I already have two blue? I can’t remember.
Jared (Jaryk): Security camera hack. But my advantage on the silent door gave you a third for this roll.
HK-477: Oh yeah.

skill: Stealth

Boost BlankBoost Success + AdvantageBoost AdvantageAbility AdvantageAbility AdvantageAbility AdvantageProficiency Triumph(+Success)Difficulty ThreatChallenge Failure + ThreatChallenge Threat x2
Roll:SuccessAdvantageTriumph
Better.
Jared (Jaryk): BOOM
HK-477: END TURN.
Jared (Jaryk): or the opposite of BOOM, really.
>>boom<<
HK searches his programing to find his stealth routines and discovers an optical camo file stored in his hard drive. Activating it HK appears to be come invisible. He can only become detected after he fires a ranged weapon and no longer needs to make stealth checks to move.
Galactic Master Andrew (GM): Jaryk’s turn.
Oh, Jaryk has an additional 2 boost dice on his stealth roll this turn for his advantage on the last roll.

Jaryk Irys’sil stands still and flips the Comm Room feed over to Mess Hall.

Jaryk Irys’sil hisses to himself, “Karkin Tarkin’s Teeth, right next to landing pad, too!”

Jaryk Irys’sil presses a button to close the Control Room door remotely while he waits for his iron-man thug to disable the guard.
Jared (Jaryk): END TURN
Galactic Master Andrew (GM): HK’s turn.

HK-477 slips behind the guard and prepares to attack with his metal hands.
EB6701: Huh? That’s weird sound…

skill: Lightsaber

Ability Advantage x2Ability AdvantageAbility BlankDifficulty FailureDifficulty Threat
Roll:FailureAdvantageAdvantage
Wait. Lightsaber?
Hold on.
Jared (Jaryk): Wrong skill. Also, I think the difficulty is only 1!

skill: Brawl

Ability AdvantageAbility Success + AdvantageProficiency Advantage x2Difficulty Threat x2
Roll:SuccessAdvantageAdvantage

Dice: Dice Pool

Difficulty Blank
Roll:
END TURN.
Galactic Master Andrew (GM): It it is just 1 purple.
EB6701: I hope no one is standing behind me. I feel awkward when I get caught talking to my self… ahhhh.
HK knocks the brig guard out cold.
Galactic Master Andrew (GM): Jaryk’s turn.
Jared (Jaryk): END TURN
Galactic Master Andrew (GM): HK’s turn.

HK-477 enters the brig and sees Marshal’s body. “OBESRVATION: Someone finally killed the Twi’lek meatbag. I image they did so by removing the force pike from his rectum. Still, if it infuriated our enemies then I shall take some joy in the sutbbornness he surely showed his captors.”

HK-477 opens both force cages. “STATEMENT: It’s HK. You cannot see me due to the superior lifeform that I am. Your organic bodies could not possibly hope to match my technological prowess. The hairy one will be here soon to pretend he helped me rescue you.”
HK-477: END TURN.
HK finds that the cell doors are locked and that he must roll a hard computers or skullduggry check to open each one.
Galactic Master Andrew (GM): and he still has the opportunity to do so now.
HK-477: The lightsaber check probably went better…

HK-477 fumbles with the door locks. “REGRETTABLE STATEMENT: If this doesn’t work I’ll have to ask the hairy one for help.”

skill: Computers

Ability Success + AdvantageAbility AdvantageDifficulty ThreatDifficulty Failure + ThreatDifficulty Failure + Threat
Roll:FailureThreat
Blast.
END TURN.
Galactic Master Andrew (GM): You can roll one more. Tya, Fes, and Man’s door remains locked.

skill: Computers

Ability BlankAbility BlankDifficulty FailureDifficulty BlankDifficulty Threat
Roll:FailureThreat
Adam J. (HK-477): You’d think a droid could do this.
Galactic Master Andrew (GM): HK is just having a hard time seeing his hands work the controls…
Adam J. (HK-477): This is what happens when a min-maxing munchkin has to do something that’s not an agility skill.
Galactic Master Andrew (GM): Jaryk’s turn.

Jaryk Irys’sil enters the brig and notices the sparks bouncing off the doors’ control panel.
Jaryk Irys’sil: “Still struggling with doors, HK? Don’t fry your circuits over it. I’ll take care of it. Why don’t you stand watch outside? See if you can’t manage to close the door after you!”
HK-477: SCARY VOICE: OOooooOOO…it is I, your hereo, Kayak! From the dead! A true follower of my ways would wear ladies’ underwear!

Jaryk Irys’sil chuckles as he plugs his gear into the panel.
Jaryk Irys’sil: “Very funny, but Karka’s only disappeared, not dead. He’s too awesome to have died!”
Jared (Jaryk): ROLL TO FREE THE PARTY
Jaryk Irys’sil:
skill: Computers

Boost SuccessBoost SuccessAbility BlankProficiency AdvantageProficiency Success x2Difficulty Failure x2Difficulty BlankDifficulty Threat x2
Roll:SuccessSuccessThreat
HK-477: SARCASTIC REASSURANCE: Yeah. He just disappeared. Whatever helps you sleep at night.
Jared (Jaryk): ROLL TO FREE THE OTHER 3
Jaryk Irys’sil:
skill: Computers

Boost SuccessBoost Success + AdvantageAbility SuccessProficiency Success + AdvantageProficiency Advantage x2Difficulty FailureDifficulty FailureDifficulty Threat
Roll:SuccessSuccessAdvantageAdvantageAdvantage

Jaryk Irys’sil spins around as the doors open.
Jaryk Irys’sil: “TA-DA! Welcome to your rescue party!”
Jared (Jaryk): END TURN
Tcadick: Well I’ll be. I never would have thought this possible. I’m a free fish.
The prisoners stand and cautionusly make their way out of their cells. Hoping to leave Kaash’s deception tactic with them.
Galactic Master Andrew (GM): HK’s turn.
Adam J. (HK-477): We’ll need to formulate a plan. I’m just the gun guy.
Jared (Jaryk): Can I lock down networked doors with a Computers check?
Galactic Master Andrew (GM): As with the security cams you can open and close them as a maneuver.
I read open not lock down for some reason, sorry.
You can. The check would still be hard and they can be opened locally with a hard computers check by anyone.
Jared (Jaryk): Might slow ’em down, though.

HK-477 shuts the door to the brigs (assuming there was one) and waits for a patrol to pass by.

HK-477 contemplates the situation, wondering if he can think of any way to be useful.

skill: Warfare

Ability AdvantageAbility AdvantageDifficulty ThreatDifficulty FailureDifficulty Blank
Roll:FailureAdvantage
Wrong pool.

skill: Warfare

Ability SuccessAbility SuccessDifficulty FailureDifficulty Blank
Roll:Success
END TURN.
HK is recall a raid he once pulled on a similar base. From that experience he learned that even if an alarm was sounded the troops in this base would only attack as individuals, save for the patrols, and therefore wouldn’t be grants any group bonuses in combat. Though the sergeants and lieutenants of the base would be strong adversaries the rest may just end up clogging up their escape.
After waiting 4 turns for the first patrol to pass the brig door, Jonas’ turn.
Jared (Jaryk): I spend 2 maneuvers on 2 turns giving each injured member of the Haggard Gorak a shot with a stim pack (I assume Tya is injured)
On another, I switch the Brig camera to the Main Generator and then, having seen all the cameras and monitored the patrol routes, I run a Skulduggery check for security weaknesses (difficulty?)
And on the 4th, I’d lock down some of the doors, depending on how many I can do at once (difficulty?)
Lastly, we’d have all the able-bodied individuals prep behind the door and then have HK open
(HK might have even gone out into the hall if he likes)

HK-477 searches the ground to see if anyone dropped a silencer.

skill: Perception

Proficiency Advantage x2Difficulty FailureDifficulty Threat x2
Roll:Failure

HK-477 finds the ground.
HK-477: HK will probably stay put while we wait, rather than risk being walked into or something.
Galactic Master Andrew (GM): Locking the doors would be a skilled maneuver. So a maximum of 2 a turn.
Magnifiscent: All those doors in the barracks section are closed, right?
Galactic Master Andrew (GM): Yes, currently they are closed
Magnifiscent: My brawl skill is pretty weak…
Adam J. (HK-477): It’s OK. We will all take a turn brawling with them.
Magnifiscent: Any chance I could use stealth to approach the patrol quietly and/or get bonuses on a sneak attack?
Maybe sneak up and trip one or something?
Galactic Master Andrew (GM): If you succeed in your opposed stealth check, a successful easy brawl check would be an insta-kill still.
Magnifiscent: Ok, let’s try that…
Galactic Master Andrew (GM): An insta-kill of one of them I mean, not all four.
Magnifiscent: That’s 7 squares to move and then an attack. What rolls do I need to make?
Galactic Master Andrew (GM): Stealth – 1 purple 2 red
If successful then
Brawl – 1 purple

Jonas Rigger tries to steady his breathing as he sneaks up, unarmed, on a patrol of Storm Troopers.

skill: Stealth

Ability SuccessAbility AdvantageProficiency Success + AdvantageProficiency SuccessDifficulty ThreatChallenge Failure x2Challenge Blank
Roll:SuccessAdvantage
Adam J. (HK-477): Nice.

skill: Brawl

Ability SuccessAbility AdvantageDifficulty Blank
Roll:SuccessAdvantage
Galactic Master Andrew (GM): Roll 2 blue to go with the stealth check.

Dice: Dice Pool

Boost Success + AdvantageBoost Blank
Roll:SuccessAdvantage

Jonas Rigger swings hard at the nearest Storm Trooper.
Jonas clocks the furtherest behind of the group right at his vulnerable neck. Knocking him out cold.

Jonas Rigger tries to keep the body from making noise as the Storm Trooper goes down and looks to see if he’s been noticed.
Jonas Rigger: END TURN
Jonas will remain undetected until P1 roll a successful perception check (which wont happen until their turn.)
Galactic Master Andrew (GM): Kassh’s turn.

Magnifiscent salutes the table. Back to work with me.
Kaash receives an extra boost dice on his stealth and brawl rolls.
Galactic Master Andrew (GM): That’s 3 boost dice total for the stealth check.
Jared (Jaryk): checking for weaknesses in the security scheme / patrols
Jaryk Irys’sil:
skill: Skulduggery

Ability AdvantageAbility SuccessProficiency SuccessDifficulty ThreatDifficulty Threat
Roll:SuccessSuccessThreat
Jared (Jaryk): Rec Room Lockdown
Jaryk Irys’sil:
skill: Computers

Boost Success + AdvantageBoost AdvantageAbility BlankProficiency BlankProficiency SuccessDifficulty Threat x2Difficulty BlankDifficulty Threat
Roll:SuccessSuccessThreat
Jared (Jaryk): Comm Room Lockdown
Jaryk Irys’sil:
skill: Computers

Boost Success + AdvantageBoost BlankAbility AdvantageProficiency Triumph(+Success)Proficiency AdvantageDifficulty Failure + ThreatDifficulty Threat x2Difficulty Threat
Roll:SuccessThreatTriumph
Jared (Jaryk): Huzzah, my first triumph!
END RETROACTIVE ROLLS WHILE WAITING FOR PATROL TO PASS
Jaryk watches the camera feeds closely and maps out the patrols and gets a great idea of what the hallways will look like.
The Comm Room door locks and prompts Jaryk for an access code to unlock. He quickly enters a personal code, making the lock formidable to open without the code.
The Rec Room door locks.
Galactic Master Andrew (GM): Did I forget anyting?
Jared (Jaryk): Nope!

Kaash’Clotile attempts to make his large stinky body as stealthy as possible, summoning his inner batman

skill: Stealth

Boost Advantage x2Boost Success + AdvantageBoost SuccessAbility AdvantageAbility SuccessProficiency Advantage x2Difficulty ThreatChallenge Threat x2Challenge Threat x2
Roll:SuccessSuccessSuccessAdvantage

Kaash’Clotile strains himself to move the extra distance required to reach the patrol gaurds

Kaash’Clotile attacks!
Kaash’Clotile: Target: EB67P1
Range: Engaged

skill: Brawl

Boost Advantage x2Boost Success + AdvantageBoost AdvantageAbility Success x2Ability BlankAbility Success x2Ability AdvantageDifficulty Threat
Roll:SuccessSuccessSuccessSuccessSuccessAdvantageAdvantageAdvantageAdvantage
I think that should take care of the rest of the group with Kaash picking up one patrol guard and using him as a baseball bat to take out all three
Galactic Master Andrew (GM): Wait a sec, you only get one boost…
Kaash’Clotile: oops
Still should be enough right?
Galactic Master Andrew (GM): I’ll give you 2, but not all three.
Kaash takes the heads of the next 2 troopers in the group and bashes them together, hard. Both slump to the floor with cracked skulls.
Kaash’Clotile: with all that success it has to be worth something good
Galactic Master Andrew (GM): Grim’s turn.
You barely met the requirements to take out 2…
Adam J. (HK-477): Wow. If that guy’s not dead we’re all screwed.
Galactic Master Andrew (GM): Rolling for Frank, he must be busy.
Grim:
skill: Stealth

Boost BlankBoost Success + AdvantageBoost SuccessAbility SuccessAbility AdvantageAbility SuccessDifficulty BlankChallenge FailureChallenge Failure x2
Roll:SuccessAdvantageAdvantage
Grim:
skill: Brawl

Proficiency BlankProficiency AdvantageDifficulty Threat
Roll:
Grim:
Dice: Dice Pool

Boost AdvantageBoost Advantage x2
Roll:AdvantageAdvantageAdvantage
Grim sneaks up on the last member of the patrol and tackles him while removing his comm link. The trooper is not unconscious but cannot call for help until we frees himself from Grim.
Captain and his crew move forward to pick up the fallen troopers.
Galactic Master Andrew (GM): Jaryk’s turn.

Jaryk Irys’sil sprints down the hall, weaving and bobbing through his allies until he leaps upon the patrolman struggling with Grim. The trooper is straining for his comm link. Jaryk’s knife twirls up into the Bothan’s hands and comes slamming down.

Weapon: Sarge’s Vibroknife
Damage: 5
Critical: 2
Range: Engaged
Special: Pierce 2, Vicious 1, Superior

Ability AdvantageAbility SuccessProficiency Success + AdvantageDifficulty FailureAdvantage
Roll:SuccessAdvantageAdvantageAdvantage
Jaryk Irys’sil:
skill: Stealth

Boost Advantage x2Boost Advantage x2Ability Advantage x2Ability Success x2Proficiency AdvantageDifficulty ThreatDifficulty Blank
Roll:SuccessSuccessAdvantageAdvantageAdvantageAdvantageAdvantageAdvantage
Jared (Jaryk): END TURN
Jaryk masterfully wields his blade and expertly end the trooper. His stealthy approach keeps things looking PG as not a single drop of blood from the trooper hits the floor.
Each of the Haggard Gorak crew pick up a body. Leaving Mada to be carried by a teammate or two.
Galactic Master Andrew (GM): This keeps the group from having to roll anything to move the troopers.
Jared (Jaryk): You are a wise and beneficent GM.

Jaryk Irys’sil motions for everyone to move as quickly and quietly down the hallway as they can.
Galactic Master Andrew (GM): HK’s turn.

HK-477 heads toward the south hallway, though no one can see him.
HK-477: END TURN.

HK-477 turns around to see if he closed the door before leaving the brig. Obviously he did. An organic would forget a thing like that, but not a droid.
Galactic Master Andrew (GM): Jonas’ turn

Jonas Rigger continues down the hall as quietly as possible helping to carry Mada as requested.
Jonas Rigger:
skill: Stealth

Boost Advantage x2Boost Success + AdvantageAbility BlankAbility AdvantageProficiency Advantage x2Proficiency Success x2Setback ThreatDifficulty ThreatDifficulty Failure
Roll:SuccessSuccessAdvantageAdvantageAdvantageAdvantage
Galactic Master Andrew (GM): Kaash’s turn.
Kaash’Clotile:
skill: Stealth

Boost BlankBoost Advantage x2Ability BlankAbility SuccessProficiency AdvantageSetback FailureDifficulty Threat x2Difficulty Failure x2
Roll:FailureFailureAdvantage
Kaash stumbles around helping carry Mada, fortunately no one hears.
Galactic Master Andrew (GM): Grim’s turn.
The group works their way quickly and quietly to the armory where all their personal possessions are restored to them.
Grim inexplicably dons his gear and then jumps up into an air duct and appears to be gone. Its unclear what caused him to flee so quickly, but, for now, he is no longer a part of the group.
Mada suddenly sits up holding his head.
Mada: Did we get off that Star Destroyer?
Kaash: Yes, but we went straight into the brig here.
HK: SPOOKY STATEMENT: No, you died and are now hunted by Ghost!
Galactic Master Andrew (GM): ./as Mada Who said that!?
Ooops
Mada: Who said that!?
Jonas: HK is invisible somehow.
The group quickly catches Mada up and explain their plan of escape.
Meanwhile Jaryk notices that one patrol has stopped behind the well locked door. To them it seems they are trying to help the other clear a jammed door. While Jaryk is viewing the camera feeds Tya saddles up to him and peers over.
Tya: How can I help?
Galactic Master Andrew (GM): Jaryk’s turn.

HK-477 searches his software for some loophole that would allow him to instruct Tya to make a distraction for the rest of them by running through the halls and screaming.
Correct, he went with a projectile weapon. There are plenty of Stormtrooper blaster rifles in the armory though. An searches could be rolled for reasonable new weapons like at the end of the jungle map.
Galactic Master Andrew (GM): ^ The above is confusing because its part of a longer conversation I didn’t want eating up the chat. The information is about the search is still relevant though. You can search for new stuff while in the armory at the cost of that turns action.
HK-477: Any of you other prisoners know where these schuttas are keeping our ship?
CaptainDrevot: Imps bastards left the Haggard Gorak adrift in space. I’m pretty sure I can get us back there though.
ManTer: ‘is They still have no shortage of bureaucracy here. Likely the data you’re looking for is on the base computer.

Jaryk Irys’sil busies himself searching the aeronautic databases while everyone gears up. He checks whether the base has any means to keep them from getting away once they reach the ship while running a quick search for the fate of No Name.

skill: Computers

Boost BlankBoost SuccessAbility SuccessProficiency Success + AdvantageProficiency SuccessDifficulty FailureDifficulty ThreatDifficulty Blank
Roll:SuccessSuccessSuccess
“Oy, Tya girl. You can be a proper gentlewoman and open a few doors for us.”

Jaryk Irys’sil hands Tya a personal tablet and walks her through his security hijack, showing her how to switch feeds and open/close doors.
Jaryk Irys’sil: “Test it out on these two doors nearby here, just across the way.”
Jared (Jaryk): END TURN
Jaryk finds the information he seeks in the databanks. He finds No Name on a list of ships to be sold at auction on Ord Mantell. Jaryk also finds that there is ample automated security emplacements around base; which could pose a threat to any ship taking off from the landing pad.
Tya smirks at Jaryk with a bemused glare.
Tya: I bet you say that to all your pretty lab assistants.
Tya opens both the doors on the other side of the hallway.
Through the Hallway camera you see a groggy lieutenant get out of bed having been woken by the sudden light. He looks confused on why the door would mysteriously open.
Galactic Master Andrew (GM): HK’s turn.

Jaryk Irys’sil shrugs.
Jaryk Irys’sil: “All of my lab assistants, anyway. Whoops, we better close that door again.”

HK-477 starts his move by looking around for explosives.

skill: Perception

Proficiency Success x2Difficulty ThreatDifficulty Threat
Roll:SuccessSuccessThreatThreat
Adam J. (HK-477): More to come. Eventually. Hold please.
HK lifts the lid of a crate marked “Sun of Fortune” and finds a Corellian Compound Bow and 4 Explosive
Galactic Master Andrew (GM): Tipped Arrows.
That’s ugly in the chat, lets clean things up, kinda.
HK lifts the lid of a crate marked “Sun of Fortune” and finds a Corellian Compound Bow and 4 Explosive Tipped Arrows.
Galactic Master Andrew (GM): Corellian Compound Bow: Ranged (Heavy), Damage 5, Crit 5, Range Medium, Encumbrance 3, HP 1, Qualities: Cumbersome 3. Knockdown. Limited Ammo 1, Pierce 1
Explosive Tipped Arrows: Ranged (Light), Damage 6, Crit 3, Range Medium, Encumbrance 0, HP 0, Qualities: Blast 4, Limited Ammo 1

HK-477 invisibly stalks toward the generator, making sure to close doors behind him.
HK-477: END TURN.
EB67P2 passes by the brig and sees nothing wrong with continuing their patrol.
EB67P3 tries to help open the Comm rooms “broken” door.
Stormtrooper:
skill: Computers

Ability SuccessAbility BlankDifficulty Failure x2Difficulty Threat x2Difficulty Failure x2Difficulty Threat
Roll:FailureFailureFailureThreatThreatThreat
The door opens a crack before shutting tighter then before. 2 Setback dice have to be added to their next attempt.
Galactic Master Andrew (GM): Jonas’ turn.

Jonas Rigger looks around the armory for an appropriate blaster pistol.

skill: Perception

Ability BlankAbility Success + AdvantageDifficulty ThreatDifficulty Failure
Roll:
Magnifiscent: Um…I guess I’ll just pick up whatever weapon the GM deems appropriate, as many proton grenades as I can, and then make my stealth check to move towards the generator.

skill: Stealth

Ability Success x2Ability BlankProficiency SuccessProficiency Triumph(+Success)Difficulty Failure + ThreatDifficulty Threat
Roll:SuccessSuccessSuccessThreatThreatTriumph
Let me know what to do with all that and then it’ll be the END of my TURN.
Jonas quickly and quietly gathers his things and moves out in to the hallway. There he hits the door release and locks the lieutenant in his quarters. The lieutenant stands in the dark for minute and figures he’ll report the malfunction at the start of his next shift. With a shrug he returns to bed.
From down the hallway you also see the two guards of the generator room enter through the door.
Galactic Master Andrew (GM): Kaash’s turn.
Tony (Kaash): Do I have to roll perception to grab my original gear?

Kaash’Clotile grabs his gear and follows Jonas and HK

Kaash’Clotile whispers to Jonas and HK:
Kaash’Clotile: “I want to do some killing! I hate this stealth nonsense, what is the point of having a rocket launcher if I can’t use it!”

skill: Stealth

Ability Success x2Ability Success + AdvantageProficiency Success + AdvantageDifficulty Failure + ThreatDifficulty Failure x2
Roll:SuccessAdvantage
Tony (Kaash): I’ll roll perception just in case I needed to to grab my gear.
Kaash’Clotile:
skill: Perception

Ability Advantage x2Ability Success + AdvantageDifficulty ThreatDifficulty Threat x2
Roll:Success
Tony (Kaash): END TURN
Galactic Master Andrew (GM): No perception check is needed to grab your own equipment. Just to find things like the Proton Grenades Jaryk discussed.
Mada’s turn.
HK-477: STATEMENT: I, too, grow weary of all this sneaking around. Oh, to have a meatbag in my sights again…

Mada Roolek spins around in a quick circle, dazed and confused after escaping his coma.

Mada Roolek worried that he may have awoken in the midst of a battle, he activates his lightsaber and attacks the door!

