Retreat from Yavin 4
Jaryk Irys'sil / Karka Zikri'skra
A Bothan with a secret past
Jaryk Irys’sil was born to an extremely wealthy family on Bothawui, and promptly spoiled. He grew up with all the latest technology and anything he could possibly ask for, including a Kamperdine Tailored Armored Jacket that his parents gave him at his coming-of-age birthday (backstory item). He spent most of his youth, however, hanging out with a bad crowd on the street. The two sides of his life merged in his interest in slicing, where he would use the most advanced toys to help his street friends burglarize things. From this hobby he gained a fascination with the infamous Karka Zikri’skra, a Bothan outlaw with a reputation for being able to break into any secured facility; Karka is Jaryk’s hero and he’ll tell you about Karka’s exploits at the drop of a hat. After he came of age, Jaryk’s parents used their connections to get Jaryk into the Bothan spy network. After several successful missions, he’s been assigned to join the Rebellion for some additional training, purportedly for a dangerous mission they plan to assign him soon.
As an infiltrator, Jaryk knows that you can’t rely on pure stealth to infiltrate most facilities; often-times, you have to deceive someone else around you. Therefore, the Bothan strives to equip himself with weapons, armor, and gear that can pass as something else than what they are. In addition to his Kamperdine Armored Jacket, he also wears Armored Clothing. Together, this provides him with an inconspicuous-but-formidable level of defense. In terms of weapons, he tends to carry a Fusion Cutter, which can pass as a non-threatening mechanical tool, aids him in literally slicing into secured facilities, and still serves as a nasty melee weapon when necessary. As a final resort, he also carries a holdout blaster concealed in a Model 58 hidden holster. He usually wears a Mk. VI Modular Backpack, which allows him to more easily carry an assortment of useful gear. Most notable of these is his Slicer Gear and Data Breaker, which he has customized to “camouflage” their real purposes and instead look like innocuous civilian devices (the Slicer Gear to add a ▀ against Perception checks to recognize the Slicer Gear or Data Breaker as tools for slicing computers).
Jaryk also carries around a set of Chance Cubes which he loves to use during down times to run tournaments of a game he calls “Liar.”
- – -
[Backstory Update after Chapter 4]
Karka Zikri’skra grew up as an orphan, urchining out a living on the streets of the Askra clan city-seat of Bothawui. Cunning and gifted with a sort of prescience, he quickly became a local legend for his thievery. As a young adult, he was weaponized by his clan to steal the Askra Stele back from another clan, which had taken it centuries before. He successfully completed the mission, and in reward for the restoration of the clan’s pride, his clan honored him with the gift of a Kamperdine Tailored Armored Jacket, which is his most prized possession. Karka Zikri’skra then set out to become not only the most famous thief in his clan, but in all of Bothawui, and from there the galaxy.
As such, Karka is driven by ambition for fame—or infamy, rather. He wishes to be well known as the best thief in the galaxy, against whom no target is safe. As a Bothan, he understands that fame brings its own influence and power in negotiations; for similar reasons, he also specializes in stealing information and tech, because he understands those items can be worth far more than mere priceless artifacts.
Karka has a great distaste for blood and violence, preferring to avoid bloodshed wherever possible. Simply murdering everyone in his way does not garner a reputation for brilliance at accomplishing the seemingly impossible and being somewhat of “a ghost” in his missions. Of course, if it comes down to his life, he’ll respond with unhesitating and dispassionate force, but only as a last resort. Karka uses deceit, defense, and deflection to avoid reaching that last resort. He tries to keep himself well-balanced and adaptable in honing his skills so that he can use his quick wits to get himself into or out of any sort of circumstance.
Moving beyond Bothawui, Karka Zikri’skra began running independent contracts for the Hutt Cartels, but he disliked their thuggishness and fickleness. After losing out on several paydays with two and a half Hutts, Karka planned an all-at-once revenge strike against the offending Hutts to balance the scales. He worked this exploit so that it also spread the fame of his name. Unfortunately, it worked a little too well, and the Hutts put a massive bounty on Karka’s head. The only place he could find beyond the reach of the bounty hunters was inside the Rebellion on Yavin IV….