Weapon: Light Saber
Damage: 6
Critical: 2
Range: Engaged
Special: Breach 1, Sunder, Vicious 2

Ability AdvantageProficiency Success x2Difficulty ThreatDifficulty Failure + ThreatChallenge Failure + Threat
Roll:ThreatThreat
Robert H.: lol.
It’s been a while, and I don’t recall if that’s the right amount of negative dice for me. Let me know if I added too many or too few and need to reroll.
Otherwise…
Mada Roolek: END TURN!
Robert H.: wait now i remember.
no purple, just the red for my lightsaber attacks.
here goes:
Mada Roolek:
Weapon: Light Saber
Damage: 6
Critical: 2
Range: Engaged
Special: Breach 1, Sunder, Vicious 2

Ability SuccessProficiency Advantage x2Challenge Failure x2
Roll:FailureAdvantageAdvantage
Robert H.: hahahaha
Mada Roolek: END TURN.
Mada steps forward and swings his lightsaber at the door, but having triggered the unlocked doors auto open Mada hits only air. Fortunately he also leaves no mark of their escape for the patrols to see.
Tcadick shakes his head at Mada.
CaptainDrevot: Spread out and look for those proton grenades.
Tcadick Drevot:
skill: Perception

Proficiency Success + AdvantageProficiency Success + AdvantageDifficulty Failure + ThreatDifficulty Failure x2
Roll:FailureAdvantage
Tcadick’s team can’t find any Proton Grenades but manages to find a frag grenade each.
A lieutenant and an engineer appear from the door leading to the training facility and head towards the malfunctioning door to the communications room.
Galactic Master Andrew (GM): Jaryk’s turn.
Jaryk Irys’sil: Tya, m’dear, have you any experience with wiring demolitions?

skill: Perception

Boost BlankAbility Success x2Proficiency Triumph(+Success)Proficiency AdvantageDifficulty ThreatDifficulty Failure
Roll:SuccessSuccessTriumph
Galactic Master Andrew (GM): Of course
Jared (Jaryk): Ha ha ha, I don’t know if that’s Tya’s “Of course” mistold, or yours that you have to brainstorm a triumph on the search for proton grenades!
Galactic Master Andrew (GM): Thats from me
Jaryk steps back relieving a box labeled “explosives” while lifting the lid. Inside are 5 Proton Grenades. Tya pauses for just a moment looking confused. Then she pulls something out of her pocket and leans over the crate. A few minutes later she hands the grenades to Jaryk all wired together.
Tya: You mean like this?
Jaryk examines her work, a little disappointed.
Jaryk: I’m not sure this is right…
Tya: Maybe not to you, but if you look closer you’ll see that I’ve rerouted the proton accelerator and dampened the conversion field. Should give you double the yield. AND you can use this whenever you want it to blow. We’ll YOU can’t unless you ask nicely for it.
Tya holds up a small remote ready to arm and blow the charge. The grenades deal double damage and can be detonated as a maneuver with the remote.
Also for the triumph all the PC’s wounds and strain are healed.
Galactic Master Andrew (GM): Still Jaryk’s turn I believe.

Jaryk Irys’sil grins.
Jaryk Irys’sil: “Impressive. You are useful, after all. In fact….”

Jaryk Irys’sil exchanges the rigged grenades for his tablet.
Jaryk Irys’sil: “I’m demoting myself back down to door duty. Follow along behind the others. I’ve got something else I want to check out.”

skill: Stealth

Boost AdvantageBoost BlankAbility AdvantageAbility AdvantageProficiency Success x2Difficulty ThreatDifficulty Threat
Roll:SuccessSuccessAdvantage
Jared (Jaryk): END TURN
Tya finds a pack, loads up her device and follows Jaryk.
Galactic Master Andrew (GM): HK’s turn.

HK-477 moves further toward the generator.
HK-477: END TURN.
Patrol 2 continues their march.
Patrol 3 tries again to pry open the door.
Stormtrooper:
skill: Computers

Ability AdvantageAbility AdvantageSetback ThreatSetback FailureDifficulty ThreatDifficulty ThreatDifficulty ThreatDifficulty Threat
Roll:FailureThreatThreatThreat
The troopers strain against the door, but it wont budge. 3 setback dice must be used on any next attempt.
Galactic Master Andrew (GM): Jonas’ turn.
Adam J. (HK-477): That door is really locked well.
Galactic Master Andrew (GM): One might say it is triumphly locked.
Jared (Jaryk): One might even say locking that door is my greatest triumph (so far).
Adam J. (HK-477): Oh, yeah.

Jonas Rigger continues to follow HK, gun ready.

skill: Stealth

Ability AdvantageAbility SuccessProficiency SuccessProficiency BlankDifficulty FailureDifficulty Threat
Roll:Success
END TURN
Galactic Master Andrew (GM): Kassh’s turn.

Kaash’Clotile follows behind HK and Jonas. In his attempts to be as stealthy as possible, his anxiousness overflows, and he lets out another burst of Kaltoonian gas.But let it be known, it was the steathiest fart ever.
Kaash’Clotile: END TURN
Kaash’Clotile:
skill: Stealth

Ability Success x2Ability SuccessProficiency Success x2Difficulty ThreatDifficulty Failure
Roll:SuccessSuccessSuccessSuccessThreat
Jared (Jaryk): How … how did you know you were going to roll success with threat like that?
Galactic Master Andrew (GM): I was rolling for him, but I forgot the boost dice.
Kaash’Clotile:
Dice: Dice Pool

Boost AdvantageBoost Success + Advantage
Roll:SuccessAdvantageAdvantage
Kaash silent flatulence alerts no one of the escaped rebels but the smell will linger. Distracting the next patrol to pass through.
Galactic Master Andrew (GM): Mada’s turn.

Mada Roolek stares in slight puzzlement at the nonconfrontational doors that didn’t want him to cut them to pieces.

Mada Roolek glances around and realizes in his haste to chop through the doors, his friends have left him behind!

Mada Roolek attempts to dash as stealthily as possible through the opposite doors, straining himself to try and catch up to the party.

skill: Stealth

Ability Success x2Ability SuccessAbility SuccessDifficulty ThreatDifficulty Failure x2
Roll:SuccessSuccessThreat
Robert H.: actually i guess he doesn’t suffer the strain since he’s not taking any actions, just booking it down the hall to catch up to the group and trading in his action for the second maneuver.
Mada Roolek: END TURN!
Mada suffers 1 strain in pursuit of this group.
Captain Drevot and the rest of his crew follow along to the generator room. Man makes a sound of a Correllian Kil’bat and has Tya slice him the pack with the explosives.
The lieutenat and his engineer continue toward the comm room and will assist in trying to open the door on their next turn.
Galactic Master Andrew (GM): Jaryk’s turn.
Jared (Jaryk): Are … are the Imps used to the sound of Correllian Kil’bats calling down the hall?
Jaryk Irys’sil: “Well, well, what do we have here?”

Jaryk Irys’sil plugs his gear into the computer terminal in the officers’ quarters, which was apparently not on the network.. Then he attempts to slice in.

skill: Computers

Boost SuccessBoost BlankAbility Success x2Proficiency Success + AdvantageProficiency Success x2Difficulty FailureDifficulty Threat x2Difficulty Threat
Roll:SuccessSuccessSuccessSuccessSuccessThreatThreat

Jaryk Irys’sil copies the data onto his system.
Jared (Jaryk): END TURN
Jaryk successfully downloads information on to his data pad. However, while checking the cameras he sees a trooper coming out of the bathroom.
Tya draws her weapon and takes cover against the doorway.
Tya: Should I take him out?

Jaryk Irys’sil nearly jumps out of his fur. He didn’t realize Tya had slipped into the room after him.
Jaryk Irys’sil: “Wha— huh— no! Close the door, quick!”
Tya nervously looks around and hit the door.
Tya: What now?
Galactic Master Andrew (GM): Hk’s turn.
Jaryk Irys’sil: “Now we wait for Mr. Pea-bladder Bucket-head to go back to his quarters and sleep. ‘Should I take him out?’ What kind of lab tech are you?!”
Tya: A caged up one until recently. Can’t say the Empire won any favors from me.
Tya nervously checks the door to make sure its all the way closed.
Tya: How are we getting out of here now?
Jaryk Irys’sil: “Same way we came in. But looks like you’re gonna be caged a bit longer.”

Jaryk Irys’sil hops on the comm.
Jaryk Irys’sil: “Yo guys, be advised a lone trooper is stumbling out of the W.C. opposite of your hallway. Keep the noise down. But also, hurry up. The patrol follows after.”
After tedious sneaking the group find themselves outside the main generator.
Jared (Jaryk): Garage Door (Left)
Jaryk Irys’sil:
skill: Computers

Boost BlankBoost AdvantageAbility Advantage x2Proficiency Success + AdvantageProficiency Advantage x2Difficulty ThreatDifficulty ThreatDifficulty Threat
Roll:SuccessAdvantageAdvantageAdvantage
Jared (Jaryk): Garage Door (Right)
Jaryk Irys’sil:
skill: Computers

Boost Success + AdvantageBoost BlankAbility Advantage x2Proficiency SuccessProficiency SuccessDifficulty ThreatDifficulty Failure + ThreatDifficulty Failure + Threat
Roll:Success
The both doors lock tight.

HK-477 silently, invisibly strolls into the Main Generator room and brawls with the first Imp.

skill: Brawl

Ability SuccessAbility BlankProficiency Advantage x2Difficulty Failure x2Difficulty Threat
Roll:FailureAdvantage
EXPLICITVE: $@#$
Galactic Master Andrew (GM): Easy
Easy
HK-477: Oh.
Hang on…

skill: Brawl

Ability BlankAbility Success + AdvantageProficiency Success + AdvantageDifficulty Failure + Threat
Roll:SuccessAdvantage
END TURN!
HK slips up behind the trooper and silently chokes him out. The other 2 continue to looks at the generator.
Patrol 2 carries on.
Patrol 3 tries again to force the door.
Stormtrooper:
skill: Computers

Ability AdvantageAbility Success + AdvantageSetback BlankSetback ThreatSetback BlankDifficulty Failure + ThreatDifficulty ThreatDifficulty Failure x2Difficulty Threat
Roll:FailureFailureThreatThreat
The door remains closed.
Galactic Master Andrew (GM): Jonas’ turn.

Jonas Rigger sneaks up behind the storm trooper and, with a satisfied grin, attempts to incapacitate him.
Galactic Master Andrew (GM): If you pass your stealth roll you can incapacitate him with a brawl check. If you fail the battle is on.
Jared (Jaryk): What’s the difficulty?
Galactic Master Andrew (GM): Oh good point.
1 purple, 2 red. Don’t forget your 2 boost as well from Jaryk’s early roll.
Adam J. (HK-477): Is that for the stealth check or the brawl, or both?
Galactic Master Andrew (GM): Just the stealth. Sneaking up would be an opposed roll. If passed the brawl is an easy roll.
OOPS!
The difficulty of the opposed roll is just 2 red, no purple in the dice pool.
Sorry for the confusion
Magnifiscent: ugh, roll20 does not like internet explorer. Gimme a second to make this roll from the computer in my office.
Galactic Master Andrew (GM): Internet Explorer, ew.
Adam J. (HK-477): STATEMENT: I feel dirty.
Jonas Rigger:
skill: Stealth

Boost BlankBoost BlankAbility Advantage x2Ability Advantage x2Proficiency Success x2Proficiency Success + AdvantageChallenge DespairChallenge Failure x2
Roll:AdvantageAdvantageAdvantageAdvantageAdvantageDespair
Magnifiscent: The boost dice, they do nothing!
Galactic Master Andrew (GM): EVIL LAUGH!!!!!!
Magnifiscent: Should I roll the brawl check or a just assume I knocked myself out?
Jonas moves quickly behind the Trooper standing at the rail by the generator and with a quick shove sends him into the spinning turbines. The engineer fires at Jonas but misses. However the laser bolt hit the alarm setting it off!
Galactic Master Andrew (GM): Jonas still has an action left.
Magnifiscent: can I shoot the other imperial?
Adam J. (HK-477): Holy. Crap.

Jaryk Irys’sil sighs and puts his face in his palms as the alarms blare.
Jaryk Irys’sil: “Well, it’s really only a little sooner than I expected.”

Weapon: HL-27 Light Blaster Pistol
Damage: 5
Critical: 3
Range: Medium
Special: Accurate 1, Stun setting

Ability AdvantageAbility AdvantageProficiency Success + AdvantageProficiency AdvantageDifficulty Failure x2Difficulty Failure
Roll:FailureFailureAdvantageAdvantageAdvantageAdvantage
I assume 2 purples is standard on this shot…
END TURN
Galactic Master Andrew (GM): You can always refer to the google site for range information.
https://sites.google.com/site/strpg421/combat/combat
Jonas fires but misses the engineer. However the startled engineer drops his blaster and runs out of the generator room to look for help. He stops short when he sees the crowd in the hallway.
Galactic Master Andrew (GM): Kaash’s turn.
HK-477: REQUEST: Rip his arms off, Kaash!
Tony (Kaash): Just curious, is our objective to destroy the generator in order to escape?
Galactic Master Andrew (GM): I believe Jaryk is thinking that destroying the generator will aid in your escape.
Man Ter’is is carrying the explosives to do so and will plant them on his next turn.
Tony (Kaash): which outlet is our exit again?
Galactic Master Andrew (GM): The landing pad is to the up.
Tony (Kaash): so logistically, if I use my rocket launcher to try and bring down a rubble wall to protect our backsides from the guards, what kind of roll am i looking at?
Galactic Master Andrew (GM): Your rocket launcher is anti-infantry so I don’t think it could do the job of bring a base wall down.
Tony (Kaash): =(
Galactic Master Andrew (GM): The mess hall may have a few targets for you.
Tony (Kaash): that make Kaash sad
I guess I’ll just settle for blasting these two guards down the hallway

Kaash’Clotile takes his rocket launcher and fires at EB6718
Kaash’Clotile: Target: EB6718
Range: Short
Galactic Master Andrew (GM): Hold on, you get to see more things now
Kaash’Clotile: 8-0
well then…….
perhaps we should make some game plan? As if it really matters.
Galactic Master Andrew (GM): There you go

Kaash’Clotile Kaash decides to attempt to take out the generator rather than fire rockets at the freshly fed guards and spoil their meal
Kaash’Clotile: Target: Main Generator
Range: Short

Weapon: FC1 Flechette Launcher
Damage: 8
Critical: 3
Range: Medium
Special: Qualities

Boost Success + AdvantageBoost SuccessAbility AdvantageProficiency Success + AdvantageProficiency Success + AdvantageProficiency Advantage x2Difficulty Threat
Roll:SuccessSuccessSuccessSuccessAdvantageAdvantageAdvantageAdvantageAdvantage

Weapon: FC1 Flechette Launcher
Damage: 8
Critical: 3
Range: Medium
Special: Qualities

Ability SuccessProficiency Success x2Proficiency SuccessProficiency Success + AdvantageDifficulty Blank
Roll:SuccessSuccessSuccessSuccessSuccessAdvantage
Kaash’Clotile: Sorry about the first roll
END TURN
Tony (Kaash): Once the generator is destroyed, just fire your ships guns at the mess hall roof and bury all the guards. That should give us a fighting chance.
Galactic Master Andrew (GM): Who’s in a ship?

Kaash’Clotile pokes his rocket launcher around the corner (insert dirty teenage humor)
Kaash’Clotile: From cover, Kaash aims at the troops in front of his sights.
Target: EB6718
Range: Short
New target: Group 10m away (blue arrow)
Range: Medium
Kaash’Clotile:
Weapon: FC1 Flechette Launcher
Damage: 8
Critical: 3
Range: Medium
Special: Blast 8, Cumbersome 3, Limited Ammo 4, Pierce 6, Prepare 1, Vicious 1

Boost Advantage x2Ability Success x2Proficiency Success + AdvantageProficiency BlankProficiency Triumph(+Success)Difficulty Threat x2Difficulty Failure + Threat
Roll:SuccessSuccessSuccessTriumph
END TURN
Kaash turns the corner and levels his FC1 Flechette Launcher at the troopers in the mess hall. With a steady cool voice he says, “no one imprisons Kaash” and fires.
The red stripe on the glows bright red as the projectile leaves the barrel. The flechettes erupt and tearing through the armor, flesh, and bone of 8 troopers in its path; turning them into a red mist that paints the far wall.
The remaining troopers in the mess hall stand stunned at the carnage and wont quickly follow down the hall. Kaash’s launcher as 3 shots left.
Galactic Master Andrew (GM): Mada’s turn.
Tony, I see your blue line and I raise you 2 extra troopers killed before hitting a wall by firing along the red. line
Adam J. (HK-477): Wow. Well done.
Mada Roolek: Finally, some REAL action!
Time to play, boys!

Mada Roolek charges EB6750, his lightsaber humming merrily.

Weapon: Light Saber
Damage: 6
Critical: 2
Range: Engaged
Special: Breach 1, Sunder, Vicious 2

Ability AdvantageProficiency SuccessChallenge Threat x2
Roll:SuccessThreat

Mada Roolek strains himself to keep running down the hallway, following the sweet, sweet sounds of Kaash’s flechette launcher.
Mada Roolek: END TURN!
Robert H.: (unless I can’t due to the threat)
Mada suffers 1 strain while cutting down the engineer, who’s body offers little resistance to the lightsaber and is sliced like bantha butter.
Man Ter’is rushes in the generator room and plants the proton grenades before running back out the door down the hall.
Captain Drevot and Fes run as fast as they can toward the landing pad.
Help arrives at the comm room door and the engineer begins to assess the problem.
Galactic Master Andrew (GM): Jaryk’s turn.

Jaryk Irys’sil puts his back against the Moff’s desk and slides down to the floor, propping his screens (sic) up on his knees.
Jaryk Irys’sil: “Although that lot of loose cannons loves out-and-out conflict, some of the greatest moments in my life have come through patient waiting.”
Jared (Jaryk): MANEUVER 1: Switch Main Generator Camera to Landing Pad
HK-477: STATEMENT: Where the hairy one has gotten to, I hope he’s telling the female meatbag a story about Kayak.
Jaryk Irys’sil: “One time I waited for six days outside the back alley entrance of an Ancient Artifact Repository because I had sliced up a tip that the great Karka Zikri’skra was going to pull a heist there.”
“And it was totally worth it, because I was there the night that he stole the Lost Figure of Tanoy and saw a shadow that was probably his!”

Jaryk Irys’sil suffers two strain as he attempts to simultaneously continue to brag about his hero and lock the upper-left hallway door (circled).

skill: Computers

Boost Advantage x2Boost Success + AdvantageAbility Success x2Proficiency AdvantageProficiency Advantage x2Difficulty BlankDifficulty ThreatDifficulty Threat x2
Roll:SuccessSuccessSuccessAdvantageAdvantageAdvantage
“Of course, the marvelous Karka Zikri’skra also knows the value of patience. He once shipped himself in a box down the Perlemian Trade Route all the way from Hutt Space to Coruscant.
“Can you imagine? Weeks in a 1 meter by half meter box! Now that takes some serious patience!”
Jared (Jaryk): Will take my action once I see the results of the two maneuvers and can ask the GM about difficulty.
Galactic Master Andrew (GM): I’m in transit, I’ll update the map in about an hour and a half
Jaryk successfully locks the door to the training facility.
Jaryk Irys’sil: “Well, doesn’t look like too much for the Wamp Rats to handle to get to the launch pad, but if we make a run for it we’ll have the entire barracks and a patrol on our tail.”

Jaryk Irys’sil sighs.
Jaryk Irys’sil: “It’s moments like these when I wonder how I got myself mixed up in this crazy Rebellion in the first place. You know what I mean, Tya?”
Tya: How exactly did you come to the Rebellion any way? Seems we have time for the story.
Jaryk Irys’sil: “Poor choices. Trying to live a little much up to the reputation of Karka Zikri’skra, I crossed two-and-a-half Hutts.”
“How about yourself? How long have you been with the Rebellion, and why did you join? Frankly, you don’t strike me as the type to sign up for a war effort.”
Tya nervously plays with the detonator and keeps checking the door to make sure its closed.
Tya: Oh I didn’t sign up or anything. I was on a delivery with Haggard Goark crew when I got stuck in that awful cell.
Crossing Hutts doesn’t sound like a particularly safe occupation. How’s you manage to get out of Hutt space without a price on your head to pull you back?
Jaryk Irys’sil: “I didn’t, of course.”

Jaryk Irys’sil scratches his chin.
Jaryk Irys’sil: “How does one end up making a delivery in a Rebellion transport without signing up?”
Tya: Its not as uncommon as you seem to think. I had stockpiled some medical supplies from the lab I worked in and I was hitching a ride with Captain Devrot to bring them to Yavin 4. I have no love for the Empire but I’m not out to fight a war.

Jaryk Irys’sil perks up his ears.
Jaryk Irys’sil: “Oh, so you have a purely monetary interest in this whole affair?”
Tya: What’s your interest them? Are you so clean to be fighting for free?
Jaryk Irys’sil: “Are you kidding? I’m just pleased to find a kindred spirit!”

skill: Perception

Boost BlankAbility Success x2Proficiency Advantage x2Proficiency Success + AdvantageDifficulty Failure x2Challenge Threat x2Challenge Failure + Threat
Roll:
Jared (Jaryk): So kindred that she’s diametrically matching my roll. Blast!
END TURN
Tya: A lot of good that will be if we’re found in here.
EB6728 heads into armory to collect his rifle to hunt down the intruders.
Tya nervously flips the arming switch on and off on the detonator for the proton grenades and looks for another way out of the room.
Tya Ainna:
skill: Perception

Ability Success x2Ability AdvantageAbility AdvantageDifficulty Failure x2Difficulty FailureDifficulty Threat
Roll:FailureAdvantage
Tya: Ugh, I feel trapped. We have to get out of here.
Galactic Master Andrew (GM): HK’s turn.

HK-477 gets to the edge of the hallway and readies his new explosive bow. “OBSERVATION: I am become HK-477, destroyer of worlds.”

Weapon: Corellian Compound Bow
Damage: 6
Critical: 3
Range: Medium
Special: Cumbersome 3, Limitd Ammo 1, Knockdown, Pierce 1, Blast 4

Ability Advantage x2Ability AdvantageProficiency AdvantageDifficulty Failure + ThreatDifficulty Threat
Roll:FailureAdvantageAdvantage
REGRET: Or not.
END TURN.
Adam J. (HK-477): We’re all gonna die.
Hang on. That isn’t right.
It’s supposed to be one more yellow. Like this.
HK-477:
skill: Ranged – Heavy

Ability AdvantageAbility Success x2Proficiency Success + AdvantageProficiency Success x2Difficulty Failure + ThreatDifficulty Threat
Roll:SuccessSuccessSuccessSuccess
Adam J. (HK-477): My bad. I had it using the brawl skill. The second one is the correct one.
END TURN.
I aimed that at EB6784, where I drew the green X.
HK’s arrow sticks into the shoulder of 84 and explodes knocking down the 2 troopers next to him.
Patrol 2 heads for the mess hall.
Patrol 3 move down the hall and fires are Fes.
Stormtrooper:
Weapon: Blaster rifle
Damage: 9
Critical: 3
Range: Long
Special: Stun Setting

Proficiency Success + AdvantageProficiency Success x2Proficiency Success x2Setback ThreatDifficulty Threat
Roll:SuccessSuccessSuccessSuccessSuccessThreat
Fes sees the troopers round the corner and take aim.She pushes the Captain out of the way.
Fes: Captain get down!
Fes takes the full onslaught of laser blasts and falls to the ground dead.
Galactic Master Andrew (GM): Jonas’ turn.
Adam J. (HK-477): I’m waiting for Tcadick to say, “It’s a trap!”

Jonas Rigger follows the group down the hallway, stopping briefly to take aim and return fire on the Storm Troopers blocking the path to the hangar.

Weapon: HL-27 Light Blaster Pistol
Damage: 5
Critical: 3
Range: Medium
Special: Accurate 1, Stun setting

Boost AdvantageAbility SuccessAbility AdvantageProficiency Triumph(+Success)Proficiency SuccessDifficulty ThreatDifficulty Threat x2
Roll:SuccessSuccessSuccessThreatTriumph
Magnifiscent: Ha! Does that make up for the despair I rolled?
Adam J. (HK-477): Oh, yeah.
Magnifiscent: Triumph Suggestion: A trooper that is hit falls with his blaster’s trigger pressed, spraying wildly into the backs of his own group…
maybe additional group damage or reduction in accuracy as they dodge out of the way?

Jonas Rigger shouts in triumph as his shot finds its mark!
Magnifiscent: Bah, forgot a black dice for cover. Almost had that check perfect for once…
Jonas Rigger:
Dice: Dice Pool

Setback Failure
Roll:Failure
Magnifiscent: Yay, still a success!
Jonas Rigger: END TURN
Adam J. (HK-477): TEST
HK-477:
Weapon: Puny Blaster Pistol
Damage: 5
Critical: 3
Range: Short
Special: No. It’s not very special.

Ability BlankAbility AdvantageAbility SuccessProficiency Success + AdvantageDifficulty FailureDifficulty Threat
Roll:SuccessAdvantage
Adam J. (HK-477): END TEST.

Boost Advantage
Roll:Advantage
^ for the weapon quality Accurate 1 on Jonas’ attack.
Jonas charges down the hallway and takes careful aim at the lead trooper of the patrol. He quickly shifts aim from the head to a weakspot in the armor at the arm and fires. The laser bolt cuts through the armor and causes the trooper to fall back while firing his blaster rifle wildly.
Stormtrooper:
Weapon: Blaster rifle
Damage: 9
Critical: 3
Range: Long
Special: Stun Setting

Boost SuccessAbility Advantage x2Ability SuccessAbility Advantage x2Difficulty Failure
Roll:SuccessAdvantageAdvantageAdvantageAdvantage
Firing up as he falls the trooper hits all three of the others in the patrol just under the chin; taking them out of the fight and this world. The injured trooper hits the ground among his fallen squad-mates with an empty clip.
The troopers pile up near the doorway from the mess hall and draw their side arms (as their rilfes are stored in the armory when off duty) and fire at the only Wamp Rat they see, which is Kaash.
Stormtrooper:
Weapon: Heavy Blaster Pistol
Damage: 6
Critical: 3
Range: Medium
Special: Stun Setting

Boost Success + AdvantageAbility Success x2Ability Success + AdvantageAbility AdvantageDifficulty Threat
Roll:SuccessSuccessSuccessSuccessAdvantageAdvantage
Galactic Master Andrew (GM): Sorry clicked before I was ready.
Stormtrooper:
Weapon: Heavy Blaster Pistol
Damage: 6
Critical: 3
Range: Medium
Special: Stun Setting

Ability Success x2Ability BlankAbility AdvantageSetback ThreatDifficulty ThreatDifficulty Threat x2
Roll:SuccessSuccessThreatThreatThreat
They succeed in hitting Kaash for 7 damage (remember to apply your soak) but 3 troopers find they forgot to load their side arms before dinner.
HK-477: OBSERVATION: Kaash, you make an excellent meat shield. Do get that looked at.
A few of the base army discover they are locked and try to override the door locks.
Imperial Naval Engineer:
skill: Computers

Ability Success + AdvantageAbility Success + AdvantageAbility Success + AdvantageDifficulty ThreatDifficulty Failure x2Difficulty Blank
Roll:SuccessAdvantageAdvantage
A couple of engineers get the door open to the rec-room.
Imperial Naval Officer:
skill: Computers

Ability SuccessAbility SuccessDifficulty ThreatDifficulty ThreatDifficulty Failure x2
Roll:ThreatThreat
A trapped lieutenant strains himself to try and find away out but can’t.
Galactic Master Andrew (GM): Kaash’s turn
Adam J. (HK-477): I drew an arrow over the mess hall pointing at a certain symbol. What does that symbol mean?
Robert H.: Andrew says it means their guns are empty.
It’s supposed to be the dude screaming with his hands over his head symbol but that one got picked accidentally.
Adam J. (HK-477): Thanks. Well, they’re no threat. That changes my plans.

Kaash’Clotile aims his Fletchette Launcher back at the group of guards in the mess hall.
Kaash’Clotile: Target: Group 10m away (blue arrow)
Range: Medium

Weapon: FC1 Flechette Launcher
Damage: 8
Critical: 3
Range: Medium
Special: Blast 8, Cumbersome 3, Limited Ammo 4, Pierce 6, Prepare 1, Vicious 1

Boost BlankAbility Advantage x2Proficiency AdvantageProficiency BlankProficiency SuccessDifficulty ThreatDifficulty Failure
Roll:AdvantageAdvantage
END TURN
Kaash launcher jams as he pulls the trigger, he doesn’t hit his target but 3 rounds still remain ready to fire.
Galactic Master Andrew (GM): Mada’s turn.
Mada Roolek: ENOUGH! MESSING! AROUND!
Let’s DO this…..

Mada Roolek charges headlong towards the crowd of stormtroopers huddling around the mess hall doors!
Mada Roolek: Target: EB6781

Weapon: Light Saber
Damage: 6
Critical: 2
Range: Engaged
Special: Breach 1, Sunder, Vicious 2

Ability SuccessProficiency Success x2Challenge Threat x2
Roll:SuccessSuccessSuccessThreatThreat
END TURN!
HK-477: ASTOUNDED QUESTION: What in space are you doing in there, Mada? Ship’s the other way!
Mada Roolek: Storm Troopers must DIE!

HK-477 can’t find any flaws in Mada’s logic.
Adam J. (HK-477): You might be able to retreat a bit, since we get an extra move this round. That would let you move back before they swarm you, if you want.
Robert H.: I considered that, but since Andrew modified the rules for the group this round to where they’ll attack me just once (rather than each one attacking), I don’t think it would make a difference.
Mada slices the trooper in twain, but is saber flickers. If he rolls 2 more threat this encounter it will run out of power.
CaptainDrevot: Come on. We can hope to repel the fire power of a cross fire. We’ll be trapped!
Tcadick moves the the edge of the wall and fires at the prone trooper.
Tcadick Drevot:
Weapon: TT24 Holdout Blaster
Damage: 6
Critical: 3
Range: Medium
Special: Stun Setting

Boost BlankAbility AdvantageAbility SuccessDifficulty ThreatDifficulty Failure
Roll:
Tcadick Drevot:
Dice: Dice Pool

Boost Advantage x2
Roll:AdvantageAdvantage
Tcadick misses the trooper.
CaptainDrevot: Curse you murdering scum!
The lieutenant see the captain and returns fire.
Imperial Naval Officer:
Weapon: Blaster Pistol
Damage: 6
Critical: 4
Range: Medium
Special: Stun Setting

Ability Success + AdvantageProficiency SuccessProficiency Success x2Setback FailureSetback ThreatDifficulty Failure + Threat
Roll:SuccessSuccessThreat
The lieutenant strains himself to hit the captain for 7 damage and then moves to better cover.
The engineer works franticly to open the comm room door.
Imperial Naval Engineer:
skill: Computers

Ability BlankAbility SuccessAbility Success x2Setback ThreatSetback FailureSetback BlankDifficulty ThreatDifficulty ThreatDifficulty ThreatDifficulty Failure + Threat
Roll:SuccessThreatThreatThreatThreatThreat
The door panel explodes and the door flies opens. The burst takes out all engineers working on the door.
Galactic Master Andrew (GM): Jaryk’s turn.

HK-477 wonders how big the explosion will be…

skill: Warfare

Ability Success x2Ability SuccessDifficulty Threat x2Difficulty Failure
Roll:SuccessSuccessThreatThreat

Jaryk Irys’sil checks the monitors to see if his companions are beyond the blast radius.

skill: Warfare

Ability Advantage x2Ability Advantage x2Ability Success x2Difficulty BlankDifficulty Threat
Roll:SuccessSuccessAdvantageAdvantageAdvantage
HK calculates that the that the combination of the 5 proton grenades, the main generator power and fuel, all next to a kitchen will likely produce an explosion that will engulf most of the lower half of the mess hall and travel up the hallway door.
HK-477: INTERNAL MUSING: Pure Pazaak.
Jared (Jaryk): Wow.
Jaryk draws a quick guide of the figures HK shared over schematic of the base. (Orange Line)

HK-477 shouts into the mess hall. “WARNING: Mada, get your green self out of the mess hall if you don’t want to be incinerated!”
Jaryk Irys’sil: Mada’s might as well cut through and keep running around the long way.
Jared (Jaryk): * ^ Jared
6/.5dozen

Jaryk Irys’sil hops up from the ground.
Jaryk Irys’sil: “Time to move move move!”
Jared (Jaryk): (literally!)
Jaryk Irys’sil: “C’mon, follow me, don’t dally!”
Jared (Jaryk): END TURN
The stormtrooper charges out of the armory toward the sounds of blaster fire.
Tya chases after Jaryk, nervously looking at the detonator.
Tya: Now?! And didn’t you say something about a Y-wing in the other direction?
Galactic Master Andrew (GM): HK’s turn
Jaryk Irys’sil: “Gotta change with the tides, sometimes, Tya doll — NO, NOT YET! Six more seconds….”
Tya: Urgh, you’re going to get us killed!
One…
Jaryk Irys’sil: “Meh, we’re in the least danger of anybody here. Except for anybody in the training facility..”
Tya: Who’s in the training facility?! You don’t know! We need to be going the other way! It’s just common sense to not head toward the sounds of blaster fire! You guerfel!

HK-477 dashes toward the landing pad, stopping in his tracks as he comes across the communications room where he sees something that every assassin droid dreams of. “STATEMENT: Such an opportunity comes but once in a lifetime. I shall need to make use of my cowboy impression.”

HK-477 makes a sound like he’s clearing his throat. “HUMOROUS OBSERVATION: Well, butter my buns and call me a biscuit! ‘Taint every day a grand moff and his bodyguards just sit around with their thumbs up their butts waitin’ for sn assassin droid to mosey along on his spurs. Why, look at that, they even stood close together to make things easier on ol’ HK. Ain’t that the cutest thing?”

HK-477 aims his bow at the grand moff.

Weapon: Corellian Compound Bow
Damage: 6
Critical: 3
Range: Medium
Special: Cumbersome 3, Limitd Ammo 1, Knockdown, Pierce 1, Blast 4

Ability SuccessAbility Success + AdvantageProficiency Success x2Proficiency Success x2Difficulty ThreatDifficulty Failure
Roll:SuccessSuccessSuccessSuccessSuccess
Robert H.: Nice.
Galactic Master Andrew (GM): The Grand Moff as a rank in adversary requiring and extra difficulty dice. You can roll just the purple dice though.
HK-477: OK.

Dice: Dice Pool

Difficulty Threat
Roll:Threat
END TURN.
Stupid lack of advantage.
Jared (Jaryk): You could have re-rolled completely if you wanted advantage, but nooooo, you had to go and kill the commander of the entire base instead!
Adam J. (HK-477): I miss using my rifle. It has those lovely blue dice. But it doesn’t make things explode.
Jared (Jaryk): Neither does your bow. Ba-dum psh!
HK strains his servos by 1 to fire the explosive arrow at Grand Moff Rilla. It exploses just over his head causing 10 damage.
Adam J. (HK-477): By they way, I’m attempting to get cover here at this door, but the hexes don’t line up right. If that’s not possible, or if I have to stand elsewhere to make the shot, let me know.
Galactic Master Andrew (GM): Nah that’s an okay place to be and you’ll get the cover.
Also Strain is blue FYI

HK-477 curses the Corellian schutta who made his bow that totally doesn’t explode enough or knock people down.
HK-477: Oh…
Jaryk Irys’sil: “That is the worst back-water moonfolk impression I have ever heard. Did you kill your target?”
The remaining member of the third patrol stands up and goes after Captain Drevot with his knife.
Stormtrooper:
Weapon: Vibroknife
Damage: 4
Critical: 2
Range: Engaged
Special: Pierce 2, Vicious 1

Proficiency Triumph(+Success)Proficiency AdvantageProficiency Advantage x2Setback ThreatDifficulty Failure + ThreatDifficulty Failure x2
Roll:FailureFailureAdvantageTriumph
Tcadick Drevot:
Rolls Critical Injury

Current Criticals: (0 × 10)
Dice Roll: 28
Total: 28

Discouraging Wound
Flip one light destiny to dark.
Jared (Jaryk): Three yellow dice?
Galactic Master Andrew (GM): Wait what. Danggit!
Stormtrooper:
Weapon: Vibroknife
Damage: 4
Critical: 2
Range: Engaged
Special: Pierce 2, Vicious 1

Ability Success + AdvantageAbility AdvantageAbility BlankSetback BlankDifficulty BlankDifficulty Threat x2
Roll:Success
HK-477: RESPONSE: Hairy one, while you and the female meatbag were picking ticks from one another, the rest of us were planting your silly bombs. Why we can’t assassinate each imperial one at a time is beyond my programming…
Galactic Master Andrew (GM): Still wrong. I’m trying to do this too fast…
Stormtrooper:
Weapon: Vibroknife
Damage: 4
Critical: 2
Range: Engaged
Special: Pierce 2, Vicious 1

Ability AdvantageAbility Advantage x2Ability Success x2Setback ThreatDifficulty Failure x2
Roll:AdvantageAdvantage
The trooper misses and takes off down the hallway for cover.
Galactic Master Andrew (GM): Jonas’ turn.
Tya: Two…
Jaryk Irys’sil: “Oh, good, so that’s a ‘no,’ then. Well, I’d say don’t quit your day job, but apparently you suck at that, too.”
Tya: Three…

Jaryk Irys’sil blinks.
Jaryk Irys’sil: “What are you doing, using your heartbeats to keep time?”
Tya: I’m counting. You said six seconds. I don’t want to die here.
Tya fiddles with the arming switch.
Tya: Four…
HK-477: OBSERVATION: Hairy one, see if you can get your girlfriend to stop trying to kill our pilot.
Jaryk Irys’sil: “You’re counting half-seconds! Stop counting for a second!”
Jared (Jaryk): HAH! Get it?!
Tya: …

HK-477 wonders how many people can fit into the new ship.

skill: Warfare

Ability SuccessAbility BlankDifficulty Threat
Roll:SuccessThreat
Tya: Four and a half, then!
Jaryk Irys’sil: “No, no! You’ve got to divide by 2 first! 2 1/2!”
“Just like the number of Hutts that Karka Zikri’skra crossed!”

HK-477 dearly misses his old assassin protocols that let him commit wanton slaughter on friend and foe.
Tya becomes admittedly flustered and lowers her verbal guard.
Tya: I don’t care how many shasbot Hutts you crossed, Aarn is not paying me enough to die for this!
SIX!
Robert H.: oh snap!
Adam J. (HK-477): That’s not good.

Mada Roolek feels distinctly warmer.
Tya smashes the detonator and the base rocks with the giant explosion. The blast takes out the lower kitchen and the troopers there. Mada and Kaash are thrown to the ground and suffer 2 strain. Jonas is picked up by the blast and tossed down the hall like a rag-doll and suffers no further wounds but must roll a critical injury.
Robert H.: Mada is in super-close proximity to a dense crowd of stormtroopers… any chance his arms flailed and sliced off some enemy limbs?
Jared (Jaryk): lol
always looking for a silver lining
Galactic Master Andrew (GM): If you want to have the same chance you cut your own limbs you can roll 1 yellow and 1 red and see what happens.
Robert H.: YES
Jared (Jaryk): lol
Robert H.: Can I use the Force die to help me out? I don’t know that we’ve explored the rules related to that yet, so if the answer is no that’s fine.
Galactic Master Andrew (GM): What force power did you take again?
Jared (Jaryk): Wait, Mada’s a real Jedi with a light saber?!
Galactic Master Andrew (GM): No no no no no
Jared (Jaryk): This explains so much!
Like how he’s not dead already!
Robert H.: Hmm, ok, so no.
I had misunderstood how the Force die worked, and I don’t think I took any Force powers that would allow me to use it here.
Still rolling for it though.
:)

Dice: Dice Pool

Proficiency Success + AdvantageChallenge Failure
Roll:Advantage
Mada doesn’t slice himself or anyone else while he falls, but the troopers trip over themselves to stay clear of the blade.
Tya runs down the hall and takes cover away from Karka. The base goes dark. Lit only by emergency lights all ranged attack suffer 1 black dice for diminished visibility. Blast doors slide shut and lock in place. Remote access is cut.
HK-477: STATEMENT: This new turn of events must be difficult for meatbags who cannot see in the dark.
Jaryk’s remote alerts him to a change in position on Deep Freeze and a faint low rubble implies another explosion.
Jared (Jaryk): rubble, sic, =(
Galactic Master Andrew (GM): That’s all. Now its still Jonas’ turn.
Oh wait. HK’s roll
HK-477: ?
Galactic Master Andrew (GM): How many the ship can hold.
Jaryk Irys’sil: “Noooooo! My Whistler Encryption Module!”
HK-477: Ah.
HK knows the standard ship would be a Lambda class shuttle and would hold about 20 passengers and have a crew of about 6
Adam J. (HK-477): Good. We’ll all fit then.
Galactic Master Andrew (GM): As long as you get there first.
HK-477: EXCLAMATION: Bloody hell! Who closed this door? Can someone get this thing open? I’ve got a Grand Moff to kill and someone locked me out! YOU HEAR ME IN THERE, GRAND MOFF? I’M NOT DONE WITH YOU! NO ONE STEALS MY KILLS!

Jaryk Irys’sil stands in shock in a moment while he watches HK futilely pound his metal fists against the blast door.
Galactic Master Andrew (GM): Oh I should have been spefic on the doors. They can be opened with an Average Computer check but you must be standing by the door to do so.
Jaryk Irys’sil: “Thwarted by a mere door, again, droid?”

Jonas Rigger stands back up, ears ringing.

Jonas Rigger moves down the hallways again, weapon ready. When he rounds the corner and sees the storm trooper, he fires.
Galactic Master Andrew (GM): Roll your critical before rolling the attack
Jonas Rigger: ah, k
…how?
Galactic Master Andrew (GM): On your character sheet under the character tab about half way down you’ll see Critical Injuries. You can roll from there.

Rolls Critical Injury

Current Criticals: (0 × 10)
Dice Roll: 1
Total: 1

Minor Nick
Suffer 1 strain.
Just like the movies!
Galactic Master Andrew (GM): Wow, Jonas’ alcohol problem really made him resilient.
Jonas Rigger: Drunks always survive car accidents, too

Weapon: HL-27 Light Blaster Pistol
Damage: 5
Critical: 3
Range: Medium
Special: Accurate 1, Stun setting

Ability Advantage x2Ability BlankProficiency Advantage x2Proficiency Success x2Difficulty Failure
Roll:SuccessAdvantageAdvantageAdvantageAdvantage
END TURN

Boost Success + Advantage
Roll:SuccessAdvantage
Jonas takes a quick shot and the trooper falls dead.
Galactic Master Andrew (GM): Oh right, shooting in the dark
Jonas Rigger:
Dice: Dice Pool

Setback Threat
Roll:Threat
Troopers at doors try and get out.
Imperial Naval Engineer:
skill: Computers

Ability SuccessAbility BlankAbility SuccessDifficulty FailureDifficulty Failure x2Difficulty Blank
Roll:Failure
Imperial Naval Engineer:
skill: Computers

Ability AdvantageAbility Success + AdvantageAbility BlankDifficulty FailureDifficulty Threat x2Difficulty Failure x2
Roll:FailureFailure
Imperial Naval Engineer:
skill: Computers

Ability SuccessAbility Advantage x2Ability Advantage x2Difficulty BlankDifficulty Failure + ThreatDifficulty Blank
Roll:AdvantageAdvantageAdvantage
Stormtrooper:
skill: Computers

Ability AdvantageAbility Success + AdvantageDifficulty ThreatDifficulty ThreatDifficulty Threat
Roll:SuccessThreat
Stormtrooper:
skill: Computers

Ability Success + AdvantageAbility Success + AdvantageDifficulty BlankDifficulty ThreatDifficulty Threat
Roll:SuccessSuccess
Stormtrooper:
skill: Computers

Ability AdvantageAbility BlankDifficulty Failure x2Difficulty BlankDifficulty Blank
Roll:FailureFailureAdvantage
One of the troopers gets up and stabs at Mada.
Stormtrooper:
Weapon: Vibroknife
Damage: 4
Critical: 2
Range: Engaged
Special: Pierce 2, Vicious 1

Ability Advantage x2Ability Success + AdvantageAbility AdvantageDifficulty Failure
Roll:AdvantageAdvantageAdvantageAdvantage
He misses but the four troopers leap on Mada and hold him down. Mada must pass a formidable (4purple) brawl check or miss his next turn.
The lieutenant in the middle of the hallway stops and fires at HK.
Imperial Naval Officer:
Weapon: Blaster Pistol
Damage: 6
Critical: 4
Range: Medium
Special: Stun Setting

Ability AdvantageProficiency Triumph(+Success)Proficiency SuccessSetback ThreatSetback FailureDifficulty Failure + ThreatDifficulty Blank
Roll:ThreatTriumph
Galactic Master Andrew (GM): The lieutenant suffers 1 strain but hits HK in a critical system.
or
The lieutenant suffers 1 strain but hits HK in a critical system.
Galactic Master Andrew (GM): Kaash’s turn.
HK must roll a critical injury.

Kaash’Clotile can’t let this fool sacrifice himself!
Kaash’Clotile: “Mada! Duck!!!”
Target: Group of troopers at end of blue arrows
Range: Medium

Weapon: FC1 Flechette Launcher
Damage: 8
Critical: 3
Range: Medium
Special: Blast 8, Cumbersome 3, Limited Ammo 4, Pierce 6, Prepare 1, Vicious 1

Boost SuccessAbility SuccessProficiency BlankProficiency AdvantageProficiency Success + AdvantageDifficulty Failure + ThreatDifficulty Threat
Roll:SuccessSuccess
“Now get out of there you fool!”
Kaash’Clotile: END TURN
Galactic Master Andrew (GM): Sorry the explosion should be seen as blazing fire and can not be walked through. Mada is cut off at the moment.
Tony, you can have a re-do on Kaash’s turn.
HK-477:
Rolls Critical Injury

Current Criticals: (0 × 10)
Dice Roll: 61
Total: 61

Slightly Dazed
Add 1 Setback die to all skill checks until end of encounter.

Kaash’Clotile stands up and heads north up the hallway
Kaash’Clotile: END TURN
Galactic Master Andrew (GM): Mada’s turn

Mada Roolek struggles to break free from the Stormtroopers’ hold.

skill: Brawl

Ability AdvantageProficiency Success x2Difficulty Failure x2Difficulty ThreatDifficulty Failure x2Difficulty Threat
Roll:FailureFailureThreat
lol, nope.
END TURN
Mada struggles against the troopers but fails to break their grasp.
Captain Drevot moves down the hall and fires at the lieutenant in the middle of the hallway.
Tcadick Drevot:
Weapon: TT24 Holdout Blaster
Damage: 6
Critical: 3
Range: Medium
Special: Stun Setting

Boost BlankAbility SuccessAbility Success + AdvantageDifficulty FailureDifficulty Failure + Threat
Roll:
Tcadick’s near miss is followed by Man throwing a grenade at the same target.
Man Ter’is:
Weapon: Frag Grenade
Damage: 8
Critical: 4
Range: Short
Special: Blast 6, Limited Ammo 1

Ability BlankAbility AdvantageAbility Blank
Roll:Advantage
Man Ter’is:
Weapon: Blaster Rifle
Damage: 9
Critical: 3
Range: Long
Special: Stun Setting

Ability AdvantageAbility Success x2Ability BlankDifficulty Failure x2
Roll:Advantage
Galactic Master Andrew (GM): Come on Man get it together.
Man Ter’is:
Weapon: Frag Grenade
Damage: 8
Critical: 4
Range: Short
Special: Blast 6, Limited Ammo 1

Ability Advantage x2Ability Success + AdvantageAbility SuccessDifficulty Blank
Roll:SuccessSuccessAdvantageAdvantageAdvantage
The lieutenant is blow back taking 9 damage and the trooper next to him is not so lucky.
Tcadick: Keep going! We’ve got to break through to the landing pad before we’re completely cut off.
EB6746 fires at the captain.
Imperial Naval Officer:
Weapon: Blaster Pistol
Damage: 6
Critical: 4
Range: Medium
Special: Stun Setting

Ability AdvantageProficiency Triumph(Success)Proficiency Triumph(Success)Setback FailureSetback BlankDifficulty Threat
Roll:SuccessTriumphTriumph
Tcadick Drevot:
Rolls Critical Injury

Current Criticals: (0 × 10)
Dice Roll: 50
Total: 50

Head Ringer
Increase difficulty of all Intellect and Cunning checks by 1 Difficulty die until end of encounter.
Tcadick Drevot:
Rolls Critical Injury

Current Criticals: (1 × 10)
Dice Roll: 6
Total: 16

Distracted
Cannot perform free maneuver on next turn.
Tcadick takes the well place shot hard, stumbling back near death.
The Grand Moff stands screaming in Imperial Valor and tries to open the door to take a shot of the Rebels.
Rilla: Protect your Moff! These rebels cannot escape!
Grand Moff Rillia:
skill: Computers

Ability AdvantageAbility Success + AdvantageAbility BlankAbility Success + AdvantageDifficulty ThreatDifficulty Failure x2Difficulty Threat
Roll:Advantage
The door remains shut.
Rilla: Quickly, quickly. Get this damn thing open!
The Grand Moff’s valor will “May perform a maneuver to cause all ranged attacks targeting the Moff to instead hit one ally or helpless enemy he is engaged with, until the beginning of his next turn.”
His Sargent rushes to his side and tries the door as well.
Stormtrooper Sergeant:
skill: Computers

Ability Success x2Ability SuccessDifficulty ThreatDifficulty ThreatDifficulty Failure x2
Roll:SuccessThreatThreat
It flies open but the Sergeant suffers 4 strain total as he fires at Tcadick.
Stormtrooper Sergeant:
Weapon: Heavy Blaster Rifle
Damage: 10
Critical: 3
Range: Long
Special: Auto-fire, Cumbersome 3

Ability SuccessProficiency Triumph(+Success)Proficiency Success x2Setback BlankDifficulty BlankDifficulty Threat
Roll:SuccessSuccessSuccessSuccessThreatTriumph
The trooper’s shot spins Tcadick around. A trail of blood follows behind Tcadick as he slides to the ground. He reaches out gasping, life slowing leaving his eyes. Man bends over him and motions Kaash over. The Captain grabs Kaash by the shirt and whispers something before slumping dead to the floor.
Galactic Master Andrew (GM): Jaryk’s turn.
Jared (Jaryk): I want to shut the door and jam it shut permanently (effectively). I have a Fusion Cutter to cut through any panels and weld gears. Do I need to roll Mechanics or is this something I could spend a Destiny token to effect?
Galactic Master Andrew (GM): Lets see…
The door is currently open so Jaryk would need to roll an average computers check to shut the door. If successful then you could spend a destiny token to seal the door.
Jaryk Irys’sil:
skill: Computers

Boost AdvantageBoost Success + AdvantageAbility Success x2Proficiency Advantage x2Proficiency AdvantageDifficulty Failure + ThreatDifficulty Threat x2
Roll:SuccessSuccessAdvantageAdvantage
Jared (Jaryk): Oh, sorry, that’s just a single success, should not be any blue dice.

Jaryk Irys’sil reaches the door panel, tapping the administrative override to close the door, then punches the panel, breaking its screen. He reaches inside, ripping it from the wall, and fires up his Fusion Cutter at the side seal.
Jared (Jaryk): Spending 1 destiny token so we only have to fight in one direction now
END TURN
EB6728 Continues to run down the hallway toward the damaged fire before running into Kaash’s surprise.
EB6728: Ack! Cough Cough Gas leak! Gas leak! Fall back, this area is un-safe!
Meanwhile, Tya takes a shot at Jaryk!
Tya Ainna:
Weapon: IR-5 Blaster Pistol
Damage: 8
Critical: 3
Range: Medium
Special: Auto-Fire, Stun, Inaccurate 1, Pierce 2

Ability BlankAbility Success + AdvantageSetback FailureSetback ThreatSetback ThreatDifficulty Failure x2Difficulty FailureDifficulty ThreatChallenge Failure x2Advantage
Roll:FailureFailureFailureFailureFailureThreat
Her hands shaking nervously, Tya misses wildly. She pulls out a comlink and beings speaking into it as she moves down the hall way.
Galactic Master Andrew (GM): Wait. Shoot! Tya blaster was set to use the wrong skill. Sorry must re-roll.
Tya Ainna:
Weapon: IR-5 Blaster Pistol
Damage: 8
Critical: 3
Range: Medium
Special: Auto-Fire, Stun, Inaccurate 1, Pierce 2

Proficiency Success + AdvantageProficiency Success + AdvantageSetback FailureSetback ThreatSetback FailureDifficulty ThreatDifficulty BlankDifficulty ThreatChallenge FailureAdvantage
Roll:Failure
Galactic Master Andrew (GM): Same outcome.
HK’s turn.

Adam J. (HK-477) sees fine in the dark, but his new injury makes everything more difficult. He switches to his trusty rifle to make things easier. “STATEMENT: I should never have left you, old friend.”

Adam J. (HK-477) takes a shot at EB6740.
HK-477:
Weapon: HK-477’s Modified Blaster Rifle
Damage: 9
Critical: 3
Range: Extreme
Special: Cumbersone 2, Accurate 2

Boost SuccessBoost Success + AdvantageAbility AdvantageAbility BlankProficiency AdvantageProficiency AdvantageDifficulty FailureDifficulty BlankDifficulty Threat
Roll:SuccessAdvantageAdvantageAdvantage
Adam J. (HK-477): END TURN.
Imperial Naval Officer:
Rolls Critical Injury

Current Criticals: (0 × 10)
Dice Roll: 60
Total: 60

Agonizing Wound
Increase difficulty of all Brawn and Agility checks by 1 Difficulty die until end of encounter.
HK takes careful aim and targets a very sensitive area on the lieutenant. He succeeds in hitting the officer for 9 damage and an Agonizing Wound.
Galactic Master Andrew (GM): Jonas’ turn.
Tony (Kaash): Looks like Kaash’s flatulence came in handy after all!!!

Jonas Rigger steps up to the corner, takes aim, and fires his blaster at EB6740.

Weapon: HL-27 Light Blaster Pistol
Damage: 5
Critical: 3
Range: Medium
Special: Accurate 1, Stun setting

Boost AdvantageBoost SuccessAbility BlankAbility AdvantageProficiency Success x2Proficiency SuccessDifficulty Failure x2Difficulty Failure + Threat
Roll:SuccessAdvantage
END TURN

Setback Threat
Roll:Threat
Jonas hits the lieutenant, who’s soak takes most of the damage. He’s not looking so good though.
The troopers on Mada pick him up and cuff his hands with binders. 6777 takes Mada’s lightsaber.
EB6777: I’ll take this, don’t want you cutting your hands off to get out of those binders.
The troopers begin to drag Mada out of the Mess Hall.
The GM spends a Dark Side Point
A secret passage opens up leading the Grand Moff into his quarters.
The troopers from the barracks spend their turn sealing their armor against the “gas leak”.
The troopers locked behind doors try and get out.
Imperial Naval Engineer:
skill: Computers

Ability Advantage x2Ability Success x2Ability BlankSetback ThreatDifficulty Failure x2Difficulty BlankDifficulty Threat
Roll:
Imperial Naval Engineer:
skill: Computers

Ability BlankAbility SuccessAbility AdvantageSetback FailureDifficulty ThreatDifficulty ThreatDifficulty Blank
Roll:Threat
Imperial Naval Engineer:
skill: Computers

Ability AdvantageAbility AdvantageAbility AdvantageSetback FailureDifficulty ThreatDifficulty FailureDifficulty Failure x2
Roll:FailureFailureFailureFailureAdvantageAdvantage
Stormtrooper:
skill: Computers

Ability Success x2Ability Success + AdvantageSetback FailureDifficulty ThreatDifficulty Failure + ThreatDifficulty Failure + Threat
Roll:ThreatThreat
They all stay locked in.
Galactic Master Andrew (GM): The Sergeant takes a shot at Jaryk.
The Sergeant takes a shot at Jaryk.
Stormtrooper Sergeant:
Weapon: Heavy Blaster Rifle
Damage: 10
Critical: 3
Range: Long
Special: Auto-fire, Cumbersome 3

Ability AdvantageProficiency Triumph(Success)Proficiency Triumph(Success)Setback ThreatDifficulty ThreatDifficulty ThreatDifficulty Threat x2
Roll:SuccessSuccessThreatThreatThreatThreatTriumphTriumph
The Sergeant flips his heave blaster rifle to auto-fire and aims at Jaryk. 2 blasts hit him for 11 wounds each (apply soak twice). One of them …
Galactic Master Andrew (GM): crap
I forgot your defense and all that. Re-Roll
Stormtrooper Sergeant:
Weapon: Heavy Blaster Rifle
Damage: 10
Critical: 3
Range: Long
Special: Auto-fire, Cumbersome 3

Ability Advantage x2Proficiency Success + AdvantageProficiency Advantage x2Setback BlankSetback BlankDifficulty Threat x2Difficulty BlankDifficulty Threat x2
Roll:SuccessAdvantage
Galactic Master Andrew (GM): as I was saying.
The Sergeant fires and hits Jaryk for 10 wounds.
The troopers fire at HK.
Stormtrooper:
Weapon: Blaster rifle
Damage: 9
Critical: 3
Range: Long
Special: Stun Setting

Ability SuccessAbility SuccessAbility SuccessSetback BlankSetback FailureDifficulty Threat x2Difficulty Threat x2
Roll:SuccessSuccessThreatThreatThreatThreat
The trooper fires his last shot and hits HK for 10 Wounds. The trooper then drops his blaster and heads out to the landing pad.
Next they fire at Jonas.
Stormtrooper:
Weapon: Blaster rifle
Damage: 9
Critical: 3
Range: Long
Special: Stun Setting

Ability Success + AdvantageAbility Success x2Ability Success + AdvantageSetback BlankSetback FailureDifficulty ThreatDifficulty Failure x2
Roll:SuccessAdvantage
Jonas is hit for 9 wounds.
You hear the scream of high powered engines streak across the landing pad out side and what sounds like weapons fire.
Aarn Huron:
Weapon: Forward Mounted Proton Torpedo Launcher
Damage: 8
Critical: 2
Range: Short
Special: Blast 6, Breach 6, Guided 2, Limited Ammo 5, Slow-Firing 1

Ability SuccessAbility SuccessAbility Advantage x2Setback Threat
Roll:SuccessSuccessAdvantage
Galactic Master Andrew (GM): Oops sorry again.
Aarn Huron:
Weapon: Forward Mounted Proton Torpedo Launcher
Damage: 8
Critical: 2
Range: Short
Special: Blast 6, Breach 6, Guided 2, Limited Ammo 5, Slow-Firing 1

Ability BlankAbility BlankAbility Advantage x2Setback ThreatDifficulty Threat x2Difficulty Threat x2
Roll:ThreatThreatThreat
Proton Torpedos aimed at your escape shuttle miss and hit near the tunnel taking out the troops on both ends.
A voice comes on over the comm.
Aarn: Karka! You’re coming with me or you’re not getting off this planet alive!
Galactic Master Andrew (GM): Kaash’s turn.

Kaash’Clotile eyes his enemy.
Kaash’Clotile: “you will make a worth test”
Target: EB6765
Range: Medium

Weapon: FC1 Flechette Launcher
Damage: 8
Critical: 3
Range: Medium
Special: Blast 8, Cumbersome 3, Limited Ammo 4, Pierce 6, Prepare 1, Vicious 1

Boost SuccessAbility Advantage x2Proficiency Success + AdvantageProficiency Advantage x2Proficiency BlankSetback ThreatDifficulty FailureDifficulty Threat
Roll:SuccessAdvantageAdvantageAdvantage
Don’t know where the black die came from….
Kaash’Clotile: I suggest he advantage be used to take out EB6740 as well.
END TURN
Stormtrooper Sergeant:
Rolls Critical Injury

Current Criticals: (0 × 10)
Dice Roll: 25
Total: 25

Off-Balance
Add 1 Setback die to next skill check.
The Sergeant is hit square in the chest with the rocket and is knocked off balance. The blast further engulfs both the Sergeant and the Lieutenant for 8 damage. The sergeant is barely alive but the lieutenant falls dead.
Galactic Master Andrew (GM): Mada’s turn.
HK-477: STATEMENT: Kayak? Here? Or do they think the hairy one is his imaginary friend?
Robert H.: Alrighty, spending a Destiny Token to add a Boost Die to Mada’s roll here…

Mada Roolek struggles against the binders, desperate to break free and wreak murderous havoc on these Imperial scum!
Robert H.: (I mean yellow, not boost…)

skill: Brawl

Ability Success + AdvantageProficiency SuccessProficiency Advantage x2Setback ThreatDifficulty ThreatDifficulty ThreatDifficulty Failure + ThreatDifficulty Failure x2
Roll:FailureThreat
Robert H.: Dang it!
The black doesn’t count because Mada can see, but that’s still a fail.
Mada Roolek: END TURN!
Galactic Master Andrew (GM): Wrong skill. Re-roll
Mada Roolek:
skill: Coordination

Ability BlankAbility AdvantageAbility AdvantageProficiency SuccessSetback BlankDifficulty Failure + ThreatDifficulty Threat x2Difficulty Failure x2Difficulty Blank
Roll:FailureFailureThreat
Robert H.: drat.
Mada struggles against his bindings but one of the troopers shoves him in the back.
Stormtrooper: Knock that off or I’ll shoot you right here and now.
Man takes a look at his fallen captain and run down the hallway yelling. Firing at the lieutenant around the corner.
Man Ter’is:
Weapon: Blaster Rifle
Damage: 9
Critical: 3
Range: Long
Special: Stun Setting

Ability AdvantageAbility SuccessAbility Success + AdvantageSetback BlankDifficulty Threat
Roll:SuccessSuccessAdvantage
Man hits his target for 10 damage and surprises him with the yelling for a setback dice on his next attack.
Of course he still fires back.
Imperial Naval Officer:
Weapon: Blaster Pistol
Damage: 6
Critical: 4
Range: Medium
Special: Stun Setting

Ability SuccessProficiency Success + AdvantageProficiency Success x2Setback ThreatSetback BlankDifficulty Threat
Roll:SuccessSuccessSuccessSuccessThreat
The Imperial strains to make the shot but he nearly kills Man.
The Moff tries to open the door to his quarters.
Grand Moff Rillia:
skill: Computers

Ability SuccessAbility Success x2Ability SuccessAbility BlankSetback FailureDifficulty BlankDifficulty Threat
Roll:SuccessSuccessSuccessThreat
MoffRilla: Get them Ebbe!
Ebbe crosses the hall and yells orders the troopers in the armory to move to the landing pad. Giving them Tactical Direction they preform a free maneuver.
Jared (Jaryk): …that’s not good (for us).
Galactic Master Andrew (GM): Jaryk’s turn.
Jared (Jaryk): Does it count as in the dark this close to the open door?
(for a melee attack)
Galactic Master Andrew (GM): The dark applies only the ranged attacks. There is enough light for melee combat to not suffer the setback.

Jaryk Irys’sil seizes the moment of the Sergeant’s imbalance to stride forward and jab what looks like a pen at his side.

Weapon: Molecular Stiletto
Damage: 6
Critical: 1
Range: Engaged
Special: Pierce 7, Vicious 1

Ability SuccessAbility BlankProficiency Success + AdvantageSetback FailureDifficulty Blank
Roll:SuccessAdvantage
As if written by fate the Sergeant falls.

Jaryk Irys’sil doesn’t pause but keeps hoofing it outside.
Jaryk Irys’sil: “Oy, ya kark-grubbing back-stabbing lunar baby, I’m outside. But if you kark up that transport for my squad, I’m going back inside and you’ll never get me before a thousand screaming Imps do!”
Jared (Jaryk): END TURN
Aarn: Scoffs Your squad, sure. You tell them to stay back until your cuffed and on board and I’ll leave them the transport, sure.
EB6728 can be heard through an open comm line, wheezing.
EB6728: I… I… Cough I don’t think I’m going to make it. The gas is so thick… Cough I’m going to try and get under it. Cough Don’t let it end this way… Wheeze Wheeze
Jaryk Irys’sil: “Cuffed? By whom? Shirley, you ain’t coming out. And my squad will shoot Tya on sight after the way she just blew one of them to hell.”
Aarn: I wouldn’t make too much trouble with her. She’s tougher then she looks. Hear that doll? Its time to leave.
Tya breaks cover and takes off down the hallway.
She pulls the pin on her frag grenade, which she earlier set to a slight delay, shoves said grenade into the shirt of the lieutenant and shoves the lieutenant right into Man. Both men stumble to the ground, obscuring the hallway.
Galactic Master Andrew (GM): HK’s turn.
One could hope the two in the hallway with a hard athletics check. However, failure would have you fall prone on top of the grenade clad lieutenant and 2 or more threat will have the grenade go off while you or jumping even if you pass the check.
HK-477: FRUSTRATED OBSERVATION: I absolutely hate problems I can’t solve with my rifle.

HK-477 tries to run past Man and the underwear grenade.

skill: Athletics

Ability BlankAbility AdvantageProficiency Success + AdvantageSetback FailureDifficulty ThreatDifficulty Threat x2Difficulty Failure
Roll:FailureThreat

skill: Athletics

Ability Success x2Ability SuccessProficiency Advantage x2Setback BlankDifficulty Failure x2Difficulty Threat x2Difficulty Failure + Threat
Roll:Threat
Adam J. (HK-477): The second one is a mistake. Clicked twice by accident. No fun for me, this round.
END TURN

HK-477 notices he is grappling with an impending explosion. “REQUEST: If I get deactivated by this grenade, remove my memory core and implant it in the next assassin droid you come across. I’m the last of my kind. I hope. Pity to die out completely.”
HK runs forward and tries to leap over the men laying in the hallway only to trip over and out stretched arm and fall on to the hallway door.
Galactic Master Andrew (GM): Jonas’ turn.
Adam J. (HK-477): HK forgot a setbace dice. He’s got that injury that makes everything harder.
Galactic Master Andrew (GM): You had rolled a setback already (the one I added to everyone’s rolls for the dark)
Adam J. (HK-477): HK can see in the dark.
However, the athletics roll was supposed to be a “hard” roll. However, it should have an extra setback due to the injury, making it four purple. Right?
In case I’m right:
HK-477:
Dice: Dice Pool

Setback ThreatDifficulty Blank
Roll:Threat
Galactic Master Andrew (GM): I ignore this as there was still a setback dice in your first roll and hard is 3 purple.
Adam J. (HK-477): Wait. There should not have been a black dice, right? Since I have night vision.
I didn’t even know I had rolled a black. It was an artifact from a previous roll.
(Sorry. I’m really bad at this.)
Galactic Master Andrew (GM): No its confusing. I added a black dice to the master dice pool. So its on every roll right now. This was because of the low light, however, HK can see in the dark so it can be ignored. However, however, HK’s critical requires he add a setback dice to his rolls (black) so its the same as if he couldn’t see in the dark. Ultimatley you rolled right because I’ve prepped the dice pool to include forgetting things in everybody’s rolls. I’m pretty should I could not have made this more confusing.
Adam J. (HK-477): Ohhhhhh. Setback is BLACK. I thought setback was PURPLE. (Now that I think about it, purple is challenge.) The confusion is entirely because I forgot which color dice to play with. Sheesh.
Galactic Master Andrew (GM): Red is challenge and purple is difficulty, though FYI.
Jared (Jaryk): there will be a quiz later
Adam J. (HK-477): I have an M.A. in medieval studies. I’ve got numerous certifications in the field of AV. But learning these dice is killing me.
Tya’s grenade detonates killing Man and the lieutenant and causing 6 damage (minus soak) to HK.
The base’s soldiers advance toward the landing pad. Bringing Mada with them. They spot HK on the ground and Tya behind him. They fire at both.
Galactic Master Andrew (GM): HK first.
Stormtrooper:
Weapon: Heavy Blaster Pistol
Damage: 6
Critical: 3
Range: Medium
Special: Stun Setting

Ability AdvantageAbility Advantage x2Ability AdvantageSetback BlankSetback FailureDifficulty ThreatDifficulty Failure
Roll:FailureFailureAdvantageAdvantageAdvantage
Their shots miss HK but the sparks flying all around him cause him 3 strain.
Galactic Master Andrew (GM): Now Tya.
Stormtrooper:
Weapon: Heavy Blaster Pistol
Damage: 6
Critical: 3
Range: Medium
Special: Stun Setting

Ability Success + AdvantageAbility BlankAbility Advantage x2Setback ThreatSetback ThreatDifficulty FailureDifficulty Failure + Threat
Roll:Failure
Their shots miss Tya as well.
The sound of Aarn engines pass over the landing pad and then the light of the exit is partly covered by the profile of a Skipray Blast boat. Aarn voice comes in over the comm.
Aarn: Tyan hurry up and bring our bounty!
The nose of the skipray floats in front of the door weapons pointed down the hall, like a cat spying for a mouse.
Galactic Master Andrew (GM): Kaash’s turn.

Kaash’Clotile rushes down the hall to attempt to help Mada.
Kaash’Clotile: Target: Group of troopers 10m away (escorting Mada)
Range: Medium

Weapon: FC1 Flechette Launcher
Damage: 8
Critical: 3
Range: Medium
Special: Blast 8, Cumbersome 3, Limited Ammo 4, Pierce 6, Prepare 1, Vicious 1

Boost AdvantageAbility Success + AdvantageProficiency Success + AdvantageProficiency SuccessProficiency Success + AdvantageSetback ThreatDifficulty FailureDifficulty Threat
Roll:SuccessSuccessSuccessAdvantageAdvantage
END TURN
Kaash growls as he fires his third rocket. The shot zips down the hall and annihilates the front of the group of troopers. Kaash has one shot left on his launcher.
The distraction will provide Mada with an extra boost dice on his next roll.
Galactic Master Andrew (GM): Mada’s turn.

Mada Roolek frowns in frustration at the binders he just can’t seem to break loose from.

Mada Roolek stumbles slightly as he’s jostled from behind by EB6777, the trooper carrying his lightsaber.

Mada Roolek looks over his shoulder and notices that EB6777 looks particularly shaken by all the tumult and craziness going on. He’s not taking the explosion very well.
Mada Roolek: “Pssst!”

Mada Roolek Mada surreptitiously gets his attention.
Mada Roolek: “Look, I don’t want to be here, you CLEARLY don’t want to be here, everyone here is going to die if we don’t book it as quick as we can.”
“And that’s not going to happen while you’re bogged down escorting a prisoner!”

Mada Roolek shifts his weight slightly so that his jacket falls open. A Correlian whiskey bottle protrudes from an inside pocket. He glances down at it meaningfully as they shuffle down the hallway.
Mada Roolek: “Let me out of these binders, give me back my weapon, and I’ll make it worth your while!”
Galactic Master Andrew (GM): I’ll give you a boost for the whiskey and one for Kaash’s advantage. Let’s see if the trooper is interested. The roll is a flat hard.
Robert H.: So 3 purple, right? Plus my 2 boost. And is it on Negotiation?
And by my 2 boost I mean the 2 you just mentioned, not 2 extras.
I think that’s right. Here comes the roll:

skill: Negotiation

Boost AdvantageBoost SuccessAbility AdvantageAbility AdvantageSetback FailureDifficulty ThreatDifficulty ThreatDifficulty Threat x2
Roll:Threat
Robert H.: And I can see in the dark, so I think that’s actually a success!
Galactic Master Andrew (GM): That’s correct, and the black doesn’t count here.
Robert H.: Score!
With a threat though.
So whatever that means.
EB6777: whispers Looks it was my mom’s idea to sign up, I don’t even want to be out here. Give me the whiskey and we’ll call it even, but you gotta make this look good.
EB6777 leans in and take the whiskey bottle and slips Mada’s lightsaber in his pack, then he pushes Mada for show with one hand and slides the binders off with the other. Just as quickly the troopers disappears into the Mess Hall to enjoy his prize. His fellow troops give him a confused look, and will roll a vigilance check against Mada on their turn to see if they discover he’s free.

Mada Roolek sheds a silent tear as he watches his whiskey fade into the distance.
Galactic Master Andrew (GM): That’ll end your turn, fyi.
Mada Roolek: END TURN
The Moff and his sergrant order the troopers near them into firing position.
Galactic Master Andrew (GM): Jaryk’s turn.
Jared (Jaryk): Oh I thought I was outside already. What’s the situation with the ship, is it blocking the exit?
Galactic Master Andrew (GM): No, you can see the nose of the craft is a little further back from the entrance giving you enough room to exit and you can also see that towards the back half of the ship on the side facing you is an open airlock door.
You on the other hand are in another hallway passage leading outside to the landing pad, but until you clear the doorway at the end you are still inside.

Jaryk Irys’sil runs and leaps into the ship’s open airlock. Then he attempts to close the airlock door to block Tya from getting in.
Jared (Jaryk): The GM can take care of any necessary roll.
Jaryk Irys’sil: “So are we gonna go collect my bounty or are we gonna wait around to split it with that human?”
Jared (Jaryk): END TURN
Galactic Master Andrew (GM): I assume Jaryk is attempting to deceive Aarn to keep the door closed. Here we go.
Jaryk Irys’sil:
skill: Deception

Ability AdvantageProficiency Success x2Proficiency Advantage x2Setback FailureDifficulty ThreatDifficulty Failure + ThreatChallenge ThreatAdvantage
Roll:Advantage
Galactic Master Andrew (GM): Discounting the black dice you pass.
Aarn: Sorry dear, the Bothan has a point.
Aarn pulls away from the door and gains altitude.
Tya: Aarn! You todd-nosed, slimmy, backstabbing, Baay Shfat! When I get my hands on you I’ll censored for obscene content.
Tya takes off at a run for the last remaining craft on the landing pad.
Galactic Master Andrew (GM): HK’s turn.

Adam J. (HK-477) switches his weapon to stun.
Adam J. (HK-477): STATEMENT: Attempting to take off with our ship is unwise while your delicate meatbag body is in my sights. Sadly, my programming will not allow me to leave without the others, so I must shoot you.
REGRETTABLE OBSERVATION: Even more depressing, my altruism algorithms have forced me to switch to the loathsome stun setting.
HK-477:
Weapon: HK-477’s Modified Blaster Rifle
Damage: 9
Critical: 3
Range: Extreme
Special: Cumbersone 2, Accurate 2

Boost Success + AdvantageBoost Advantage x2Ability BlankAbility Advantage x2Proficiency Success x2Proficiency Success + AdvantageSetback FailureDifficulty Threat x2
Roll:SuccessSuccessSuccessAdvantageAdvantageAdvantageAdvantage
Adam J. (HK-477): I think it has a stun setting.
It does. OK. I tried to keep her from getting away in our ship. I hope Jared wasn’t trying to get all of us into the new ship.
END TURN.
Galactic Master Andrew (GM): You modified a standard Blaster Rifle right?
Adam J. (HK-477): Yep.
Galactic Master Andrew (GM): Ok yeah then it does.
Adam J. (HK-477): I forgot to include that in the description when I set up this character. I couldn’t imagine ever using it…
A blue circle of stun energy hits Tya right in the back. She stumbles and falls to the ground unconscious.
HK-477: …I could have hit six meatbags down the hall with my grenade. SIX! But nooooo, I have to shoot the hairy one’s girlfriend on the bloody stun setting instead. It’s all so unfair.
Galactic Master Andrew (GM): Jonas’ turn.

Jonas Rigger watches HK stun Tya and smirks.
Jonas Rigger: Guess I’m driving?

Jonas Rigger moves from cover to cover as he makes his way towards the shuttle.
Stormtrooper:
skill: Vigilance

Ability BlankAbility Success x2Ability AdvantageDifficulty Failure + ThreatDifficulty Threat
Roll:SuccessThreat
The Stormtroopers are alerts because of all the action in the hallway, but haven’t taken any action against Mada. (No Boost Die, but no Setback either)
Robert H.: Alrighty. Am I taking my turn now, or are we still going in order?
Galactic Master Andrew (GM): No order, go ahead

Mada Roolek quickly activates his lightsaber in response to the troopers’ startled reactions.
Mada Roolek: Sorry to cut this party short boys, but I’ve got a ship to catch!@

Weapon: Light Saber
Damage: 6
Critical: 2
Range: Engaged
Special: Breach 1, Sunder, Vicious 2

Ability SuccessProficiency AdvantageChallenge Failure + ThreatChallenge Failure x2
Roll:FailureFailure
Robert H.: hahaha
blast
Mada swings his saber at the group of troops but didn’t notice his captor has switched on the safety before giving it back to him.

skill: Coordination

Ability AdvantageAbility BlankAbility SuccessProficiency Success x2Difficulty ThreatDifficulty Failure + Threat
Roll:SuccessSuccessThreat
HK-477: STATEMENT: I’ve been saving this.

HK-477 throws his last grenade at EB6772.

skill: Ranged – Light

Ability Advantage x2Ability SuccessAbility Success x2Proficiency AdvantageDifficulty FailureDifficulty Blank
Roll:SuccessSuccessAdvantageAdvantageAdvantage
OBSERVATION: Perhaps that will help free my comrade.
Mada begins running down the hall pushing past the guards when a grenade goes off just in front of him. The trooper in his way takes the full blast but Mada suffers some scraps from the frag flying around. 72 and the troopers around him are taken out and Mada suffers 2 wounds.
Robert H.: Do I apply soak or is it 2 wounds directly?
Galactic Master Andrew (GM): Directly
HK-477: INNOCENT REGRET: Oops…
Mada Roolek: I never expected to get out of here unscathed.
Consider it your civic duty to cause wounds where wounds ought to have been caused.

Mada Roolek mutters to himself as he tries to figure out if that actually made sense.
HK-477: STATEMENT: It is my highest protocol to harm meatbags. Speaking of ugly creatures, are we forgetting Kaash?

View
Down but not Out
Chapter 4

HK’s systems power up again as Deep Freeze emerge from Hyperspace. Being in the tight space for the past several hours would give anyone a crick in the neck, but HK is surprise that that could be true of his servos. He begins to rotate his head back and forth while listening to Jaryk telling another story about Karka.

“Then Karka vanished, but it’s said that one day when the score is right, he’ll reappear. How awesome will that day be?!” Jaryk asks. Clearly he hadn’t stopped to notice that HK had shut himself down to ignore the prattling organic in the back seat.

“CHANGING THE SUBJECT: We appear to be in the Edusa system, but there doesn’t appear to be anyone from the Rebellion here. Nor does it appear our squad mates were right behind us. Their hyperdive is faster than ours and they should have beat us here.”

“Maybe they were captured. I have a feeling they didn’t make it out for some reason.”

An alert sounds as somewhere in the system an Imperial ship drops out of hyperspace. In the distance the shape of a Star Destroyer materializes.

“GLEEFUL STATEMENT: Targets!”

“No so fast HK, I’m pretty sure I can mask our signal with what I got off those TIE fighters before we jumped.”

Jaryk works the controls to keep the Star Destroyer from detecting Deep Freeze. It works and the Empire doesn’t seem to notice the single Y-Wing. Jaryk is struck but a sudden revelation.

“That ship has our squadmates!”

“CONFUSED INQUIRY: Why would you think that?”

“I don’t know. It’s just a feeling I have.”

Jaryk flips on the speaker of the comm system, hoping the Empire doesn’t encrypt their signals when not in battle. Static and pulsing is all that can be heard, but Jaryk tries the long shot of applying the codes he got off TIE fighter group 8. Surprisingly it works. Though the reason quickly becomes clear on why.

“Edusa base, this is the Star Destroyer Abhorrence,” says a voice over the comm.

“Welcome back Abhorrence. Did you bring us any presents?” comes the reply.

“Affirmative. Requesting prisoner transfer for 4 rebels we picked up on the Yavin assault. 2 humans, 1 rodian, and 1 kaltoonian. We’ll be dropping off a shuttle with you so we can return to the hunt.”

“Copy that Abhorrence. Anything we need to know about the prisoners?”

“Yes. We had to induce a coma on the rodian. He had a lightsaber and made a big mess. The kaltoonian will offer you a delicacy. Don’t accept. It’s unpleasant, as their warden will attest. We’ll also be shipping their equipment for cataloguing. Their assigned interrogation and then execution.”

“Understood Abhorrence. Happy hunting.”

As the transmission ends HK and Jaryk can make out a Lambda-class shuttle begins to head to the surface.

“RELUCTANT AGREEMENT: You may have been right.”
____
The shuttle ride down the surface was a little rough and Jonas had no intention of rolling over for his captors.

“Trim the ion thrusters you bantha. Least you could do was be competent enough to give us a smooth ri… uggh.”

The trooper steps back from hitting Jonas with the butt of his rifle and stands next the stretcher carrying Mada. Grim and Kaash sit quietly trying to kill the troopers with their stares.

Upon landing the captured Wamp Rats are escorted to the prison and put in a cell with other captured rebels. Captain Tcadick Drevot of the Haggard Gorak is the first to recognize you.

“Boys, can’t say I’m happy to see you here. I was hoping that you would find my ship.” he greets.

“Hopefully they thought to bring a hot cup of coffee with them.” a voice comes from the shadows as the figure steps forward.

It looks like Marshal but a few months in this prison has not been good to him. His cybernetic arm has been removed and the attachment joint has been left to rust, his headtails have been gnawed upon by vermin, his face has seen many imperial “questions”. However you greet him warmly having found your missing squadmate.

After a brief moment the door to the prison is opened and troopers enter pointing their rifles at you. A man of pale complexion and pointy features walks him in wearing the uniform of a Grand Moff. He takes a moment to stare down the newcomer before addressing the crowd.

“Normally I think it’s best to give our new guests time to adjust to their new home, but the hunt is on for your friends and time is of the essence. This has forced me to expedite matters in your interrogations. I’ll start with my question and things will go so much more pleasantly if you just answer. Where have your friends from the Yavin moon fleed?”

Silence.

The Moff continues, “Really, I can’t stress enough how important it is that you just answer my questions. Where is Gold Squad?”

Grim answers is a grin, “Even if we knew, why do you think we would tell you?”

The Moff scowls at his answer, “Feigning ignorance will not help you here, but I can see I’ll need to give you more incentive.” He then points to Marshal. “Him.”

Troopers rush forward and drag Marshal through the doorway and shove him to his knees. Keeping a crisp demeanor the Moff continues, “it should be clearly evident by now, young one, that no one can stand before the Imperial might. I’ll ask again, where can we find your rebellion? They left you rot on that moon with no way out for months, it’s hardly as if they think you their friends.”

Silence. One of the trooper taps the barrel of his rifle against Marshal’s head as if to remind you the stakes of the question.

The Moff’s voice growls with anger, “I don’t enjoy being here and tire of repeating myself quickly. You cooperation is non-optional. The Y-Wing pilots from the attack on the Death Star, where did they go with the Rebel Fleet?!” He gives brief pause and then turns to a trooper. “Sergeant.”

The trooper punches Marshal right in the connector for his cybernetic arm and then with a swift pull yanks wires and tendons from the joint. Marshal cries out in pain and doubles over. Another trooper pulls out his knife and starts toward Marshal.

Jonas screams back at the Moff. “WE DON’T KNOW! WE DON’T KNOW ANYTHING! I’d tell you… I’d tell you if I knew anything, but I don’t. Just stop, just stop. We don’t know anything. Our job was to meet up with the captain and he’s here! Like us. We have nothing to offer you. Just stop hurting him, please, I can’t take it.”

A tense moment of silence follows as the Moff stares at Jonas. The sound of Marshal and Jonas’ breathing are the only break in the silence as everyone stands frozen.

“Very well,” says the Moff and turns to the troopers, “then I have nothing for you.”

The sound of blaster fire lights up the dark prison as the sergeant executes Marshal. The body slumps with a sickening wet thump and blood pools in the doorway. The Moff delicately steps over the body, trying not to get blood on his uniform, and leaves. The troopers drag Marshal’s body clear of the door frame and lock up the cell. Leaving you with the smell of burnt flesh and ozone.
___
Meanwhile Jaryk and HK have found a remote location to set down Deep Freeze outside the Edusa Base and of stealthily make their way to the outer wall.

“HK, over here. I think I found away in.” Jaryk says as he tugs on a grate over a vent duct.

“REDUNDANT QUERY: I’ve told you already that the door is simply over there. Why can’t we use that?”

“Because HK, that would set off an alarm and make this more difficult than I needs to be.”

“RESIGNATION: Fine, but I’m not going in there without killing several meatbags.”

“Deal.”

The uncovered air vent leads to the main computer room where HK and Jaryk quietly dispatch the night guard.

Jaryk works his way over to the controls. “Just give me a couple seconds HK and I’ll be in.”

View
END: Up, Up, and Away
Chapter 3 - Outro

Mada stands in front of the others with his lightsaber at the ready. The crew of No Name has gathered at the gangway ready to take on the entire force of the Abhorrence to gain their freedom. The eerie sound of the docking clamps shake No Name as it is imprisoned within the Star Destroyer. Sparks fly as the stormtroopers cut open the access hatch. Mada flings himself at them, slicing to and fro; troopers’ limbs flying about. Grim begins throwing explosive charges he found in the cargo hold into the hanger past Mada. Kaash lets out a yell as he pull his axe from his back. “Elders be with me!” he cries and charges behind Mada. Jonas’ lays prone at the top of the ramp picking off troopers. Laser blots and stun beams fly across the deck, but one by one the crew of the No Name is subdued. Beaten and unconscious they are tossed into individual holding cells and hardly notice as the Abhorrence jumps to hyperspace.

Meanwhile Jaryk enjoys a combat ration from the Y-wings stockpile and regales HK with stories of his beloved hero. HK on the other hand has taken the opportunity to power down his systems while in hyperspace. Both remain unaware their squad mates did not follow behind.

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PLAY LOG: Up, Up, and Away
Chapter 3 - Play Log

Jared (Jaryk): We’re flush with Light Side tokens (how did that happen?), so I’m gonna use one for the Astrogation check in hopes that we can knock it out of the park
Jaryk Irys’sil:
skill: Astrogation

Ability SuccessAbility AdvantageProficiency Success x2Difficulty Threat x2Difficulty Threat x2
Roll:SuccessSuccessSuccessThreatThreatThreat
Jared (Jaryk): Fascinating.
The Star Destroyer Abhorrence begins to close in on its new targets. Readying its weapons.
Galactic Master Andrew (GM): Jaryk’s turn.

skill: Astrogation

Ability Success x2Ability Success x2Difficulty Failure + ThreatDifficulty Threat x2
Roll:SuccessSuccessSuccessThreatThreatThreat

HK-477 wonders if he remembers anything useful from his many combat experiences that will be helpful here.

skill: Warfare

Ability SuccessAbility AdvantageDifficulty FailureDifficulty Blank
Roll:Advantage

HK-477 remembers a astro droid that only spoke in beeps and a crazy woman with one hand. Doesn’t seem helpful.
Jaryk Irys’sil:
skill: Warfare

Ability BlankAbility SuccessAbility SuccessDifficulty ThreatDifficulty Failure + Threat
Roll:SuccessThreatThreat
Jared (Jaryk): ^ Jaryk is trying to remember how fast TIEs can reverse direction.
Jaryk thinks hard and remembers that the TIE Fighters have a higher max speed and superior maneuverability. They will be able to change course to following with little problem once you pass them.

Jaryk Irys’sil talks into his comm while he flips various buttons and switches in his gunner seat.
Jaryk Irys’sil: The streets and alleys in big cities on Bothawui are like a maze: dead ends, blind alleys, etc.
Sometimes the authorities will set up what’s known as a “Bantha Corral.” A disperse net of “prods” will make a circle and walk inward from a perimeter, driving the lesser-armed criminal elements before them. At the other end, there will be an “end pen” of heavily armed officers and officers who have blockaded the exit with detention vehicles.

Jaryk Irys’sil angles the aft deflector shields forward.
Jaryk Irys’sil: The criminals hope to make it out of a side street near the end pen before the beaters tighten the net. It rarely works.
I escaped once by slicing the security of a building inside the perimeter and then hopping rooftops.

Jaryk Irys’sil brings up the gunnery holoface, directing target systems to a cluster of TIE Fighters.
Jaryk Irys’sil: But the great Karka Zikri’skra once escaped a Bantha Corral with three end pens and sixty beaters by doing something no one had ever done before: instead of running from the beaters, he broke through them.

Jaryk Irys’sil arms a proton torpedo.
Jared (Jaryk): FIRING PROTON TORPEDO AT ACE 3
Jaryk Irys’sil:
Weapon: Forward-mounted proton torpedo launchers
Damage: 8
Critical: 2
Range: Short
Special: Blast 6, Breach 6, Guided 2, Limited Ammo 8, Linked 1, Slow-Firing 1

Ability SuccessProficiency Success + AdvantageProficiency AdvantageDifficulty Failure + ThreatDifficulty Threat
Roll:Success
Jared (Jaryk): Lame, I was hoping for my usual roll.
Jaryk Irys’sil: I’m willing to give it a try!
Jared (Jaryk): END TURN
Ace3 mutters a curse to his fragile machine and ejects just before is fighter meets the incoming torpedo.
The TIE Fighters begin to fan out at half throttle.
Galactic Master Andrew (GM): Kaash’s turn.

Jonas Rigger adjusts his harness unconsciously as he settles into familiar routine.

Jonas Rigger keys up the intercom and radio:
Jonas Rigger: TIE fighters at 1 o’clock and closing fast. Gunners, call out those targets and fire at will. Let’s make a hole and put this fleet in our rear-view. Co-pilot, keep the deflectors balanced until we’re through them and spin up the hyper-drive. Stand-by for damage control procedures.

Kaash’Clotile takes aim at TIE Fighter Group 1.
Kaash’Clotile: “Barbecue chicken”

Kaash’Clotile fires No Name’s dorsal turret.

Weapon: Dorsal Turret Mounted Medium Laser Cannon
Damage: 6
Critical: 3
Range: Close
Special:

Boost SuccessAbility SuccessProficiency AdvantageProficiency Success + AdvantageProficiency Success + AdvantageDifficulty ThreatDifficulty Threat
Roll:SuccessSuccessSuccessSuccessAdvantage

Weapon: Dorsal Turret Mounted Medium Laser Cannon
Damage: 6
Critical: 3
Range: Close
Special:

Boost BlankAbility AdvantageProficiency SuccessProficiency SuccessProficiency Advantage x2Difficulty Failure + ThreatDifficulty Blank
Roll:SuccessAdvantageAdvantage
Kaash scores a direct hit on one of the TIE’s port wings doing 6 damage. The group’s top speed drops to keep formation.
Galactic Master Andrew (GM): Grim’s turn.

Grim runs and jumps into a gunner seat, takes aim, and fires at TIE FIGHTER ACE 1!

Weapon: Ventral Turret Mounted Medium Laser Cannon
Damage: 6
Critical: 3
Range: Close
Special:

Ability SuccessAbility AdvantageProficiency Success + AdvantageDifficulty Threat x2Difficulty Threat
Roll:SuccessSuccessThreat
try 2:

Weapon: Ventral Turret Mounted Medium Laser Cannon
Damage: 6
Critical: 3
Range: Close
Special:

Boost BlankAbility AdvantageAbility AdvantageProficiency Success + AdvantageDifficulty FailureDifficulty Threat
Roll:AdvantageAdvantage
lol
Grim: take either
end turn!
Grim takes 1 strain to get a better aim on the Ace and blasts him for 7 damage. The TIE fighter wont stand much more damage.
Galactic Master Andrew (GM): Mada’s turn.

Mada Roolek fires the concussion missiles at Ace 1!
Alert: Can’t find character. Please update character name field to match sheet character name and try again.

Weapon: Forward Mounted Twin Concussion Missile Launcher
Damage: 6
Critical: 3
Range: Short
Special: Blast 4, Breach 4, Guided 3, Limited Ammo 6, Slow Firing 1, Linked 1

Ability Success + AdvantageProficiency Success + AdvantageProficiency Success x2Difficulty Failure x2Difficulty Failure
Roll:SuccessAdvantageAdvantage
Nobody behind us, no need for any shields there!

Mada Roolek angles the deflector shields to push all defense to the front of the ship!
Mada Roolek: END TURN!
Ace1’s TIE fighter erupts into a ball of flame before quickly extinguishing in the vacuum of space.
TIE group 4 sees the danger of your ships and moves in for a shot on No Name.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Proficiency Success + AdvantageProficiency AdvantageProficiency AdvantageSetback FailureSetback FailureDifficulty FailureDifficulty Failure x2
Roll:FailureFailureFailureFailureAdvantageAdvantageAdvantage
The group of fighters miss wide, but the laser bolts still impact the edges of the deflectors causing 2 system strain.
TIE Group 7 moves in and fires as well.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Proficiency Success + AdvantageProficiency SuccessProficiency Success + AdvantageSetback BlankSetback BlankDifficulty Failure x2Difficulty Threat
Roll:SuccessAdvantage
No Name is rocked for 3 damage.
TIE Ace 2 puts his throttle to the floor to race forward.
Galactic Master Andrew (GM): HK’s turn.
HK-477: “IRRITATED STATEMENT: The hairy insists it is his turn to adjust the radio we both share; I maintain it is mine.”

HK-477 grips the shaky controls and tries to perform some evasive maneuvers with the old, clunky starfighter.

skill: Piloting – Space

Ability Success + AdvantageAbility BlankAbility Advantage x2Proficiency Success + AdvantageDifficulty Failure x2Difficulty Threat
Roll:AdvantageAdvantageAdvantage
Adam J. (HK-477): Wow. If that’s four spaces we’re gonna be on this map for a long time.

HK-477 aims the forward lasers at TIE fighter group 1.

Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Ability BlankAbility Success + AdvantageAbility SuccessProficiency Advantage x2Difficulty ThreatDifficulty Blank
Roll:SuccessSuccessAdvantageAdvantage
Adam J. (HK-477): END TURN. I may have done all of that correctly.
Oh, and I’ll want to use the advantage to activate the Linked property of that weapon.
HK flys in an odd looping circle. Not evasive per-say but still distracting. 3 Setback dice must be added for any combat checks against the Y-Wing.
HK’s linked shot rips through TIE group 1, doing 14 damage. One of the fighters explodes and takes out his wing man with him.
Galactic Master Andrew (GM): Jonas’ turn.

Jonas Rigger keys the radio as he begins his own evasive maneuvering.
Jonas Rigger: HK, recommend you come right to heading zero-nine-zero mark zero-nine-two and 100% throttle.

skill: Piloting – Space

Ability Advantage x2Ability AdvantageProficiency SuccessProficiency Success x2Difficulty ThreatDifficulty Threat
Roll:SuccessSuccessSuccessAdvantage
HK-477: REGRETTABLE OBSERVATION: This is the Ice Box’s top speed.

Jonas Rigger slides No Name into position behind and slightly above the Y-wing.

Jonas Rigger fires the missile launcher into the closest group of TIE Fighters.
Magnifiscent: Er, scratch that last one, didn’t realize Mada had already taken over that duty.
Jonas Rigger: END TURN
The Imperial Navy advances.
Galactic Master Andrew (GM): Jaryk.
Turn.

Jaryk Irys’sil gets a bead on TIE Group 2 and then blasts away with the Ion cannon.

Weapon: Turret-mounted twin light ion cannons
Damage: 5
Critical: 4
Range: Close
Special: Ion, Linked 1

Boost SuccessAbility AdvantageProficiency Advantage x2Proficiency Success + AdvantageDifficulty ThreatDifficulty Failure + Threat
Roll:SuccessAdvantageAdvantage
Jared (Jaryk): Cash the advantage for Linked
END TURN
Jaryk’s aim hits one of the fighters in Group 2. 10 system strain shoots across the ships instruments.
TIE Fighter group 8 moves in firing at No Name.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Proficiency Triumph(+Success)Proficiency SuccessProficiency AdvantageSetback FailureSetback BlankDifficulty Threat x2Difficulty Threat
Roll:SuccessThreatThreatTriumph
Jared (Jaryk): uh oh
Galactic Master Andrew (GM): Yeah, that went down hill faster then I thought.
Nonamé:
Rolls Vehicle Critical

Current Criticals: (0 × 10)
Dice Roll: 34
Total: 34

Knocked Off Course
On next turn, pilot cannot execute any maneuvers. Instead, must make a Piloting check to regain bearings and resume course. Difficulty depends on current speed.
The TIE fighters strain their systems to hit No Name. Their laser blasts Knock their ship off course.
TIE Group 2 swoops in firing at Deep Freeze.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Boost BlankBoost BlankBoost BlankProficiency BlankProficiency SuccessProficiency Advantage x2Setback FailureSetback ThreatDifficulty ThreatDifficulty Threat x2
Roll:ThreatThreat
Galactic Master Andrew (GM): Rewind. I rolled wrong earlier. TIE 8 first
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Proficiency SuccessProficiency SuccessProficiency SuccessSetback FailureSetback BlankSetback FailureDifficulty BlankDifficulty Threat x2Difficulty ThreatDifficulty ThreatDifficulty Failure
Roll:ThreatThreatThreatThreat
TIE Group 8 misses completely.
Jared (Jaryk): Huzzah for alternate timelines!
TIE Group 9 fires at the lead Rebel ship.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Proficiency SuccessProficiency Success x2Proficiency Success + AdvantageSetback FailureSetback BlankSetback BlankSetback FailureSetback ThreatSetback FailureDifficulty Failure + ThreatDifficulty Threat
Roll:ThreatThreat
Deep Freeze is proving hard to hit.
TIE Group 3 fires at No Name.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Proficiency Success + AdvantageProficiency Success x2Proficiency BlankSetback FailureSetback FailureSetback FailureDifficulty Failure x2Difficulty Failure x2Difficulty ThreatDifficulty BlankDifficulty Failure x2
Roll:FailureFailureFailureFailureFailureFailure
Jared (Jaryk): wow
Ace 4 moves in closer in pursuit.
So does Group 11
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Proficiency Success + AdvantageProficiency Advantage x2Proficiency BlankSetback FailureSetback ThreatSetback FailureSetback FailureSetback ThreatDifficulty ThreatDifficulty Threat
Roll:FailureFailureThreat
TIE Group 1 Fires on Deep Freeze, and misses.
Galactic Master Andrew (GM): Kaash’s turn.

Jaryk Irys’sil whoops.
Jaryk Irys’sil: Those were some elegant dodges for an old tub! Good job, spark-guts!
HK-477: BOAST: An astromech droid could dodge imperial fire with its photoreceptors removed.

Kaash’Clotile fires at Tie Fighter group 1!
Kaash’Clotile: Targer: Tie Fighter Group 1

Weapon: Dorsal Turret Mounted Medium Laser Cannon
Damage: 6
Critical: 3
Range: Close
Special:

Boost Success + AdvantageAbility SuccessAbility BlankProficiency SuccessProficiency Success + AdvantageProficiency SuccessProficiency Success x2Proficiency Success x2Proficiency BlankDifficulty Threat x2Difficulty Failure x2Difficulty ThreatDifficulty Threat x2
Roll:SuccessSuccessSuccessSuccessSuccessSuccessSuccessThreatThreatThreat

Weapon: Dorsal Turret Mounted Medium Laser Cannon
Damage: 6
Critical: 3
Range: Close
Special:

Ability AdvantageProficiency Advantage x2Proficiency Success + AdvantageProficiency Advantage x2Difficulty ThreatDifficulty Failure
Roll:AdvantageAdvantageAdvantageAdvantageAdvantage
Kaash’Clotile:
Weapon: Dorsal Turret Mounted Medium Laser Cannon
Damage: 6
Critical: 3
Range: Close
Special:

Boost Success + AdvantageAbility SuccessProficiency BlankProficiency Success x2Proficiency Advantage x2Difficulty Threat x2Difficulty Threat
Roll:SuccessSuccessSuccessSuccess
Sorry, third time’s a charm right?
“Extra crispy fried chicken!”
END TURN
Kaash’s blast from the turret kills off all but 1 of the fighters. TIE Fighter Group 1 is now TIE Fighter 1
Galactic Master Andrew (GM): Grim’s turn.

Grim Fires at Tie fighter 1!

Weapon: Ventral Turret Mounted Medium Laser Cannon
Damage: 6
Critical: 3
Range: Close
Special:

Boost Advantage x2Ability AdvantageAbility AdvantageProficiency AdvantageDifficulty ThreatDifficulty Failure
Roll:FailureAdvantageAdvantageAdvantageAdvantage
nice
END TURN!
Grim’s shot passes between the TIE wings but misses the cockpit. The charged particles interfere wit the TIE’s systems causing 4 system strain.
Galactic Master Andrew (GM): Mada’s turn.

Mada Roolek kicks the missiles for being slow to recharge and reluctantly decides to help out the pilot.

Role: Co-Pilot
Special:

Ability AdvantageAbility SuccessAbility AdvantageDifficulty ThreatDifficulty Failure + Threat
Roll:
Robert H.: rerolling that because i forgot the setback die for the ship’s handling.

Role: Co-Pilot
Special:

Ability AdvantageAbility SuccessAbility AdvantageSetback BlankDifficulty BlankDifficulty Failure
Roll:AdvantageAdvantage

Mada Roolek takes evasive maneuvers!

Role: Co-Pilot
Special:

Ability Success + AdvantageAbility SuccessAbility Advantage x2Setback BlankSetback BlankDifficulty ThreatDifficulty Blank
Roll:SuccessSuccessAdvantageAdvantage
END TURN!
Mada fails his co-piloting check but reduces the ships strain by 2. No Name continues is Evasive Maneuvers.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Proficiency Success + AdvantageProficiency Success + AdvantageProficiency Success x2Setback BlankSetback BlankSetback BlankSetback FailureDifficulty Failure x2Difficulty ThreatDifficulty ThreatDifficulty Threat
Roll:SuccessThreat
TIE Group 4 fires on No Name
TIE Group 4 scores a direct hit on No Name for 6 damage.
TIE Group 7 fires on Deep Freeze
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Proficiency BlankProficiency Success + AdvantageProficiency AdvantageSetback BlankSetback FailureSetback FailureSetback BlankSetback FailureSetback ThreatDifficulty Failure x2Difficulty Threat x2
Roll:FailureFailureFailureFailureThreat
TIE Group 7 misses abundantly.
TIE Ace 2 zooms in at full speed and fires at Deep Freeze.
Imperial Tie Ace:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Ability Advantage x2Ability BlankProficiency Success x2Proficiency AdvantageSetback FailureSetback ThreatSetback FailureSetback ThreatDifficulty Failure + ThreatDifficulty Blank
Roll:Failure
A very flash move for a miss.
Galactic Master Andrew (GM): HK’s turn.

HK-477 attempts to steer the rickety old starfight in evasive patterns.

skill: Piloting – Space

Ability Advantage x2Ability Success x2Ability Success x2Proficiency SuccessDifficulty Threat x2Difficulty Threat x2
Roll:SuccessSuccessSuccessSuccessSuccessThreatThreat

HK-477 sees that only one ship is in range of his forward facing guns. “MUSING: Decisions, decisions…”

HK-477 fires on TIE Fighter Group 10.

Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Boost SuccessAbility SuccessAbility Advantage x2Ability SuccessProficiency Success + AdvantageDifficulty BlankDifficulty Threat
Roll:SuccessSuccessSuccessSuccessAdvantageAdvantage
Adam J. (HK-477): I assume we’re at close range. I don’t know. I’ll use that advantage to activate link.
END TURN.
Also, I’m pretty sure I moved 20 spaces. Let me know if I screwed up. The hexes threw me and I had to start over.
Galactic Master Andrew (GM): The Hexs throw off a lot. Looks close enough for me.
Adam J. (HK-477): Cool. Space battles are fun. Please say there will be more.
Galactic Master Andrew (GM): Could be. You character decisions and actions do get to have some out come on that.
HK’s shot takes out half of the squad of TIE Group 10.
Galactic Master Andrew (GM): Jonas’ turn
Adam J. (HK-477): Was I supposed to add black dice to the gunnery check because of the threat from my evasive maneuvers?
Just in case. (Playing with dice is fun.)
HK-477:
Dice: Dice Pool

Setback ThreatSetback Blank
Roll:Threat
Adam J. (HK-477): That might have stopped the Link property from activating, unless I’m wrong about the whole thing.
Galactic Master Andrew (GM): Good point. Thanks for remembering.
HK rubs his optical sensors. One of the TIE he thought be blasted is still coming at him.
Adam J. (HK-477): Being honest sucks.
Galactic Master Andrew (GM): But now HK has more targets to shoot at.

Jonas Rigger turns to stay with Deep Freeze.

Jonas Rigger adjusts his trajectory to give his gunners easy shots on the nearest TIE fighters.
Jonas Rigger: Pilot Action: “Gain the Advantage”

skill: Piloting – Space

Ability SuccessAbility AdvantageProficiency BlankProficiency Advantage x2Difficulty Failure + ThreatDifficulty Threat
Roll:Advantage
Magnifiscent: Assumed equal speed for difficulty.
That should be that. END TURN.
Galactic Master Andrew (GM): The TIE fighters and a couple of Aces are traveling at a speed of 3, but the check I think should be easy.
Jonas is able to maneuver and gain advantage on TIE Group 2
TIE Group 2 fires at Deep Freeze’s exposed behind.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Proficiency BlankProficiency Advantage x2Proficiency Success + AdvantageSetback BlankSetback BlankDifficulty Failure x2Difficulty ThreatDifficulty ThreatDifficulty ThreatDifficulty Threat x2Difficulty Threat x2Difficulty Failure x2
Roll:FailureFailureFailureThreatThreatThreatThreat
They miss spectacularly. One even hits is own squad mate. Fly finish their turn flying out in front of Deep Freeze.
Galactic Master Andrew (GM): Sorry Mistook Group 2 for 5, they still sucked it up though.

Setback BlankSetback Blank
Roll:
Okay moving on.
Group 6 moves up to try and block the path even further. Firing again at Deep Freeze
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Proficiency BlankProficiency Success x2Proficiency BlankSetback FailureSetback BlankSetback FailureSetback ThreatSetback ThreatSetback FailureDifficulty BlankDifficulty ThreatDifficulty Failure x2Difficulty BlankDifficulty ThreatDifficulty Threat x2Difficulty Threat
Roll:FailureFailureFailureThreatThreatThreatThreatThreatThreatThreat
They miss even worse. One of their group’s wing is on fire.
Group 10 moves and tries their luck next
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Proficiency Success + AdvantageProficiency SuccessProficiency BlankSetback FailureSetback FailureSetback ThreatSetback ThreatSetback ThreatSetback FailureDifficulty ThreatDifficulty Failure x2Difficulty Failure + ThreatDifficulty BlankDifficulty Failure x2Difficulty Failure + ThreatDifficulty Threat
Roll:FailureFailureFailureFailureFailureFailureFailureThreatThreatThreatThreatThreatThreat
Group 10 strains their systems trying to reach Deep Freeze with their weapons.
Abhorrence moves in and targets the Aft section of No Name with its Ion canons.
Imperial Gunnery Corps:
Weapon: 10 – Starboard ion cannon turrets
Damage: 9
Critical: 4
Range: Medium
Special: Breach 3, Ion, Flow-Firing 2 (Roll 1d100 rounded down for % hit

Ability SuccessAbility SuccessProficiency BlankProficiency BlankSetback FailureSetback ThreatSetback FailureSetback ThreatDifficulty Failure x2Difficulty Failure x2Difficulty ThreatDifficulty Threat x2Difficulty ThreatDifficulty Threat x2Difficulty Threat
Roll:FailureFailureFailureFailureThreatThreatThreatThreatThreatThreatThreatThreatThreat
The weapons unleash a full barrage before they realize their targeting computers need to be re-aligned. Their turrets will take an extra turn to recharge.
Galactic Master Andrew (GM): Jaryk’s turn.

Jaryk Irys’sil is impressed by HK’s flying, but figures it’s a good job to angle the deflector shields so that they are evenly distributed again.
Jared (Jaryk): * good idea — now we’ve got 1 and 1 on the deflectors
HK-477: OBSERVATION: I forgot you were back there.
Fine with me.

Jaryk Irys’sil attempts to overload TIE GROUP 2’s systems with another ion blast!

Weapon: Turret-mounted twin light ion cannons
Damage: 5
Critical: 4
Range: Close
Special: Ion, Linked 1

Ability AdvantageProficiency AdvantageProficiency Advantage x2Setback FailureSetback ThreatSetback ThreatSetback BlankDifficulty ThreatDifficulty Threat
Roll:Failure
Hmm. That’s too many setback dice but I’m not sure how.
Jared (Jaryk): Maybe there’ll still be two now:
Jaryk Irys’sil:
Weapon: Turret-mounted twin light ion cannons
Damage: 5
Critical: 4
Range: Close
Special: Ion, Linked 1

Ability AdvantageProficiency Advantage x2Proficiency Success x2Setback FailureSetback ThreatDifficulty ThreatDifficulty Threat
Roll:Success
Jared (Jaryk): Cool. END TURN.
The TIE Group is hit with ion particles for 5 system strain.
TIE Group 8 moves and fires on Deep Freeze.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Proficiency Advantage x2Proficiency Success + AdvantageProficiency Success x2Setback FailureSetback FailureSetback FailureSetback BlankSetback ThreatSetback BlankDifficulty BlankDifficulty BlankDifficulty ThreatDifficulty Failure + ThreatDifficulty ThreatDifficulty Failure + ThreatDifficulty Threat
Roll:FailureFailureThreatThreatThreat
Another miss…
Group2 swings in behind No Name and lines up a shot.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Proficiency SuccessProficiency Success x2Proficiency Success + AdvantageSetback ThreatSetback BlankDifficulty Failure + ThreatDifficulty ThreatDifficulty BlankDifficulty Failure x2
Roll:SuccessThreatThreat
6 more damages rocks the ship with No Name. Half is absorbed by its armor.
Group 9 moves up to try and block the path. Firing at Deep Freeze.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Proficiency Success + AdvantageProficiency SuccessProficiency Advantage x2Setback BlankSetback ThreatSetback FailureDifficulty FailureDifficulty Failure x2Difficulty BlankDifficulty ThreatDifficulty ThreatDifficulty ThreatDifficulty Threat x2
Roll:FailureFailureThreatThreatThreat
HK’s evasive maneuvers prove quite effective in dodging the incoming fire.
Group 3 is next and they move in to try and split the ships from each other.
They continue to try and land a hit on the Y-wing.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Proficiency BlankProficiency BlankProficiency SuccessSetback FailureSetback FailureSetback BlankDifficulty Failure + ThreatDifficulty ThreatDifficulty BlankDifficulty FailureDifficulty Threat x2Difficulty Failure + ThreatDifficulty Threat x2
Roll:FailureFailureFailureFailureThreatThreatThreatThreatThreatThreatThreat
Jared (Jaryk): ok, I’m not gonna ever complain about unlucky rolls again
Galactic Master Andrew (GM): I may have overpowered the evasive maneuvers, but I wanted to shot at you guys with the Star Destroyer, so I think you need it.
One of the fighters in group 3 has its systems lock up and the ship drifts out of the combat zone by momentum alone.
Ace 4 moves in right on the tail of Deep Freeze and attempts to gain the advantage.
Imperial Tie Ace:
skill: Piloting – Space

Ability Success + AdvantageAbility Success x2Proficiency AdvantageProficiency Success + AdvantageDifficulty Threat
Roll:SuccessSuccessSuccessSuccessAdvantageAdvantage
Ace 4 matches HK’s piloting of the Y-wing move for move.
Group 11 moves up and fires on the lead ship once again.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Proficiency Advantage x2Proficiency Success x2Proficiency SuccessSetback BlankSetback FailureSetback ThreatDifficulty ThreatDifficulty ThreatDifficulty Threat x2Difficulty FailureDifficulty Threat x2Difficulty ThreatDifficulty Threat
Roll:SuccessThreatThreatThreatThreatThreatThreatThreat
Jared (Jaryk): oh wow that’s impressive
Group 11 uses their squad’s signature move. Angling in single file they rotate and fire laser blasts with precision through the wings up fighters in front of them. Unfortunately the front most pilot is too knew to the squad and catches the blast right in the cockpit. Through the explosion Deep Freeze is hit with 6 damage.
Adam J. (HK-477): Armor soaks up 3 of that…right?
Galactic Master Andrew (GM): Correct.
TIE Fighter 1 wipes his fighter into a tight roll and swing and aim No Name’s large, unprotected aft section.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Boost AdvantageProficiency Success x2Proficiency Advantage x2Proficiency Success x2Setback FailureSetback BlankDifficulty ThreatDifficulty Failure x2Difficulty Threat x2Difficulty Threat
Roll:SuccessThreat
Galactic Master Andrew (GM): Apologies that is most incorrect.
Now then.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Ability SuccessAbility SuccessAbility AdvantageSetback ThreatSetback ThreatDifficulty BlankDifficulty ThreatDifficulty ThreatDifficulty Threat
Roll:SuccessSuccessThreatThreatThreatThreat
Galactic Master Andrew (GM): Nearly there.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Boost SuccessAbility BlankAbility SuccessAbility Advantage x2Setback BlankSetback ThreatDifficulty ThreatDifficulty Failure + ThreatDifficulty ThreatDifficulty Failure
Roll:ThreatThreat
Galactic Master Andrew (GM): sigh
Jared (Jaryk): I am flabbergasted by that series of rolls.
Holding the throttle down to get a better aim the engines suffer 2 system strain. TIE Fighter 1’s ship has nearly overloaded.
Galactic Master Andrew (GM): Kaash’s turn.
Adam J. (HK-477): I don’t think you’ve made it too easy on us, GM. The many misses reflects the work Jonas and HK put into Agility and Piloting (space). With all the yellow dice being thrown our way this could go downhill real quick.
Galactic Master Andrew (GM): A good point I was also just thinking. In case its not clear, the TIE Fighter Groups are low lever baddies. So as they lose ships in their squad their Yellow dice start to disappear.
Adam J. (HK-477): Thank goodness.
Kaash’Clotile: “Let’s get these pests off our backs!”

Kaash’Clotile fires his turrets at Tie fighter group 2
Kaash’Clotile: Target: Tie fighter group 2
Range: close

Weapon: Dorsal Turret Mounted Medium Laser Cannon
Damage: 6
Critical: 3
Range: Close
Special:

Boost Advantage x2Ability AdvantageProficiency BlankProficiency Success + AdvantageProficiency Success + AdvantageSetback FailureDifficulty ThreatDifficulty Failure
Roll:AdvantageAdvantageAdvantageAdvantage
Quick question, could I use a maneuver to aim the turrets to get an extra blue die before I shoot?
Jared (Jaryk): Yes. (But I don’t know what the first one is from.)
Kaash’Clotile: When I was sick and Andrew made my turn for me, he rolled a blue boost die during my turn, so I just copied that roll on my subsequent rolls. I don’t know why he put it in….
Jared (Jaryk): …probably for aiming, but I don’t know!
Tony (Kaash): Perhaps. I also noticed when I did the auto for firing the turrets this time that black die was added (it wasn’t there on my previous rolls). Is that because we are taking evasive maneuvers, making it more difficult to aim?
Jared (Jaryk): Nope, couldn’t be that, Mada’s roll didn’t have any threat.
Adam J. (HK-477): I see no need for the black dice. If there is none, you will have a direct hit.
Tony (Kaash): I didn’t either, I don’t know how it got in there
Adam J. (HK-477): Also, how did you get three yellows? You must have mad gunnery skills.
Jared (Jaryk): He spent all 50 XP on it!
Tony (Kaash): I upgraded my gunnery skills with the xp from the last map.
We’ll just say my blue die was from “aiming,” and I would assume there would be no black die needed
END TURN
Adam J. (HK-477): Wow. I thought I was good at gunnery, but I’m nothing!
Galactic Master Andrew (GM): Perhaps its good to point here that the dice pool on the character sheet tab applies to rolls made under the Vehicle Sheet tab. There’s a black dice there from Mada’s previous piloting check. So it snuck in because you all share the dice pool on the same sheet.
I’ll ignore on your roll though because it doesn’t apply.
Magnifiscent: Blarg, my response on the target of gain the advantage was slow. TIE 2 was the target…ha. It’s ok, GtA has passive advantages too..it’ll be harder for them to ignore our evasive maneuvers.
Kaash leads the squad perfectly in this sights, fires through one fighter straight into another. Both explode and debris flight through the cockpit of a third. 1 fighter remains from once was a group of 4.
Galactic Master Andrew (GM): Grim’s turn.

Grim jumps out of his gunner seat, shielding his face from the flying sparks as runs to where NoName was hit!

Grim assesses the damage and does as much damage control as possible!
Grim: “I think the goal is to NOT get hit!”, Grim yells as he works.

skill: Mechanics

Ability Success + AdvantageProficiency Success x2Proficiency Triumph(+Success)Difficulty Failure x2
Roll:SuccessSuccessAdvantageTriumph
Frank (Grim): hahahaha
Before I rolled I thought, how funny would it be if I got a truimph!
Adam J. (HK-477): I’d say you’ve fixed something there.
Frank (Grim): I think I accidentally installed another engine!
END TURN!
Grim pulls wires from damaged systems and takes a look behind at the hull. He sees a few burned holes venting air to space fueling an electrical fire. Quickly he covers the holes with a deck and seals it expertly. Done with his repairs Grim looks that the exposed systems from where he took the deck plate and mutters to himself…
Grim: “That’s odd. Those should be reversed.”
Grim reaches in and switches the components still talking to himself…
Grim: “Yes, this one goes here and that one goes there.”
As Grim finishes moving the components an electronic buzz turns in to a whine as if a system was becoming fully charged.
Jonas looks down at his controls and is amazed.
Jonas Rigger: “I don’t know what you did kid, but you’ve doubled the deflectors and leveled them out. Nice!”
Mada’s turn.
Galactic Master Andrew (GM): I mean Mada’s turn.

HK-477 looks behind him at Ace 4, who is outclassing him at every turn. “STATEMENT: If anyone needs a target to shoot, the pilot in Ace 4 said you all look like dorks.”
TIE Group 7 continues the chase and fires at Deep Freeze
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Ability SuccessAbility SuccessAbility AdvantageSetback ThreatSetback ThreatSetback FailureDifficulty Failure x2Difficulty Threat x2Difficulty Failure + ThreatDifficulty Failure + ThreatDifficulty Failure + ThreatDifficulty Threat x2Difficulty Failure x2
Roll:FailureFailureFailureFailureFailureFailureThreatThreatThreatThreatThreatThreatThreatThreat
Galactic Master Andrew (GM): Sorry, that was wrong.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Proficiency Success + AdvantageProficiency Success + AdvantageProficiency Advantage x2Setback FailureSetback BlankSetback BlankDifficulty BlankDifficulty FailureDifficulty Failure x2Difficulty BlankDifficulty Threat x2Difficulty ThreatDifficulty Threat
Roll:FailureFailure
They miss just wide, closest shot yet.
TIE Group 4 attempts to block the path forward and fires on Deep Freeze.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Proficiency Advantage x2Proficiency Triumph(+Success)Proficiency Advantage x2Setback BlankSetback ThreatSetback ThreatDifficulty FailureDifficulty ThreatDifficulty ThreatDifficulty ThreatDifficulty Threat x2Difficulty Failure x2Difficulty Failure x2
Roll:FailureFailureFailureFailureThreatThreatThreatTriumph
Adam J. (HK-477): EXPLITIVE: @#$%
Deep Freeze:
Rolls Vehicle Critical

Current Criticals: (0 × 10)
Dice Roll: 44
Total: 44

Tailspin
All firing from ship or vehicle suffers 2 setback dice until end of pilot’s next turn.
The TIEs suffer 3 system strain as the fire. Missing just off the port side engine the blast on energy sends Deep Freeze into a tailspin. pointing him right at the incoming fighters.
TIE Ace 2 moves in behind No Name and tries gain the advantage
Imperial Tie Ace:
skill: Piloting – Space

Boost BlankBoost Success + AdvantageBoost SuccessAbility Success + AdvantageAbility AdvantageProficiency SuccessProficiency Advantage x2Difficulty Threat
Roll:SuccessSuccessSuccessSuccessAdvantageAdvantageAdvantageAdvantage
He pulls in right on No Name’s trail, matching every maneuver.
Galactic Master Andrew (GM): HK’s turn

HK-477 looks through the cockpit at the pudgy faces of the meatbags flying the surrounding ships. “STATEMENT: Good day, gentlemen. I’m glad you are here. I rarely get a chance to fly, and now there will be an audience when I take this sorry craft to light speed.”

HK-477 takes evasive maneuvers.

skill: Piloting – Space

Ability AdvantageAbility SuccessAbility SuccessProficiency Success x2Setback ThreatSetback Threat
Roll:SuccessSuccessSuccessSuccessThreat

skill: Piloting – Space

Ability SuccessAbility Success x2Ability AdvantageProficiency Success + AdvantageSetback ThreatSetback Threat
Roll:SuccessSuccessSuccessSuccess
Adam J. (HK-477): Oops. Sometimes I accidentally hit it twice. Problem with my browser.
Galactic Master Andrew (GM): I think you’re blacks are suppose to be purple aren’t they?
Adam J. (HK-477): Oh. Yeah.
Galactic Master Andrew (GM): You can just roll those if you want.
HK-477:
Dice: Dice Pool

Difficulty ThreatDifficulty Threat
Roll:ThreatThreat
Galactic Master Andrew (GM): Haha the same.
Adam J. (HK-477): Ha! Well, thanks anyway!

HK-477 sees that his weapons console is on the fritz and attempts to fix some of the hull damage to the ship.

skill: Mechanics

Proficiency Success + AdvantageProficiency Triumph(+Success)
Roll:SuccessSuccessAdvantageTriumph

HK-477 slams his fist on the floorboard and knocks some parts back into place. “CELEBRATORY CHANT: Pure pazaak!”
HK-477: END TURN.
Wait…

Dice: Dice Pool

Difficulty Failure x2
Roll:FailureFailure
I forgot the purple one. There it is.
Galactic Master Andrew (GM): Let me think about that triumph…
HK-477: OK. I gotta go soon, won’t be back until maybe tomorrow.
Galactic Master Andrew (GM): I’ll send you an email on what I come up with.
HK-477: OK. My goal was to repair hull damage, for whatever that’s worth.
Galactic Master Andrew (GM): Yes, in addition to a boost on the ship I’ve given 2 hull repair for each advantage or success. So Deep Freeze went from 3 hull damage to 1, and you get something neat, once I think of it.
HK-477: Cool.
Adam J. (HK-477): Anyway, END TURN! Kick some butt, Jonas.
HK reaches under the dash to work on some of the sparking electronics. Re-routing systems to keep them from overloading. Taking his feet of the flight pedals he notices something is loose on the floor board. A little experimenting and HK discovers its the mounting system for the Forward-mounted medium laser cannon. Opperating it with his feet the laser cannon can now fire like a turret to port or starboard. However, firing any direction other then forward is given 1 setback dice for inaccurate targeting from the computer.

Jonas Rigger grimaces in concentration as he tries to shake TIE ace 2.

skill: Piloting – Space

Ability AdvantageAbility SuccessProficiency Success + AdvantageProficiency BlankDifficulty Threat
Roll:SuccessSuccessAdvantage

Dice: Dice Pool

Difficulty Threat
Roll:Threat
Magnifiscent: Should still be a successful check to cancel his gain the advantage. We’ll also continue with evasive maneuvering as we continue.

skill: Piloting – Space

Ability Advantage x2Ability Success + AdvantageProficiency Advantage x2Proficiency Triumph(+Success)Difficulty BlankDifficulty Threat
Roll:SuccessSuccessAdvantageAdvantageAdvantageAdvantageTriumph
That’s the evasive roll.
Not sure if I can take strain to fly forward or if Mada can/should do that check. Either way, we’ll want to try to keep up with Deep Freeze as much as possible. Other than that, END TURN
Galactic Master Andrew (GM): You can fly at your current speed as a part of Evasive Maneuvers.

Difficulty Failure
Roll:Failure

Difficulty Failure x2
Roll:FailureFailure
Jonas fails to shake Ace 2 from his tail but receives a blue boost dice for his next piloting check.
TIE Group 5 fires at Deep Freeze and then flies ahead.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Proficiency Triumph(+Success)Proficiency Success + AdvantageProficiency Success + AdvantageSetback FailureDifficulty ThreatDifficulty ThreatDifficulty BlankDifficulty Failure + ThreatDifficulty Threat x2Difficulty Threat
Roll:SuccessThreatThreatThreatThreatTriumph
Deep Freeze:
Rolls Vehicle Critical

Current Criticals: (1 × 10)
Dice Roll: 51
Total: 61

Shields Failing
Decrease defense in all defense zones by 1 until repaired. If ship or vehicle has no defense, suffer 2 system strain.
HK is treated to a shower of sparks as his deflector control erupts from the fighters blast. One of the TIE fighters systems overload and the ship explodes.
Group 6 fires on No Name and moves next to Group 5.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Proficiency Success + AdvantageProficiency Success + AdvantageProficiency Triumph(+Success)Setback ThreatSetback ThreatSetback ThreatSetback FailureSetback BlankSetback FailureDifficulty FailureDifficulty Failure + ThreatDifficulty Threat x2Difficulty FailureChallenge Failure x2
Roll:FailureFailureFailureFailureThreatThreatThreatThreatTriumph
No Name:
Rolls Vehicle Critical

Current Criticals: (0 × 10)
Dice Roll: 66
Total: 66

Hyperdrive or Navicomputer Failure
Cannot make any jump to hyperspace until repaired. If ship or vehicle has no hyperdrive, navigation systems fail leaving it unable to tell where it is or is going.
One of the fighters breaks from the group and tries to fly directly in the flight path of No Name. The pilot doesn’t anticipate Jonas’ evasive maneuvers and collides with the freighter. Bouncing across the hull the TIE fighter damages the Hyperdrive before exploding into dust.
TIE Group 10 fires on No Name and turns to fly ahead.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Ability Advantage x2Proficiency Success + AdvantageProficiency Success x2Setback BlankSetback FailureSetback ThreatSetback BlankSetback FailureSetback BlankDifficulty Failure + ThreatDifficulty Failure + ThreatDifficulty ThreatDifficulty Threat x2Challenge Failure
Roll:FailureFailureThreatThreatThreat
Abhorrence sees an opportunity to cut off the Rebel escape and begins a continuous blanket barrage near the end of the gravity well.
Imperial Gunnery Corps:
Weapon: 10 – Dorsal turbolasers batteries
Damage: 11
Critical: 3
Range: Long
Special: Breach 4, Linked 1, Slow-Firing 2 (Roll 1d100 rounded down for % hit

Proficiency BlankProficiency AdvantageDifficulty Threat x2Difficulty Threat x2
Roll:ThreatThreatThreat
Abhorrence discovers a weapons malfunction and is unable to fire this round.
Galactic Master Andrew (GM): Jaryk’s turn.

Jaryk Irys’sil uses the TIE group’s comm channels to attempt a piggy-hop slice into Ace 4’s weapon systems!

skill: Computers

Boost Success + AdvantageBoost BlankAbility SuccessProficiency Success + AdvantageProficiency Success + AdvantageDifficulty FailureDifficulty Failure x2Difficulty Threat
Roll:SuccessAdvantageAdvantage
Jared (Jaryk): darn NPCs used up all the triumphs
if the advantage can be used to make targeting more difficult, I’d take that over the system strain
END TURN
Jaryk successfully hacks into the TIE Group 8 but they are currently quite. Ace 4 sees an alert pop up on his control panel and loses track of tailing Deep Freeze for an instant. ACE 4 loses his Gained Advantage for 1 turn but doesn’t have to roll to regain it.
TIE Group 8 fires on No Name and moves forward.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Ability AdvantageProficiency SuccessProficiency Advantage x2Setback ThreatSetback FailureSetback FailureSetback FailureSetback BlankSetback FailureDifficulty Failure + ThreatDifficulty ThreatDifficulty Failure + ThreatDifficulty ThreatChallenge Failure x2
Roll:FailureFailureFailureFailureFailureFailureFailureThreatThreat
They clearly miss.
TIE Fighter 2 ups his throttle to catch up.
TIE Group 9 fires on Deep Freeze and moves into a blockade formation.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Proficiency Triumph(Success)Proficiency Triumph(Success)Proficiency Success x2Difficulty ThreatDifficulty ThreatDifficulty ThreatDifficulty ThreatDifficulty ThreatDifficulty Blank
Roll:SuccessSuccessSuccessSuccessThreatThreatThreatThreatThreatTriumphTriumph
Deep Freeze:
Rolls Vehicle Critical

Current Criticals: (2 × 10)
Dice Roll: 41
Total: 61

Shields Failing
Decrease defense in all defense zones by 1 until repaired. If ship or vehicle has no defense, suffer 2 system strain.
Deep Freeze:
Rolls Vehicle Critical

Current Criticals: (3 × 10)
Dice Roll:
Total: 3

Mechanical Stress
Ship or vehicle suffers 1 system strain.
Galactic Master Andrew (GM): Sorry that one can’t count.
Wrong button
Deep Freeze:
Rolls Vehicle Critical

Current Criticals: (3 × 10)
Dice Roll: 67
Total: 97

Engine Damaged
Ship or vehicle’s maximum speed reduced by 1, to a minimum of 1, until repaired.
TIE Group 9 loses a fighter on their run but hit critical components. Smoke begins to trail behind Deep Freeze.
TIE Group 3 fires on No Name.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Ability Success + AdvantageProficiency Success + AdvantageProficiency Success x2Setback FailureSetback BlankSetback BlankSetback ThreatSetback ThreatSetback ThreatDifficulty Failure + ThreatDifficulty FailureDifficulty BlankDifficulty BlankChallenge Failure
Roll:ThreatThreat
They fire right past the ship.
TIE Ace 4 moves out in front of Deep Freeze to head them off.
TIE Fighter 1 continues to fire on No Name.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Ability BlankAbility AdvantageAbility Advantage x2Setback ThreatSetback BlankSetback BlankSetback BlankSetback FailureSetback FailureDifficulty ThreatDifficulty Failure x2Difficulty BlankDifficulty Failure + ThreatChallenge Failure + Threat
Roll:FailureFailureFailureFailureFailureFailureThreat
TIE Fighter 1’s systems shut down and he becomes blackness in space.
Galactic Master Andrew (GM): Kaash’s turn.

Kaash’Clotile decides to end Ace 4’s bullying of Deep Freeze
No Name: Target: TIE Fighter – Ace 4
Kaash’Clotile:
Weapon: Dorsal Turret Mounted Medium Laser Cannon
Damage: 6
Critical: 3
Range: Close
Special:

Boost AdvantageAbility BlankProficiency SuccessProficiency Success + AdvantageProficiency AdvantageSetback FailureDifficulty Threat x2Difficulty Threat
Roll:Success
No Name: END TURN
Kaash’Clotile: END TURN
Kaash hits Ace 4 for 7 damage. He’s nearly finished.
Galactic Master Andrew (GM): Grim
s
turn

Jonas Rigger keys the intercom,
Jonas Rigger: Hyperdrive is down, we’ll need it back up fairly soon!

HK-477 stares at the Deep Freeze’s broken engines. “UNREALISTIC REQUEST: See if you can lasso us to your ship while you’re at it.”

Grim quickly connects comms with deep freeze. He tries to explain step by step how to repair the engine to HK and Jaryk!

skill: Mechanics

Ability AdvantageAbility AdvantageAbility Success x2Proficiency Advantage x2Proficiency SuccessSetback BlankDifficulty ThreatDifficulty ThreatDifficulty Failure x2
Roll:SuccessAdvantageAdvantage
“See that wasnt so bad!”
END TURN!

HK-477 switches off his com. “I ask the hairy one if he double-checked the nav-computer….but does he listen?….no….no one listens to the droid…”
Deep Freeze’s engines are fixed. Their current speed is still 3, but its max is now 4. Only 2 strain is lifted from the system.
Galactic Master Andrew (GM): Mada’s turn.

Mada Roolek , who had been distracted by the pretty explosions going on outside the ship and hasn’t really been paying much attention to strategy, fires happily at Ace 4!

Weapon: Forward Mounted Twin Concussion Missile Launcher
Damage: 6
Critical: 3
Range: Short
Special: Blast 4, Breach 4, Guided 3, Limited Ammo 6, Slow Firing 1, Linked 1

Ability AdvantageProficiency Success + AdvantageProficiency Success + AdvantageSetback BlankDifficulty ThreatDifficulty Threat x2
Roll:SuccessSuccess
END TURN!
Ace 4 bites the dust in a very pretty explosion.
TIE Group 7 speeds up to catch up.
Group 4 Fires on No Name and moves up.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Ability AdvantageAbility AdvantageAbility BlankSetback FailureSetback BlankSetback FailureSetback BlankSetback ThreatSetback FailureDifficulty Failure + ThreatDifficulty BlankDifficulty ThreatDifficulty FailureChallenge Failure + Threat
Roll:FailureFailureFailureFailureFailureFailureThreatThreat
Galactic Master Andrew (GM): Sorry forgot fix the dice again…
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Proficiency SuccessProficiency Success + AdvantageProficiency Success + AdvantageSetback FailureSetback BlankSetback ThreatSetback FailureSetback ThreatSetback ThreatDifficulty ThreatDifficulty ThreatDifficulty Failure + ThreatDifficulty ThreatChallenge Threat x2
Roll:ThreatThreatThreatThreatThreatThreatThreat
One of the fighters in group 4 stalls out from system strain. 3 remain on course.
Ace2 flies right up be hind No Name and fires, still having gained the advantage earlier.
Imperial Tie Ace:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Ability AdvantageAbility Success + AdvantageProficiency Advantage x2Proficiency Advantage x2Difficulty ThreatDifficulty Failure
Roll:AdvantageAdvantageAdvantageAdvantageAdvantage
Ace 2 fails to hit No Name, but he has flown so close that he can’t be seen by No Name’s sensors. His Gained Advantage cannot be canceled for 1 round.
Galactic Master Andrew (GM): HK;s turn.

Adam J. (HK-477) looks around the rattling, shaking ship. “STATEMENT: I’m a lot older than you, Ice Box, so you’re gonna have to hold together.”

Adam J. (HK-477) increases the ship’s speed to four and cruises past the TIE fighters.

HK-477 turns away from the controls for a second to look at the ship’s failing shields. He reaches under the dash to try and repair it.

skill: Mechanics

Proficiency Success + AdvantageProficiency Success + AdvantageDifficulty Threat x2Difficulty Threat x2
Roll:SuccessSuccessThreatThreat

HK-477 takes the wheel again, burning some strain to do some more evasive maneuvers.

skill: Piloting – Space

Ability AdvantageAbility Success x2Ability Success + AdvantageProficiency Success + AdvantageDifficulty ThreatDifficulty Blank
Roll:SuccessSuccessSuccessSuccessAdvantageAdvantage

HK-477 also moves forward another 20 spaces, even though he’s not sure if that’s how using two maneuvers works.
Adam J. (HK-477): END TURN.

Jonas Rigger continues his evasive maneuvering.

skill: Piloting – Space

Boost AdvantageAbility AdvantageAbility BlankProficiency Success + AdvantageProficiency SuccessDifficulty ThreatDifficulty Threat
Roll:SuccessSuccessAdvantage
TIE Group 5 moves in and fires on No Name.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Proficiency Success + AdvantageProficiency Triumph(+Success)Proficiency Advantage x2Setback BlankSetback ThreatSetback BlankDifficulty BlankDifficulty ThreatDifficulty FailureDifficulty Threat
Roll:SuccessTriumph
Galactic Master Andrew (GM): Incorrect. Re-Rolling.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Ability SuccessProficiency Success + AdvantageProficiency BlankSetback FailureSetback ThreatSetback FailureDifficulty Threat x2Difficulty ThreatDifficulty Failure x2Difficulty Threat
Roll:FailureFailureThreatThreatThreatThreat
TIE Group 5 misses. Shoot.
TIE Group 6, “Did someone say shoot!?” They fire on Deep Freeze as they catch up.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Ability Success + AdvantageProficiency Success + AdvantageProficiency SuccessSetback BlankSetback ThreatDifficulty Threat x2Difficulty ThreatDifficulty Failure x2Difficulty Failure + ThreatDifficulty ThreatDifficulty Failure x2
Roll:FailureFailureThreatThreatThreatThreat
TIE Group 6 strives to be like Group 5 for some reason.
TIEpilotOfGroup6: Come on guys we can do better! We’re an ambitious young squad with everything to prove.
TIE Group 10 swings in behind No Name and fires.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Ability AdvantageProficiency Advantage x2Proficiency Success + AdvantageSetback BlankSetback FailureSetback ThreatDifficulty Failure + ThreatDifficulty FailureDifficulty Threat x2Difficulty Threat
Roll:FailureFailureThreat
GM hits the trifecta of no hits.
Abhorrence brings its Ventral weapons online and attempts to block escape with another barrage.
Galactic Master Andrew (GM): By Ventral I mean Starboard…
Imperial Gunnery Corps:
Weapon: 10 – Starboard heavy turbolasers batteries
Damage: 11
Critical: 3
Range: Long
Special: Breach 4, Linked 1, Slow-Firing 2 (Roll 1d100 rounded down for % hit

Proficiency Success x2Proficiency SuccessDifficulty BlankDifficulty Failure
Roll:SuccessSuccess
A hail of Turbolaser fires begins bursting into your path. If you move into the red circle you must make a formidable (4 purple) piloting check. The check is pass/fail and does not impact the number of spaces you can move. Instead if failed then your ship is hit by Turbolaser fire for 12 damage. Every ship maneuver in this circle must make this check.

Jaryk Irys’sil attempts to REPAIR THE DEFLECTOR SHIELDS.

skill: Mechanics

Ability SuccessAbility Success x2Proficiency Success + AdvantageDifficulty ThreatDifficulty Threat
Roll:SuccessSuccessSuccessSuccessThreat
“Deflector shields back online!”

Jaryk Irys’sil messes with his computer equipment for a moment, then sends a new set of coordinates to No Name’s hyperdrive terminal.
Jaryk Irys’sil: “We’re karked, you guys! The Imps have our rendezvous coordinates and the Haggard Gorak has already been taken. I’ve sent you a new set of coordinates to a system where I have some local contacts we can use to lay low. Reconfigure your hyperdrive and let’s GTKO!”
Jared (Jaryk): END TURN
HK-477: Language.
ADMONISHMENT: Language.
Jaryk Irys’sil: “Oh, hush, or I’ll re-program your ling prot to Neimoidian.”
TIE Group 8 Swoops in behind Deep Freeze and fires.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Ability SuccessProficiency Success + AdvantageProficiency Success + AdvantageSetback ThreatSetback FailureSetback FailureDifficulty ThreatDifficulty Threat x2Difficulty BlankDifficulty ThreatDifficulty Threat x2Difficulty Threat x2
Roll:SuccessThreatThreatThreatThreatThreatThreatThreat
A blast hits Deep Freeze for 6 damage. However their pursues loose another fragile TIE Fighter.
TIE Fighter 2 comes up behind No Name and fires.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Ability AdvantageAbility AdvantageAbility SuccessSetback BlankSetback BlankSetback FailureDifficulty Threat x2Difficulty Failure x2Difficulty ThreatDifficulty Blank
Roll:FailureFailureThreat
A solid F-
Group 9 fires on Deep Freeze
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Ability AdvantageProficiency Advantage x2Proficiency Success + AdvantageSetback ThreatSetback FailureSetback ThreatDifficulty Failure + ThreatDifficulty ThreatDifficulty Threat x2Difficulty ThreatDifficulty BlankDifficulty Blank
Roll:FailureThreatThreatThreat
Nien hits.
Group 3 & 11 push their speeds to the max to catch up.
Galactic Master Andrew (GM): Kaash’s turn.

Kaash’Clotile fires at tie fighter group 10
No Name: Target: TIE Fighter group 10
Kaash’Clotile:
Weapon: Dorsal Turret Mounted Medium Laser Cannon
Damage: 6
Critical: 3
Range: Close
Special:

Boost Success + AdvantageAbility SuccessProficiency SuccessProficiency Triumph(+Success)Proficiency Success + AdvantageSetback ThreatDifficulty Failure + ThreatDifficulty Failure + Threat
Roll:SuccessSuccessSuccessThreatTriumph
“Extra crispy fried chicken!!”
END TURN
Kaash places a shoot perfectly on the wing of a TIE Fighter causing it to crash into its wing-mate. The TIE Group’s leader flies through the fire to continue he’s pursuit.
Galactic Master Andrew (GM): Grim’s turn.

Grim looks around for anything useful!

skill: Perception

Ability AdvantageAbility BlankDifficulty Failure x2Difficulty Threat
Roll:FailureFailure

Grim tries to boost Noname’s shields to ensure they make it to safety!

skill: Mechanics

Ability AdvantageAbility AdvantageAbility Success + AdvantageProficiency SuccessProficiency Success x2Difficulty FailureDifficulty Threat
Roll:SuccessSuccessSuccessAdvantageAdvantage

skill: Mechanics

Ability Success x2Ability AdvantageAbility SuccessProficiency AdvantageProficiency BlankDifficulty Failure x2Difficulty Failure x2
Roll:FailureAdvantageAdvantage
sry for the second one, it lagged a bit on me.
end turn!
Grim is unable to find away to boost the shields anymore then his previous repair. However, the preventative maintenance allows for their next critical roll to be reduced by 10 to a minimum of 0.
Galactic Master Andrew (GM): Mada’s turn.

Mada Roolek fires at TIE Fighter Group 5!

Weapon: Forward Mounted Twin Concussion Missile Launcher
Damage: 6
Critical: 3
Range: Short
Special: Blast 4, Breach 4, Guided 3, Limited Ammo 6, Slow Firing 1, Linked 1

Ability AdvantageProficiency BlankProficiency Success + AdvantageSetback BlankDifficulty Failure x2Difficulty Failure x2
Roll:FailureFailureFailureAdvantageAdvantage
Robert H.: lol
Mada Roolek: END TURN!
Jared (Jaryk): Blast, you’re also short of triggering “guided” to make up for it.
Mada hits the firing button and hears a chirping sounds as the weapon fails to fire.
NoNameTargetingComputer: ::Please Enter Target::
Mada thinks to himself “Oh yeah, forgot that step”
Mada fails to hit a target because the missile launcher didn’t fire. So one can attempt to fire it again with out the round delay for Slow Firing.
TIE Group 7 flies ahead to get a better angle.
TIE Group 4 advances and fires on Deep Freeze
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Ability Advantage x2Proficiency Success + AdvantageProficiency Success + AdvantageSetback FailureSetback FailureSetback BlankDifficulty ThreatDifficulty ThreatDifficulty Failure x2Difficulty ThreatDifficulty FailureDifficulty Threat
Roll:FailureFailureFailure
Three shots fly past the cockpit window, failing to connect.
Ace 2 continues to hound No Name with his gained advantage.
Imperial Tie Ace:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Ability SuccessAbility Advantage x2Proficiency Success + AdvantageProficiency Triumph(+Success)Difficulty ThreatDifficulty Failure
Roll:SuccessSuccessAdvantageAdvantageTriumph
No Name:
Rolls Vehicle Critical

Current Criticals: (1 × 10)
Dice Roll: 40
Total: 50

Component Hit
One component of the attacker’s choice is knocked offline, and is rendered inoperable until the end of the following round. See page 245 CRB for Small/Large Vehicle and Ship Component tables.
No Name:
Rolls Vehicle Critical

Current Criticals: (2 × 10)
Dice Roll:
Total: 40

Tailspin
All firing from ship or vehicle suffers 2 setback dice until end of pilot’s next turn.
I should have just rolled a d100 instead of using the critical macro. Ignore the first critical listed.
Ace 2 hits the engine port on his side and sends No Name into a Tail Spin!
ATTACKS FROM NO NAME SUFFER 2 ADDITIONAL SETBACK DICE FOR 1 ROUND.
Galactic Master Andrew (GM): HK’s turn.

HK-477 slams his fists on the dashboard as his ship is blown into another tailspin. “FURIOUS STATEMENT: Stop. Blowing holes. In my ship!”

HK-477 takes evasive maneuvers.

skill: Piloting – Space

Ability SuccessAbility SuccessAbility Success x2Proficiency Success + AdvantageDifficulty BlankDifficulty Threat
Roll:SuccessSuccessSuccessSuccessSuccess

HK-477 flies further away, taking a second maneuver.

HK-477 realizes he was sympathizing with the other ship, because his is obviously fine.
HK-477: Ish.
END TURN.
Galactic Master Andrew (GM): Jonas’ turn.
Jaryk Irys’sil: “I can check your wiring for you. I think you may have a couple wires crossed….”

Jonas Rigger grits his teeth and fights to regain control of his ship.
Jonas Rigger: Evasive Manuevering

skill: Piloting – Space

Ability Success x2Ability SuccessProficiency Advantage x2Proficiency SuccessDifficulty FailureDifficulty Failure
Roll:SuccessSuccessAdvantageAdvantage
Magnifiscent: Am I able to take a pilot only action, or did Mada’s shooting use that up?
Galactic Master Andrew (GM): There’s still a free Pilot only action
Magnifiscent: Going to try the Full Throttle Action then, to raise my top speed to 5.

Jonas Rigger diverts power to engines.

skill: Piloting – Space

Ability BlankAbility AdvantageProficiency AdvantageProficiency BlankDifficulty ThreatDifficulty FailureDifficulty Blank
Roll:FailureAdvantage
=/

Jonas Rigger mutters under his breath as the attempt fails.

Jonas Rigger continues flying at his current speed, making for the jump point.
Jonas Rigger: It’s about time for the hyper drive, if someone hasn’t seen to that yet!
END TURN
Group 5 flies in an fires on No Name
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Ability SuccessProficiency AdvantageProficiency Advantage x2Setback ThreatSetback ThreatSetback BlankSetback BlankDifficulty Failure x2Difficulty FailureDifficulty Threat x2Difficulty Threat
Roll:FailureFailureThreatThreat
Group 6 fires on Deep Freeze
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Ability SuccessProficiency Triumph(Success)Proficiency Triumph(Success)Setback BlankDifficulty Threat x2Difficulty ThreatDifficulty BlankDifficulty ThreatDifficulty BlankDifficulty Threat x2Difficulty Failure + Threat
Roll:SuccessSuccessThreatThreatThreatThreatThreatThreatThreatTriumphTriumph
Deep Freeze:
Rolls Vehicle Critical

Current Criticals: (1 × 10)
Dice Roll: 35
Total: 45

Tailspin
All firing from ship or vehicle suffers 2 setback dice until end of pilot’s next turn.

Rolls Vehicle Critical

Current Criticals: (2 × 10)
Dice Roll: 5
Total: 25

Losing Power to Shields
Decrease defense in affected defense zone by 1 until repaired. If ship or vehicle has no defense, suffer 1 system strain.
Two TIE Fighters from group 6 try to fly past Deep Freeze to force it back into the gravity well. They collide and explode. The shockwave knocking Deep Freeze into a tail spin and disabling their deflectors.
TIE Fighter 10 fires at No Name
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Ability BlankAbility BlankAbility AdvantageSetback FailureSetback BlankSetback BlankSetback ThreatDifficulty BlankDifficulty ThreatDifficulty ThreatDifficulty Threat x2
Roll:FailureThreatThreatThreatThreat

Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Ability AdvantageAbility Success + AdvantageAbility Advantage x2Setback ThreatSetback BlankSetback BlankSetback FailureDifficulty ThreatDifficulty BlankDifficulty ThreatDifficulty Threat x2
Roll:Threat
The Star Destroyer fearing that it will lose its target fires its ION Cannons at No Name.
Imperial Gunnery Corps:
Weapon: 10 – Starboard ion cannon turrets
Damage: 9
Critical: 4
Range: Medium
Special: Breach 3, Ion, Slow-Firing 2 (Roll 1d100 rounded down for % hit

Ability AdvantageAbility SuccessProficiency BlankProficiency Advantage x2Setback FailureSetback ThreatSetback BlankSetback ThreatDifficulty Failure + ThreatDifficulty FailureDifficulty ThreatDifficulty Failure + ThreatDifficulty ThreatDifficulty BlankDifficulty Threat x2
Roll:FailureFailureFailureThreatThreatThreatThreatThreat
Galactic Master Andrew (GM): TESTING
Hutt Hunter Pilot:
Role: Pilot
Special:

Ability SuccessProficiency SuccessProficiency SuccessProficiency Advantage x2
Roll:SuccessSuccessSuccessAdvantageAdvantage
Hutt Hunter Pilot:
Weapon: Forward-mounted triple medium ion cannons
Damage: 6
Critical: 4
Range: Short
Special: Ion, Linked 2

Ability Success + AdvantageAbility Success x2Proficiency Success x2Proficiency Advantage x2Difficulty BlankDifficulty ThreatDifficulty ThreatDifficulty Failure x2
Roll:SuccessSuccessSuccessAdvantage
Your ships are rocked by a shockwave and you hear an alert from your Navicomputer. A gravity mine has just gone off and new gravity well is preventing you from jumping to hyperspace. 2 fighters are directly in path firing at you.
Hutt Hunter Pilot:
Weapon: Forward-mounted triple medium ion cannons
Damage: 6
Critical: 4
Range: Short
Special: Ion, Linked 2

Ability AdvantageAbility Advantage x2Proficiency Success x2Proficiency Success + AdvantageSetback ThreatSetback BlankSetback BlankSetback ThreatDifficulty BlankDifficulty ThreatDifficulty Failure x2Difficulty Failure + ThreatDifficulty BlankDifficulty Threat
Roll:Threat
Hutt Hunter Pilot:
Weapon: Forward-mounted triple medium ion cannons
Damage: 6
Critical: 4
Range: Short
Special: Ion, Linked 2

Ability Advantage x2Ability Advantage x2Proficiency SuccessProficiency Advantage x2Setback FailureDifficulty BlankDifficulty Failure + ThreatDifficulty FailureDifficulty FailureDifficulty ThreatDifficulty ThreatDifficulty ThreatDifficulty BlankDifficulty Threat
Roll:FailureFailureFailureAdvantage

Weapon: Forward-mounted triple medium ion cannons
Damage: 6
Critical: 4
Range: Short
Special: Ion, Linked 2

Ability SuccessAbility SuccessProficiency Success + AdvantageProficiency Success + AdvantageSetback FailureDifficulty ThreatDifficulty Failure + ThreatDifficulty Failure + ThreatDifficulty Threat x2Difficulty ThreatDifficulty Threat x2Difficulty Failure + ThreatDifficulty Threat x2Difficulty Threat x2
Roll:ThreatThreatThreatThreatThreatThreatThreatThreatThreatThreatThreat
Ion fire flies past you as a voice comes on over the comm.
HuttHunterPilot1: Should have known we’d find you running again… What are they calling you now… Jaryk? When Zayce didn’t call in I figured he must have botched things up. Looks like you’re in a bit of a pickle with that Star Destroyer behind ya. I have to say that I think Plakot wants you more then they do. The bounty on your head is excellent, so lets be reasonable. Power down your weapons and get ready to slave your Navi computer and this doesn’t have to get… complicated.
Galactic Master Andrew (GM): Jaryk’s turn.

HK-477 realizes he could open his hatch and let the hairy one float away, ending this new struggle.
Adam J. (HK-477): REGRET: My assassin protocols have been neutered, taking from me the wonder of seeing your body blown to bits by canon fire. It is a weary life I live.
Jaryk Irys’sil: “I recogni - Ico? Icocac Sarir from Munto Codru, is that you? Why, you sly old dog, look at you! That’s quite an upgrade from your old schooner! Why didn’t you karking step in earlier! Whoa— hold on, we’ve gotta level out, then we can comply.”

skill: Deception

Ability SuccessAbility Advantage x2Proficiency Success + AdvantageDifficulty ThreatDifficulty ThreatDifficulty Threat
Roll:SuccessSuccess

Jaryk Irys’sil pops a panel and rewires the thruster control system to create a sudden alternation, hoping to pull the Y-Wing out of its tailspin.

skill: Mechanics

Ability AdvantageAbility AdvantageProficiency Advantage x2Difficulty Threat
Roll:AdvantageAdvantageAdvantage
Jared (Jaryk): Shucks!

Jaryk Irys’sil flips off the comm system.
Jaryk Irys’sil: “Poor old Ico. Such a linear thinker….Look at the bright side, HK. It didn’t look like you were gonna get to blast any meatbags into protons until just now!”
Jared (Jaryk): END TURN
Jaryk’s earlier patching allows him to hear this message.
TIEPilotSquadLeader: Unidentified vessels. You are in a restricted military operation. Transmit clearance codes, power down your ship, and prepare for inspection.
Icocac: Sod off, we’re collecting a legitimate bounty.
TIEPilotSquadLeader: You are interfering with our pursuit of Rebel forces. You can take up bounty claims with Moff Riker aboard the Abhorrence once your inspection is complete. If you do not comply you will be considered targets for aiding Rebel forces.
Icocac: You’re bantha poodoo threats don’t scare me. Get lost!
Jaryk get that freighter of yours under control and tell your fighter escort to find a new job. Its time to go.
Group 8 fires on No Name
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Ability SuccessAbility Advantage x2Proficiency AdvantageSetback BlankSetback BlankSetback BlankSetback ThreatDifficulty ThreatDifficulty FailureDifficulty ThreatDifficulty Blank
Roll:
Its like nothing happened….
TIE Fighter 2 fires on Deep Freeze
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Ability BlankAbility Success + AdvantageAbility Success + AdvantageSetback ThreatDifficulty ThreatDifficulty ThreatDifficulty Failure x2Difficulty ThreatDifficulty ThreatDifficulty Threat x2Difficulty Threat
Roll:ThreatThreatThreatThreatThreatThreat
TIE Fighter 2’s weapons systems malfunction and cause the pursuing fighter to explode.
TIE Group 9 fires on No Name.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Ability Success + AdvantageProficiency Advantage x2Proficiency Advantage x2Setback BlankSetback BlankSetback FailureSetback FailureDifficulty Failure x2Difficulty ThreatDifficulty Failure + ThreatDifficulty Blank
Roll:FailureFailureFailureFailureAdvantageAdvantageAdvantage
They miss, but they will get a boost dice on their next attack.
Group 3 fires on Deep Freeze
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Ability SuccessProficiency Success x2Proficiency Success + AdvantageSetback BlankDifficulty ThreatDifficulty ThreatDifficulty Threat x2Difficulty FailureDifficulty ThreatDifficulty ThreatDifficulty Threat
Roll:SuccessSuccessSuccessThreatThreatThreatThreatThreatThreat

Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Ability Success + AdvantageProficiency Advantage x2Proficiency Advantage x2Setback ThreatDifficulty ThreatDifficulty BlankDifficulty ThreatDifficulty ThreatDifficulty BlankDifficulty ThreatDifficulty Failure x2
Roll:Failure
A close miss.
Group 11 Fires on No Name
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Ability Success x2Proficiency SuccessProficiency Advantage x2Setback BlankSetback ThreatSetback FailureSetback BlankDifficulty Failure x2Difficulty BlankDifficulty ThreatDifficulty Failure
Roll:Failure
Another close miss.
Galactic Master Andrew (GM): Kaash’s turn.
Kaash’Clotile: “The added difficulty of spinning while trying to fire is a challenge I gladly accept! Time to test my training!”

Kaash’Clotile aims his turrets as best he can and fires at M22-T Gunship 2
No Name: Target: M22-T Gunship 2
Kaash’Clotile:
Weapon: Dorsal Turret Mounted Medium Laser Cannon
Damage: 6
Critical: 3
Range: Close
Special:

Boost BlankAbility AdvantageProficiency Success + AdvantageProficiency Triumph(+Success)Proficiency Success x2Setback FailureSetback FailureSetback BlankDifficulty Failure x2Difficulty Threat
Roll:AdvantageTriumph
HAVE A KALTOONIAN DELICACY ON ME GUNSHIP 2!!!!”
END TURN
M22-T Krayt Gunship:
Rolls Vehicle Critical

Current Criticals: (0 × 10)
Dice Roll: 67
Total: 67

Hyperdrive or Navicomputer Failure
Cannot make any jump to hyperspace until repaired. If ship or vehicle has no hyperdrive, navigation systems fail leaving it unable to tell where it is or is going.
Kaash fails to damage the hull of the ship, but his connects with a panel covering the circuits for their Hyperdrive, disabling it.
Icocac: I thought we had a deal Jaryk. I can see now you’re nothing but a double crossing Klatoonie paddy frog!
Galactic Master Andrew (GM): Grim’s turn.
Mada’s turn.

Grim jumps back in the gunner seat and fires at Gunship 2!

Grim makes everyone think he is firing at gunship 2 but really attempts to fix the hyperdrive!
Grim: how hard?
Galactic Master Andrew (GM): Average (2 purple)

skill: Mechanics

Ability AdvantageAbility Success + AdvantageAbility Success x2Proficiency Triumph(+Success)Proficiency Success + AdvantageDifficulty ThreatDifficulty Failure x2
Roll:SuccessSuccessSuccessAdvantageAdvantageTriumph
there’s a truimph!
END TURN!
wait

Grim grim looks for anything that goes boom around noname!

skill: Perception

Ability AdvantageAbility AdvantageDifficulty ThreatDifficulty Blank
Roll:Advantage
if I can
END TURN!
Galactic Master Andrew (GM): You can, but you don’t have to roll to have access to the Cargo Hold. You can take anything from there and put it in your inventory (if you can carry it)
Grim finishes fixing the Hyperdrive, but still gets a strange reading. He quickly realizes that the Gravity Mine wasn’t really generating anything but a false signal to their systems. He adjusts the computer to compensate for the false reading. Clearing the way ahead for hyperspace travel.
Galactic Master Andrew (GM): Mada’s turn.
Robert H.: What sorts of things are available to Mada right now? The missiles are still cooling down, correct?
I’d like to do whatever I can to help with maneuvering our ship wherever it needs to go, without usurping pilot’s duties.

Mada Roolek fires at Gunship 1!

Weapon: Forward Mounted Twin Concussion Missile Launcher
Damage: 6
Critical: 3
Range: Short
Special: Blast 4, Breach 4, Guided 3, Limited Ammo 6, Slow Firing 1, Linked 1

Ability Success + AdvantageProficiency Success + AdvantageProficiency BlankSetback ThreatDifficulty Failure + ThreatDifficulty Threat
Roll:SuccessThreat
Robert H.: whoops, wrong amount of setback!
rerollling:

Weapon: Forward Mounted Twin Concussion Missile Launcher
Damage: 6
Critical: 3
Range: Short
Special: Blast 4, Breach 4, Guided 3, Limited Ammo 6, Slow Firing 1, Linked 1

Ability AdvantageProficiency Success + AdvantageProficiency Triumph(+Success)Setback BlankSetback ThreatSetback BlankDifficulty Failure + ThreatDifficulty Blank
Roll:SuccessTriumph
hahahahaha
END TURN!
Mada’s missile mis-alines the master motor, making the matter mist and explode. (Gunship 1 explodes and causes 4 damage to Gunship2)
Group 7 tries to catch up and fires at Deep Freeze
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Ability AdvantageProficiency Success x2Proficiency Success + AdvantageSetback ThreatDifficulty Failure + ThreatDifficulty FailureDifficulty ThreatDifficulty ThreatDifficulty Failure + ThreatDifficulty Failure x2Difficulty Failure
Roll:FailureFailureFailureThreatThreatThreat
Group tries to fire past TIE Fighter 6 to slow No Name
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Ability Success x2Proficiency Success + AdvantageProficiency SuccessSetback FailureSetback ThreatSetback FailureSetback ThreatDifficulty ThreatDifficulty ThreatDifficulty ThreatChallenge Despair
Roll:SuccessThreatThreatThreatThreatDespair
Instead of firing past they fire through TIE Fighter 6, ending him. The continues on to hit No Name, but out of shame and despair one of the Pilots from Group 4 shuts down his engines. Dropping out of the fight as well.
Ace 2 continues to fire on No Name with his Gained Advantage
Imperial Tie Ace:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special: Linked 1

Ability AdvantageAbility Success x2Proficiency Advantage x2Proficiency AdvantageDifficulty ThreatDifficulty Threat
Roll:SuccessSuccessAdvantageAdvantage
Ace 2 hits No Name for 7 damage, with 3 soaked by the armored hull for a total of 4 damage. He also gains a free maneuver for his skillful piloting.
Galactic Master Andrew (GM): HK’s turn.

Adam J. (HK-477) guns it.
HK-477:
skill: Piloting – Space

Ability Success + AdvantageAbility SuccessAbility Advantage x2Proficiency Success + AdvantageDifficulty ThreatDifficulty Blank
Roll:SuccessSuccessSuccessAdvantageAdvantageAdvantage
Adam J. (HK-477): (That was evasive maneuvers.)
Two maneuvers later I’m way over here. Is there anything I need to do to make the jump to light speed/hyperspace?

HK-477 flips the switch to fly to the Bothan’s coordinates and leans back to watch the stars fly by. “BOAST: Pure pazaak.”
Adam J. (HK-477): (A long-winded way of saying I activated the hyperdrive.)
END TURN.
Deep Freeze becomes a dot among stars and then is gone.
Galactic Master Andrew (GM): Jones’ turn
TIE Group 5 fires on No Name.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Ability Advantage x2Proficiency Advantage x2Proficiency Success + AdvantageSetback BlankSetback FailureSetback BlankSetback ThreatDifficulty BlankDifficulty ThreatDifficulty Failure x2Difficulty Failure x2
Roll:FailureFailureFailureFailureAdvantageAdvantageAdvantage
TIE Fighter 10 is next to the firing line.
Imperial Tie Pilot:
Weapon: Forward-mounted medium laser cannons
Damage: 6
Critical: 3
Range: Close
Special:

Ability AdvantageAbility SuccessAbility Success x2Setback ThreatSetback BlankSetback ThreatSetback ThreatDifficulty Failure x2Difficulty ThreatDifficulty Threat x2Difficulty Failure + Threat
Roll:ThreatThreatThreatThreatThreatThreat
Its weapons misfire and it becomes in to a cloud of flame.
SD Abhorrence fires another volley of Ion cannons.
Imperial Gunnery Corps:
Weapon: 15 – Starboard ion cannons
Damage: 6
Critical: 3
Range: Short
Special: Ion, (Roll 1d100 rounded down for % hit

Ability AdvantageAbility Success + AdvantageAbility SuccessAbility Success + AdvantageProficiency Advantage x2Proficiency Success + AdvantageSetback FailureSetback BlankSetback ThreatSetback BlankDifficulty ThreatDifficulty Failure x2Difficulty BlankDifficulty Failure + ThreatDifficulty Threat x2Difficulty ThreatDifficulty Threat
Roll:Threat

Weapon: 15 – Starboard ion cannons
Damage: 6
Critical: 3
Range: Short
Special: Ion, (Roll 1d100 rounded down for % hit

Ability Success x2Ability AdvantageAbility AdvantageAbility Success + AdvantageProficiency BlankProficiency Triumph(+Success)Setback BlankSetback BlankSetback FailureSetback BlankDifficulty ThreatDifficulty FailureDifficulty ThreatDifficulty Threat x2Difficulty ThreatDifficulty BlankDifficulty Threat
Roll:SuccessSuccessThreatThreatThreatTriumph
Galactic Master Andrew (GM): rolling 1d100
(
37
)
= 37
No Name:
Rolls Vehicle Critical

Current Criticals: (1 × 10)
Dice Roll: 94
Total: 104

Shield Overload
Decrease defense in all defense zones to 0 until repaired. In addition, suffer 2 system strain. Cannot be repaired until end of encounter. If ship or vehicle has no defense, reduce armor by 1 until repaired.
No Name’s deflectors overload as its rocked with three hits from the Ion Cannons, dealing 9 strain to the ship (after armor).
Gunship 2 continues the disabling efforts on No Name.
Hutt Hunter Pilot:
Weapon: Forward-mounted triple medium ion cannons
Damage: 6
Critical: 4
Range: Short
Special: Ion, Linked 2

Ability SuccessAbility AdvantageProficiency SuccessProficiency Success + AdvantageSetback BlankSetback ThreatSetback FailureSetback FailureDifficulty ThreatDifficulty ThreatDifficulty BlankDifficulty ThreatDifficulty ThreatDifficulty Blank
Roll:SuccessThreatThreatThreat
No Name’s systems power down as it becomes dead in the water from the Ion hits.
No Name:
Rolls Vehicle Critical

Current Criticals: (2 × 10)
Dice Roll: 71
Total: 91

Engine Damaged
Ship or vehicle’s maximum speed reduced by 1, to a minimum of 1, until repaired.
The Krayt Gunship tries it best to claim its prize but if forced to flee the area with the Abhorrence closing in.
The SD Abhorrence closes in on No Name and swallows it whole. Capturing its crew.
END CHAPTER 3

View
Up, Up, and Away
Chapter 3

The star field is nearly blocked out by the site of an Imperial Class Star Destroyer (at ⅓ scale because if you try to display to scale it breaks the map) moving in closer. To your right are full squads of Tie Fighters trying to force you in the path of the Destroyers’ tractor beams.

Mada checks an alert signaled on the comm system of Nonamé. Major Everson’s mystery signal is transmitting again, but different somehow, more steady. Mada clears the alert, no time to think about it now.

A young voice breaks over the comm system. “This is Commander Skywalker to all Alliance ships. Make for coordinates 627.894. There’s a gap in the Imperial blockade, but it’s closing fast. Punch it and report to your assigned rendezvous points. Skywalker out.”

A break of static over the line before the signal dropped lets you know that Skywalker just exploited that gap and had jumped to hyperspace.

Grim’s voice can be heard next with a mix of anxiety and excitement. “Get ready. Here they come.”

View
END: Out of the Gate
Chapter 2 - Outro

Scout Troopers on speeder bikes zip in from the North and swarm over the landing pad as the last one of you takes off. The Rebel Reargaurd is scattering into the jungle with their mission to occupy the Imperial forces complete.

Jonas’ voice breaks over the comm, “Form up on me. We may be off the ground but we’re not out of the system yet and that Imperial blockade will be right on top of us for sure.”

Grim is the first to respond, “Why? Its not like the Alliance even told us where our next base would be.”

“The Imps don’t know that, they’ll torture you for the information regardless.” Mada reminds everyone.

“QUICK INTERJECTION: Our squad assignment is to rendezvous with the Haggard Gorak and serve as it’s operations squad. Captain Tcadick will serve as our contact with the Alliance until we are recalled to the new HQ. Hopefully finding more meatbags to eradicate along the way.” HK Explains.

Jonas sends out the hyperspace coordinates from his Navi Computer to all the squad members and says, “We’ll want to make our jumps as soon as we clear the gravity well. Spool up your computers and have the coordinates on stand by. Breaking through the blockade will not be easy.”

You make your way up out of the atmosphere mostly in silence. Bracing yourself for the difficult task to come. Just as the horizon fades away into the blackness of space Kaash’s voice breaks in over the comm.

“Dear Elders! What is this!?”

View

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